valentina_old/src/libs/vgeometry/vellipticalarc.cpp
Valentina Zhuravska e8bf8a80e3 Changed QString("%1").arg() to QString().number() in VArc
--HG--
branch : feature
2016-02-28 21:24:56 +02:00

593 lines
19 KiB
C++

/************************************************************************
**
** @file vellipticalarc.cpp
** @author Valentina Zhuravska <zhuravska19(at)gmail.com>
** @date February 1, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vellipticalarc.h"
#include "vellipticalarc_p.h"
#include "vspline.h"
#include "../ifc/ifcdef.h"
#include <QtCore/qmath.h>
#include <QLineF>
#include <QPainterPath>
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc default constructor.
*/
VEllipticalArc::VEllipticalArc()
:VAbstractCurve(GOType::EllipticalArc), d (new VEllipticalArcData)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc constructor.
* @param center center point.
* @param radius1 arc major radius.
* @param radius2 arc minor radius.
* @param f1 start angle (degree).
* @param f2 end angle (degree).
*/
VEllipticalArc::VEllipticalArc (VPointF center, qreal radius1, qreal radius2,
QString formulaRadius1, QString formulaRadius2, qreal f1, QString formulaF1, qreal f2,
QString formulaF2, qreal rotationAngle, quint32 idObject, Draw mode)
: VAbstractCurve(GOType::EllipticalArc, idObject, mode),
d (new VEllipticalArcData(center, radius1, radius2, formulaRadius1, formulaRadius2,
f1, formulaF1, f2, formulaF2, rotationAngle))
{
CreateName();
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(VPointF center, qreal radius1, qreal radius2, qreal f1, qreal f2, qreal rotationAngle)
: VAbstractCurve(GOType::EllipticalArc, NULL_ID, Draw::Calculation),
d (new VEllipticalArcData(center, radius1, radius2, f1, f2, rotationAngle))
{
CreateName();
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(qreal length, QString formulaLength, VPointF center, qreal radius1, qreal radius2,
QString formulaRadius1, QString formulaRadius2, qreal f1, QString formulaF1, qreal rotationAngle,
quint32 idObject, Draw mode)
: VAbstractCurve(GOType::EllipticalArc, idObject, mode),
d (new VEllipticalArcData(formulaLength, center, radius1, radius2, formulaRadius1, formulaRadius2,
f1, formulaF1, rotationAngle))
{
CreateName();
FindF2(length);
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(qreal length, VPointF center, qreal radius1, qreal radius2, qreal f1,
qreal rotationAngle)
: VAbstractCurve(GOType::EllipticalArc, NULL_ID, Draw::Calculation),
d (new VEllipticalArcData(center, radius1, radius2, f1, rotationAngle))
{
CreateName();
FindF2(length);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc copy constructor
* @param arc arc
*/
VEllipticalArc::VEllipticalArc(const VEllipticalArc &arc)
: VAbstractCurve(arc), d (arc.d)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param arc arc
* @return arc
*/
VEllipticalArc &VEllipticalArc::operator =(const VEllipticalArc &arc)
{
if ( &arc == this )
{
return *this;
}
VAbstractCurve::operator=(arc);
d = arc.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::~VEllipticalArc()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return arc length.
* @return length.
*/
qreal VEllipticalArc::GetLength() const
{
qreal length = 0;
QPainterPath elArc;
QVector<QPointF> points = GetPoints();
elArc.moveTo(points.at(0));
for (qint32 i = 1; i < points.count(); ++i)
{
elArc.lineTo(points.at(i));
}
length = elArc.length();
if (d->isFlipped)
{
length = length * -1;
}
return length;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return point associated with start angle.
* @return point.
*/
QPointF VEllipticalArc::GetP1() const
{
return GetPoint(d->f1);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return point associated with end angle.
* @return point.
*/
QPointF VEllipticalArc::GetP2 () const
{
return GetPoint(d->f2);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoint return point associated with angle.
* @return point.
*/
QPointF VEllipticalArc::GetPoint (qreal angle) const
{
if (angle > 360 || angle < 0)
{// Filter incorect value of angle
QLineF dummy(0,0, 100, 0);
dummy.setAngle(angle);
angle = dummy.angle();
}
// p - point without rotation
qreal x = qAbs((d->radius1 * d->radius2)/
(qSqrt(d->radius2*d->radius2+d->radius1*d->radius1*qTan(M_PI*angle/180)*qTan(M_PI*angle/180))));
qreal y = qAbs(qTan(M_PI*angle/180) * x);
if (angle > 90 && angle <= 180)
{
x = -x;
}
else if (angle > 180 && angle < 270)
{
x = -x;
y = -y;
}
else if (angle > 270)
{
y = -y;
}
else if (angle == 90)
{
x = 0;
y = d->radius2;
}
else if (angle == 270)
{
x = 0;
y = -d->radius2;
}
QPointF p ( GetCenter().x () + x, GetCenter().y () + y);
// rotation of point
QLineF line(GetCenter().toQPointF(), p);
line.setAngle(line.angle() + GetRotationAngle());
return line.p2();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AngleArc calculate arc angle.
