c3355e37e4
--HG-- branch : develop
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
/************************************************************************
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**
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** @file vsplinepoint.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vsplinepoint.h"
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#include <QDebug>
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#include <QLineF>
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSplinePoint default constructor.
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*/
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VSplinePoint::VSplinePoint()
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:pSpline(VPointF()), angle1(0), angle2(180), kAsm1(1), kAsm2(1)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSplinePoint constructor.
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* @param pSpline spline point.
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* @param kAsm1 coefficient of length first control line.
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* @param angle1 first angle control line.
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* @param kAsm2 coefficient of length second control line.
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* @param angle2 second angle control line.
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*/
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VSplinePoint::VSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2)
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:pSpline(pSpline), angle1(0), angle2(180), kAsm1(kAsm1), kAsm2(kAsm2)
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{
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if (qFuzzyCompare(qAbs(angle1-angle2), 180) == false)
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{
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qDebug()<<"angle1 and angle2 are not equal.";
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}
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SetAngle2(angle2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSplinePoint copy constructor
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* @param point point
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*/
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VSplinePoint::VSplinePoint(const VSplinePoint &point)
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:pSpline(point.P()), angle1(point.Angle1()), angle2(point.Angle2()), kAsm1(point.KAsm1()), kAsm2(point.KAsm2())
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point)
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{
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this->pSpline = point.P();
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this->angle1 = point.Angle1();
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this->angle2 = point.Angle2();
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this->kAsm1 = point.KAsm1();
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this->kAsm2 = point.KAsm2();
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetAngle1 set first angle of spline.
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* @param value angle.
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*/
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void VSplinePoint::SetAngle1(const qreal &value)
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{
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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angle1 = line.angle();
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line.setAngle(value+180);
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angle2 = line.angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetAngle2 set second angle of spline.
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* @param value angle.
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*/
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void VSplinePoint::SetAngle2(const qreal &value)
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{
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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angle2 = line.angle();
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line.setAngle(value-180);
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angle1 = line.angle();
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}
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