draw: rename an internal function argument.

This will lessen the diff in a follow-up change.

Change-Id: I67257b935e4b5fc6fcc462c83910a3f09f26702f
Reviewed-on: https://go-review.googlesource.com/6554
Reviewed-by: David Symonds <dsymonds@golang.org>
This commit is contained in:
Nigel Tao 2015-03-03 15:47:39 +11:00
parent 7283107efc
commit 7c413c859c
2 changed files with 110 additions and 110 deletions

View File

@ -181,7 +181,7 @@ func expnDollar(prefix, dollar, suffix string, d *data) string {
default:
return ";"
case "*image.RGBA":
return "d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))"
return "d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))"
}
case "preKernelInner":
@ -189,7 +189,7 @@ func expnDollar(prefix, dollar, suffix string, d *data) string {
default:
return ";"
case "*image.RGBA":
return "d := dst.PixOffset(dp.X+int(dx), dp.Y+dr.Min.Y)"
return "d := dst.PixOffset(dp.X+int(dx), dp.Y+adr.Min.Y)"
}
case "blend":
@ -411,29 +411,29 @@ const (
if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
return
}
// dr is the affected destination pixels, relative to dp.
dr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if dr.Empty() {
// adr is the affected destination pixels, relative to dp.
adr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if adr.Empty() {
return
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
if sr := (image.Rectangle{sp, sp.Add(image.Point{int(z.sw), int(z.sh)})}); !sr.In(src.Bounds()) {
z.scale_Image_Image(dst, dp, dr, src, sp)
z.scale_Image_Image(dst, dp, adr, src, sp)
} else {
$switch z.scale_$dTypeRN_$sTypeRN(dst, dp, dr, src, sp)
$switch z.scale_$dTypeRN_$sTypeRN(dst, dp, adr, src, sp)
}
}
`
codeNNLeaf = `
func (z *nnScaler) scale_$dTypeRN_$sTypeRN(dst $dType, dp image.Point, dr image.Rectangle, src $sType, sp image.Point) {
func (z *nnScaler) scale_$dTypeRN_$sTypeRN(dst $dType, dp image.Point, adr image.Rectangle, src $sType, sp image.Point) {
$preOuter
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
$preInner
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
p := $srcu[sx, sy]
$outputu[dx, dy, p]
@ -443,11 +443,11 @@ const (
`
codeABLLeaf = `
func (z *ablScaler) scale_$dTypeRN_$sTypeRN(dst $dType, dp image.Point, dr image.Rectangle, src $sType, sp image.Point) {
func (z *ablScaler) scale_$dTypeRN_$sTypeRN(dst $dType, dp image.Point, adr image.Rectangle, src $sType, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
$preOuter
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -461,7 +461,7 @@ const (
yFrac0, yFrac1 = 1, 0
}
$preInner
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -492,9 +492,9 @@ const (
if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
return
}
// dr is the affected destination pixels, relative to dp.
dr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if dr.Empty() {
// adr is the affected destination pixels, relative to dp.
adr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if adr.Empty() {
return
}
// Create a temporary buffer:
@ -512,7 +512,7 @@ const (
$switchS z.scaleX_$sTypeRN(tmp, src, sp)
}
$switchD z.scaleY_$dTypeRN(dst, dp, dr, tmp)
$switchD z.scaleY_$dTypeRN(dst, dp, adr, tmp)
}
`
@ -538,11 +538,11 @@ const (
`
codeKernelLeafY = `
func (z *kernelScaler) scaleY_$dTypeRN(dst $dType, dp image.Point, dr image.Rectangle, tmp [][4]float64) {
func (z *kernelScaler) scaleY_$dTypeRN(dst $dType, dp image.Point, adr image.Rectangle, tmp [][4]float64) {
$preOuter
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
$preKernelInner
$tweakDy for dy, s := range z.vertical.sources[dr.Min.Y:dr.Max.Y] {
$tweakDy for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
@ -551,7 +551,7 @@ const (
pb += p[2] * c.weight
pa += p[3] * c.weight
}
$outputf[dx, dr.Min.Y+dy, p, s.invTotalWeight]
$outputf[dx, adr.Min.Y+dy, p, s.invTotalWeight]
}
}
}