* @return angle in degree.
*/
qreal VEllipticalArc::AngleArc() const
{
if ((qFuzzyIsNull(d->f1) && qFuzzyCompare(d->f2, 360)) ||
(qFuzzyCompare(d->f1, 360) && qFuzzyIsNull(d->f2)))
{
return 360;
}
QLineF l1(0, 0, 100, 100);
l1.setAngle(d->f1);
QLineF l2(0, 0, 100, 100);
l2.setAngle(d->f2);
qreal ang = l1.angleTo(l2);
if (d->isFlipped)
{
ang = 360 - ang;
}
return ang;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngles return list of angles needed for drawing arc.
* @return list of angles
*/
QVector<qreal> VEllipticalArc::GetAngles() const
{
QVector<qreal> sectionAngle;
qreal angle = AngleArc();
if (qFuzzyIsNull(angle))
{// Return the array that includes one angle
sectionAngle.append(d->f1);
return sectionAngle;
}
if (angle > 360 || angle < 0)
{// Filter incorect value of angle
QLineF dummy(0,0, 100, 0);
dummy.setAngle(angle);
angle = dummy.angle();
}
const qreal angleInterpolation = 45; //degree
const int sections = qFloor(angle / angleInterpolation);
for (int i = 0; i < sections; ++i)
{
sectionAngle.append(angleInterpolation);
}
const qreal tail = angle - sections * angleInterpolation;
if (tail > 0)
{
sectionAngle.append(tail);
}
return sectionAngle;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list of points needed for drawing arc.
* @return list of points
*/
QVector<QPointF> VEllipticalArc::GetPoints() const
{
QVector<QPointF> points;
QVector<qreal> sectionAngle = GetAngles();
qreal currentAngle;
d->isFlipped ? currentAngle = GetEndAngle() : currentAngle = GetStartAngle();
for (int i = 0; i < sectionAngle.size(); ++i)
{
QPointF startPoint = GetPoint(currentAngle);
QPointF ellipsePoint2 = GetPoint(currentAngle + sectionAngle.at(i)/3);
QPointF ellipsePoint3 = GetPoint(currentAngle + 2*sectionAngle.at(i)/3);
QPointF lastPoint = GetPoint(currentAngle + sectionAngle.at(i));
// four points that are on ellipse
QPointF bezierPoint1 = ( -5*startPoint + 18*ellipsePoint2 -9*ellipsePoint3 + 2*lastPoint )/6;
QPointF bezierPoint2 = ( 2*startPoint - 9*ellipsePoint2 + 18*ellipsePoint3 - 5*lastPoint )/6;
VSpline spl(VPointF(startPoint), bezierPoint1, bezierPoint2, VPointF(lastPoint), 1.0);
QVector<QPointF> splPoints = spl.GetPoints();
if (not splPoints.isEmpty() && i != sectionAngle.size() - 1)
{
splPoints.removeLast();
}
points << splPoints;
currentAngle += sectionAngle.at(i);
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CutArc cut arc into two arcs.
* @param length length first arc.
* @param arc1 first arc.
* @param arc2 second arc.
* @return point cutting
*/
QPointF VEllipticalArc::CutArc(const qreal &length, VEllipticalArc &arc1, VEllipticalArc &arc2) const
{
//Always need return two arcs, so we must correct wrong length.
qreal len = 0;
if (length < this->GetLength()*0.02)
{
len = this->GetLength()*0.02;
}
else if ( length > this->GetLength()*0.98)
{
len = this->GetLength()*0.98;
}
else
{
len = length;
}
// the first arc has given length and startAngle just like in the origin arc
arc1 = VEllipticalArc (len, QString().setNum(length), d->center, d->radius1, d->radius2,
d->formulaRadius1, d->formulaRadius2, d->f1, d->formulaF1, d->rotationAngle,
getIdObject(), getMode());
// the second arc has startAngle just like endAngle of the first arc
// and it has endAngle just like endAngle of the origin arc
arc2 = VEllipticalArc (d->center, d->radius1, d->radius2, d->formulaRadius1, d->formulaRadius2,
arc1.GetEndAngle(), arc1.GetFormulaF2(), d->f2, d->formulaF2, d->rotationAngle,
getIdObject(), getMode());
return arc1.GetP1();
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VEllipticalArc::CutArc(const qreal &length) const
{
VEllipticalArc arc1;
VEllipticalArc arc2;
return this->CutArc(length, arc1, arc2);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId keep id arc in data.
