valentina_old/src/libs/vdxf/dxflib/dl_extrusion.h
val177 c9eb629e8c Added dxflib
--HG--
branch : feature
2015-09-07 17:39:04 +03:00

155 lines
3.1 KiB
C++

/****************************************************************************
** Copyright (C) 2001-2013 RibbonSoft, GmbH. All rights reserved.
**
** This file is part of the dxflib project.
**
** This file is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** Licensees holding valid dxflib Professional Edition licenses may use
** this file in accordance with the dxflib Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.ribbonsoft.com for further details.
**
** Contact info@ribbonsoft.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef DL_EXTRUSION_H
#define DL_EXTRUSION_H
#include "dl_global.h"
#include <math.h>
/**
* Storing and passing around attributes. Attributes
* are the layer name, color, width and line type.
*
* @author Andrew Mustun
*/
class DXFLIB_EXPORT DL_Extrusion
{
public:
/**
* Default constructor.
*/
DL_Extrusion()
{
direction = new double[3];
setDirection(0.0, 0.0, 1.0);
setElevation(0.0);
}
/**
* Destructor.
*/
~DL_Extrusion()
{
delete[] direction ;
}
/**
* Constructor for DXF extrusion.
*
* @param direction Vector of axis along which the entity shall be extruded
* this is also the Z axis of the Entity coordinate system
* @param elevation Distance of the entities XY plane from the origin of the
* world coordinate system
*/
DL_Extrusion(double dx, double dy, double dz, double elevation)
{
direction = new double[3];
setDirection(dx, dy, dz);
setElevation(elevation);
}
/**
* Sets the direction vector.
*/
void setDirection(double dx, double dy, double dz)
{
direction[0]=dx;
direction[1]=dy;
direction[2]=dz;
}
/**
* @return direction vector.
*/
double* getDirection() const
{
return direction;
}
/**
* @return direction vector.
*/
void getDirection(double dir[]) const
{
dir[0]=direction[0];
dir[1]=direction[1];
dir[2]=direction[2];
}
/**
* Sets the elevation.
*/
void setElevation(double elevation)
{
this->elevation = elevation;
}
/**
* @return Elevation.
*/
double getElevation() const
{
return elevation;
}
/**
* Copies extrusion (deep copies) from another extrusion object.
*/
DL_Extrusion operator = (const DL_Extrusion& extru)
{
setDirection(extru.direction[0], extru.direction[1], extru.direction[2]);
setElevation(extru.elevation);
return *this;
}
private:
double *direction;
double elevation;
};
#endif