View File

@ -11,47 +11,47 @@ func (z *nnScaler) Scale(dst Image, dp image.Point, src image.Image, sp image.Po
if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
return
}
// dr is the affected destination pixels, relative to dp.
dr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if dr.Empty() {
// adr is the affected destination pixels, relative to dp.
adr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if adr.Empty() {
return
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
if sr := (image.Rectangle{sp, sp.Add(image.Point{int(z.sw), int(z.sh)})}); !sr.In(src.Bounds()) {
z.scale_Image_Image(dst, dp, dr, src, sp)
z.scale_Image_Image(dst, dp, adr, src, sp)
} else {
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.scale_RGBA_Gray(dst, dp, dr, src, sp)
z.scale_RGBA_Gray(dst, dp, adr, src, sp)
case *image.NRGBA:
z.scale_RGBA_NRGBA(dst, dp, dr, src, sp)
z.scale_RGBA_NRGBA(dst, dp, adr, src, sp)
case *image.RGBA:
z.scale_RGBA_RGBA(dst, dp, dr, src, sp)
z.scale_RGBA_RGBA(dst, dp, adr, src, sp)
case *image.Uniform:
z.scale_RGBA_Uniform(dst, dp, dr, src, sp)
z.scale_RGBA_Uniform(dst, dp, adr, src, sp)
case *image.YCbCr:
z.scale_RGBA_YCbCr(dst, dp, dr, src, sp)
z.scale_RGBA_YCbCr(dst, dp, adr, src, sp)
default:
z.scale_RGBA_Image(dst, dp, dr, src, sp)
z.scale_RGBA_Image(dst, dp, adr, src, sp)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image(dst, dp, dr, src, sp)
z.scale_Image_Image(dst, dp, adr, src, sp)
}
}
}
}
func (z *nnScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.Gray, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.Gray, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
@ -63,11 +63,11 @@ func (z *nnScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, dr image.Rec
}
}
func (z *nnScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.NRGBA, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.NRGBA, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
@ -79,11 +79,11 @@ func (z *nnScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, dr image.Re
}
}
func (z *nnScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.RGBA, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.RGBA, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pi := src.PixOffset(sp.X+int(sx), sp.Y+int(sy))
pr := uint32(src.Pix[pi+0]) * 0x101
@ -99,11 +99,11 @@ func (z *nnScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, dr image.Rec
}
}
func (z *nnScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.Uniform, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.Uniform, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
@ -115,11 +115,11 @@ func (z *nnScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, dr image.
}
}
func (z *nnScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.YCbCr, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.YCbCr, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
@ -131,11 +131,11 @@ func (z *nnScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, dr image.Re
}
}
func (z *nnScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, dr image.Rectangle, src image.Image, sp image.Point) {
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
func (z *nnScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, adr image.Rectangle, src image.Image, sp image.Point) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
@ -147,12 +147,12 @@ func (z *nnScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, dr image.Re
}
}
func (z *nnScaler) scale_Image_Image(dst Image, dp image.Point, dr image.Rectangle, src image.Image, sp image.Point) {
func (z *nnScaler) scale_Image_Image(dst Image, dp image.Point, adr image.Rectangle, src image.Image, sp image.Point) {
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
dstColorRGBA64.R = uint16(pr)
@ -168,46 +168,46 @@ func (z *ablScaler) Scale(dst Image, dp image.Point, src image.Image, sp image.P
if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
return
}
// dr is the affected destination pixels, relative to dp.
dr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if dr.Empty() {
// adr is the affected destination pixels, relative to dp.
adr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if adr.Empty() {
return
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
if sr := (image.Rectangle{sp, sp.Add(image.Point{int(z.sw), int(z.sh)})}); !sr.In(src.Bounds()) {
z.scale_Image_Image(dst, dp, dr, src, sp)
z.scale_Image_Image(dst, dp, adr, src, sp)
} else {
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.scale_RGBA_Gray(dst, dp, dr, src, sp)
z.scale_RGBA_Gray(dst, dp, adr, src, sp)
case *image.NRGBA:
z.scale_RGBA_NRGBA(dst, dp, dr, src, sp)
z.scale_RGBA_NRGBA(dst, dp, adr, src, sp)
case *image.RGBA:
z.scale_RGBA_RGBA(dst, dp, dr, src, sp)
z.scale_RGBA_RGBA(dst, dp, adr, src, sp)
case *image.Uniform:
z.scale_RGBA_Uniform(dst, dp, dr, src, sp)
z.scale_RGBA_Uniform(dst, dp, adr, src, sp)
case *image.YCbCr:
z.scale_RGBA_YCbCr(dst, dp, dr, src, sp)
z.scale_RGBA_YCbCr(dst, dp, adr, src, sp)
default:
z.scale_RGBA_Image(dst, dp, dr, src, sp)
z.scale_RGBA_Image(dst, dp, adr, src, sp)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image(dst, dp, dr, src, sp)
z.scale_Image_Image(dst, dp, adr, src, sp)
}
}
}
}
func (z *ablScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.Gray, sp image.Point) {
func (z *ablScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.Gray, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -220,8 +220,8 @@ func (z *ablScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, dr image.Re
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -275,10 +275,10 @@ func (z *ablScaler) scale_RGBA_Gray(dst *image.RGBA, dp image.Point, dr image.Re
}
}