* @param id id arc in data.
*/
void VEllipticalArc::setId(const quint32 &id)
{
VAbstractCurve::setId(id);
CreateName();
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::CreateName()
{
QString name = EARC_ + QString("%1").arg(this->GetCenter().name());
if (VAbstractCurve::id() != NULL_ID)
{
name += QString("_%1").arg(VAbstractCurve::id());
}
if (GetDuplicate() > 0)
{
name += QString("_%1").arg(GetDuplicate());
}
setName(name);
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::FindF2(qreal length)
{
qreal gap = 180;
if (length < 0)
{
d->isFlipped = true;
gap = -gap;
}
while (length > MaxLength())
{
length = length - MaxLength();
}
// We need to calculate the second angle
// first approximation of angle between start and end angles
qreal endAngle = GetStartAngle() + gap;
d->f2 = endAngle; // we need to set the end anngle, because we want to use GetLength()
qreal lenBez = GetLength(); // first approximation of length
qreal eps = 0.001 * qAbs(length);
while (qAbs(lenBez - length) > eps)
{
gap = gap/2;
if (lenBez > length)
{ // we selected too big end angle
endAngle = endAngle - qAbs(gap);
}
else
{ // we selected too little end angle
endAngle = endAngle + qAbs(gap);
}
// we need to set d->f2, because we use it when we calculate GetLength
d->f2 = endAngle;
lenBez = GetLength();
}
d->formulaF2 = QString().number(qApp->fromPixel(d->f2));
d->formulaLength = QString().number(qApp->fromPixel(lenBez));
}
//---------------------------------------------------------------------------------------------------------------------
qreal VEllipticalArc::MaxLength() const
{
const qreal h = ((d->radius1-d->radius2)*(d->radius1-d->radius2))/((d->radius1+d->radius2)*(d->radius1+d->radius2));
const qreal ellipseLength = M_PI*(d->radius1+d->radius2)*(1+3*h/(10+qSqrt(4-3*h)));
return ellipseLength;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF1 return start angle.
* @return angle in degree.
*/
QString VEllipticalArc::GetFormulaF1() const
{
return d->formulaF1;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaF1(const QString &formula, qreal value)
{
d->formulaF1 = formula;
d->f1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF1 return formula for start angle.
* @return string with formula.
*/
qreal VEllipticalArc::GetStartAngle() const
{
return d->f1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF2 return end angle.
* @return angle in degree.
*/
QString VEllipticalArc::GetFormulaF2() const
{
return d->formulaF2;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaF2(const QString &formula, qreal value)
{
d->formulaF2 = formula;
d->f2 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF2 return formula for end angle.
* @return string with formula.
*/
qreal VEllipticalArc::GetEndAngle() const
{
return d->f2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return arc major radius.
* @return radius.
*/
QString VEllipticalArc::GetFormulaRadius1() const
{
return d->formulaRadius1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return arc minor radius.
* @return radius.
*/
QString VEllipticalArc::GetFormulaRadius2() const
{
return d->formulaRadius2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRotationAngle return rotation angle.
* @return rotationAngle.
*/
qreal VEllipticalArc::GetRotationAngle() const
{
return d->rotationAngle;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaRadius1(const QString &formula, qreal value)
{
d->formulaRadius1 = formula;
d->radius1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaRadius2(const QString &formula, qreal value)
{
d->formulaRadius2 = formula;
d->radius2 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return formula for major radius.
* @return string with formula.
*/
qreal VEllipticalArc::GetRadius1() const
{
return d->radius1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return formula for minor radius.
* @return string with formula.
*/
qreal VEllipticalArc::GetRadius2() const
{
return d->radius2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetCenter return center point.
* @return center point.
*/
VPointF VEllipticalArc::GetCenter() const
{
return d->center;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetCenter(const VPointF &value)
{
d->center = value;
}
//---------------------------------------------------------------------------------------------------------------------
QString VEllipticalArc::GetFormulaLength() const
{
return d->formulaLength;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaLength(const QString &formula, qreal value)
{
d->formulaLength = formula;
FindF2(value);
}