valentina_old/geometry/vsplinepath.cpp
2013-08-28 11:55:11 +03:00

166 lines
4.3 KiB
C++

#include "vsplinepath.h"
VSplinePath::VSplinePath(): path(QVector<VSplinePoint>()), kCurve(1), mode(Draw::Calculation), points(0),
_referens(0), idObject(0){
}
VSplinePath::VSplinePath(const QMap<qint64, VPointF> *points, qreal kCurve, Draw::Mode mode, qint64 idObject): path(QVector<VSplinePoint>()),
kCurve(kCurve), mode(mode), points(points), _referens(0), idObject(idObject){
}
VSplinePath::VSplinePath(const VSplinePath &splPath): path(*splPath.GetPoint()),
kCurve(splPath.getKCurve()), mode(splPath.getMode()), points( splPath.GetDataPoints()), _referens(0),
idObject(splPath.getIdObject()){
}
Draw::Mode VSplinePath::getMode() const{
return mode;
}
void VSplinePath::setMode(const Draw::Mode &value){
mode = value;
}
void VSplinePath::append(VSplinePoint point){
path.append(point);
}
qint32 VSplinePath::Count() const{
if(path.size() == 0){
return 0;
} else {
return path.size() - 1;
}
}
qint32 VSplinePath::CountPoint() const{
return path.size();
}
VSpline VSplinePath::GetSpline(qint32 index) const{
if(Count()<1){
throw "Недостатня кількість точок для створення сплайну.";
}
if(index < 1 || index > Count()){
throw "Такого сплайну немає.";
}
VSpline spl(points, path[index-1].P(), path[index].P(), path[index-1].Angle2(), path[index].Angle1(),
path[index-1].KAsm2(), path[index].KAsm1(), this->kCurve);
return spl;
}
QPainterPath VSplinePath::GetPath() const{
QPainterPath painterPath;
for(qint32 i = 1; i <= Count(); ++i){
VSpline spl(points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
path[i].KAsm1(), this->kCurve);
painterPath.addPath(spl.GetPath());
}
return painterPath;
}
QVector<QPointF> VSplinePath::GetPathPoints() const{
QVector<QPointF> pathPoints;
for(qint32 i = 1; i <= Count(); ++i){
VSpline spl(points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
path[i].KAsm1(), this->kCurve);
QVector<QPointF> splP = spl.GetPoints();
for(qint32 j = 0; i < splP.size(); ++j){
pathPoints.append(splP[j]);
}
}
return pathPoints;
}
QVector<VSplinePoint> VSplinePath::GetSplinePath() const{
return path;
}
qreal VSplinePath::GetLength() const{
qreal length = 0;
for(qint32 i = 1; i <= Count(); ++i){
VSpline spl(points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
path[i].KAsm1(), kCurve);
length += spl.GetLength();
}
return length;
}
const QMap<qint64, VPointF> *VSplinePath::GetDataPoints() const{
return points;
}
void VSplinePath::UpdatePoint(qint32 indexSpline, SplinePoint::Position pos, VSplinePoint point){
if(indexSpline < 1 || indexSpline > Count()){
throw "Такого сплайну немає.";
}
if(pos == SplinePoint::FirstPoint){
path[indexSpline-1] = point;
} else {
path[indexSpline] = point;
}
}
VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos){
if(indexSpline < 1 || indexSpline > Count()){
throw "Такого сплайну немає.";
}
if(pos == SplinePoint::FirstPoint){
return path[indexSpline-1];
} else {
return path[indexSpline];
}
}
void VSplinePath::Clear(){
path.clear();
}
qreal VSplinePath::getKCurve() const{
return kCurve;
}
void VSplinePath::setKCurve(const qreal &value){
kCurve = value;
}
const QVector<VSplinePoint> *VSplinePath::GetPoint() const{
return &path;
}
VSplinePath &VSplinePath::operator =(const VSplinePath &path){
this->path = path.GetSplinePath();
this->kCurve = path.getKCurve();
this->mode = path.getMode();
this->points = path.GetDataPoints();
return *this;
}
VSplinePoint & VSplinePath::operator[](int indx){
return path[indx];
}
qint32 VSplinePath::referens() const{
return _referens;
}
void VSplinePath::incrementReferens(){
++_referens;
}
void VSplinePath::decrementReferens(){
if(_referens > 0){
--_referens;
}
}
qint64 VSplinePath::getIdObject() const
{
return idObject;
}
void VSplinePath::setIdObject(const qint64 &value)
{
idObject = value;
}