func (z *ablScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.NRGBA, sp image.Point) {
func (z *ablScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.NRGBA, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -291,8 +291,8 @@ func (z *ablScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, dr image.R
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -346,10 +346,10 @@ func (z *ablScaler) scale_RGBA_NRGBA(dst *image.RGBA, dp image.Point, dr image.R
}
}
func (z *ablScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.RGBA, sp image.Point) {
func (z *ablScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.RGBA, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -362,8 +362,8 @@ func (z *ablScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, dr image.Re
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -433,10 +433,10 @@ func (z *ablScaler) scale_RGBA_RGBA(dst *image.RGBA, dp image.Point, dr image.Re
}
}
func (z *ablScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.Uniform, sp image.Point) {
func (z *ablScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.Uniform, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -449,8 +449,8 @@ func (z *ablScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, dr image
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -504,10 +504,10 @@ func (z *ablScaler) scale_RGBA_Uniform(dst *image.RGBA, dp image.Point, dr image
}
}
func (z *ablScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, dr image.Rectangle, src *image.YCbCr, sp image.Point) {
func (z *ablScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, adr image.Rectangle, src *image.YCbCr, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -520,8 +520,8 @@ func (z *ablScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, dr image.R
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -575,10 +575,10 @@ func (z *ablScaler) scale_RGBA_YCbCr(dst *image.RGBA, dp image.Point, dr image.R
}
}
func (z *ablScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, dr image.Rectangle, src image.Image, sp image.Point) {
func (z *ablScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, adr image.Rectangle, src image.Image, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -591,8 +591,8 @@ func (z *ablScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, dr image.R
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
d := dst.PixOffset(dp.X+dr.Min.X, dp.Y+int(dy))
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+adr.Min.X, dp.Y+int(dy))
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -646,12 +646,12 @@ func (z *ablScaler) scale_RGBA_Image(dst *image.RGBA, dp image.Point, dr image.R
}
}
func (z *ablScaler) scale_Image_Image(dst Image, dp image.Point, dr image.Rectangle, src image.Image, sp image.Point) {
func (z *ablScaler) scale_Image_Image(dst Image, dp image.Point, adr image.Rectangle, src image.Image, sp image.Point) {
yscale := float64(z.sh) / float64(z.dh)
xscale := float64(z.sw) / float64(z.dw)
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(dr.Min.Y); dy < int32(dr.Max.Y); dy++ {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (float64(dy)+0.5)*yscale - 0.5
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
@ -664,7 +664,7 @@ func (z *ablScaler) scale_Image_Image(dst Image, dp image.Point, dr image.Rectan
sy1 = sy0
yFrac0, yFrac1 = 1, 0
}
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (float64(dx)+0.5)*xscale - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
@ -722,9 +722,9 @@ func (z *kernelScaler) Scale(dst Image, dp image.Point, src image.Image, sp imag
if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
return
}
// dr is the affected destination pixels, relative to dp.
dr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if dr.Empty() {
// adr is the affected destination pixels, relative to dp.
adr := dst.Bounds().Sub(dp).Intersect(image.Rectangle{Max: image.Point{int(z.dw), int(z.dh)}})
if adr.Empty() {
return
}
// Create a temporary buffer:
@ -757,9 +757,9 @@ func (z *kernelScaler) Scale(dst Image, dp image.Point, src image.Image, sp imag
switch dst := dst.(type) {
case *image.RGBA:
z.scaleY_RGBA(dst, dp, dr, tmp)
z.scaleY_RGBA(dst, dp, adr, tmp)
default:
z.scaleY_Image(dst, dp, dr, tmp)
z.scaleY_Image(dst, dp, adr, tmp)
}
}
@ -905,10 +905,10 @@ func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sp image.
}
}
func (z *kernelScaler) scaleY_RGBA(dst *image.RGBA, dp image.Point, dr image.Rectangle, tmp [][4]float64) {
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
d := dst.PixOffset(dp.X+int(dx), dp.Y+dr.Min.Y)
for _, s := range z.vertical.sources[dr.Min.Y:dr.Max.Y] {
func (z *kernelScaler) scaleY_RGBA(dst *image.RGBA, dp image.Point, adr image.Rectangle, tmp [][4]float64) {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
d := dst.PixOffset(dp.X+int(dx), dp.Y+adr.Min.Y)
for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
@ -926,11 +926,11 @@ func (z *kernelScaler) scaleY_RGBA(dst *image.RGBA, dp image.Point, dr image.Rec
}
}
func (z *kernelScaler) scaleY_Image(dst Image, dp image.Point, dr image.Rectangle, tmp [][4]float64) {
func (z *kernelScaler) scaleY_Image(dst Image, dp image.Point, adr image.Rectangle, tmp [][4]float64) {
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dx := int32(dr.Min.X); dx < int32(dr.Max.X); dx++ {
for dy, s := range z.vertical.sources[dr.Min.Y:dr.Max.Y] {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
@ -943,7 +943,7 @@ func (z *kernelScaler) scaleY_Image(dst Image, dp image.Point, dr image.Rectangl
dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
dst.Set(dp.X+int(dx), dp.Y+int(dr.Min.Y+dy), dstColor)
dst.Set(dp.X+int(dx), dp.Y+int(adr.Min.Y+dy), dstColor)
}
}
}