b08019104e
--HG-- branch : develop
129 lines
4.5 KiB
C++
129 lines
4.5 KiB
C++
/************************************************************************
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**
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** @file vmaingraphicsscene.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vmaingraphicsscene.h"
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#include <QGraphicsSceneMouseEvent>
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#include <QList>
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#include <QGraphicsItem>
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VMainGraphicsScene default constructor.
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*/
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VMainGraphicsScene::VMainGraphicsScene()
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:QGraphicsScene(), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()), scenePos(QPointF())
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VMainGraphicsScene constructor.
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* @param sceneRect scene rect.
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* @param parent parent object.
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*/
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VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent)
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:QGraphicsScene ( sceneRect, parent ), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()),
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scenePos(QPointF())
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief mouseMoveEvent handle mouse move events.
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* @param event mouse move event.
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*/
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void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
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{
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scenePos = event->scenePos();
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emit mouseMove(event->scenePos());
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QGraphicsScene::mouseMoveEvent(event);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief mousePressEvent mouse press events.
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* @param event mouse press event
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*/
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void VMainGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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emit mousePress(event->scenePos());
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QGraphicsScene::mousePressEvent(event);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VMainGraphicsScene::getScenePos() const
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{
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return scenePos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief transform return view transformation.
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* @return view transformation.
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*/
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QTransform VMainGraphicsScene::transform() const
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{
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return _transform;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setTransform set view transformation.
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* @param transform view transformation.
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*/
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void VMainGraphicsScene::setTransform(const QTransform &transform)
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{
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_transform = transform;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::SetDisable(bool disable)
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{
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emit DisableItem(disable);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedItem emit ChoosedObject signal.
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* @param id object id.
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* @param type object scene type.
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*/
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void VMainGraphicsScene::ChoosedItem(quint32 id, const SceneObject &type)
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{
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emit ChoosedObject(id, type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetFactor set current scale factor of scene.
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* @param factor scene scale factor. scene scale factor.
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*/
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void VMainGraphicsScene::SetFactor(qreal factor)
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{
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scaleFactor=scaleFactor*factor;
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emit NewFactor(scaleFactor);
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}
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