86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/************************************************************************
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**
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** @file vpuzzlelayer.cpp
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpuzzlelayer.h"
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzleLayer::VPuzzleLayer() :
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m_name(QString("")),
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m_pieces(QList<VPuzzlePiece*>()),
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m_isVisible(true)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzleLayer::~VPuzzleLayer()
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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QList<VPuzzlePiece *> VPuzzleLayer::GetPieces()
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{
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return m_pieces;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleLayer::AddPiece(VPuzzlePiece *piece)
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{
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m_pieces.append(piece);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleLayer::RemovePiece(VPuzzlePiece *piece)
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{
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m_pieces.removeAll(piece);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VPuzzleLayer::GetName() const
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{
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return m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleLayer::SetName(QString name)
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{
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m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleLayer::SetIsVisible(bool value)
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{
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m_isVisible = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzleLayer::GetIsVisible() const
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{
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return m_isVisible;
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}
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