valentina_old/src/libs/vtools/tools/drawTools/toolcurve/vtoolsplinepath.cpp
Roman Telezhynskyi 45a4a280b0 Fixed issue #825. Curve path editing - undo.
--HG--
branch : develop
2018-03-23 15:39:53 +02:00

787 lines
29 KiB
C++

/************************************************************************
**
** @file vtoolsplinepath.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vtoolsplinepath.h"
#include <QDomElement>
#include <QEvent>
#include <QFlags>
#include <QGraphicsScene>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QList>
#include <QPen>
#include <QPoint>
#include <QRectF>
#include <QSharedPointer>
#include <QStaticStringData>
#include <QStringData>
#include <QStringDataPtr>
#include <QUndoStack>
#include <Qt>
#include <new>
#include "../../../dialogs/tools/dialogtool.h"
#include "../../../dialogs/tools/dialogsplinepath.h"
#include "../../../undocommands/movesplinepath.h"
#include "../../../undocommands/vundocommand.h"
#include "../../../visualization/visualization.h"
#include "../../../visualization/path/vistoolsplinepath.h"
#include "../ifc/exception/vexception.h"
#include "../ifc/xml/vdomdocument.h"
#include "../ifc/ifcdef.h"
#include "../qmuparser/qmutokenparser.h"
#include "../vgeometry/vabstractcubicbezierpath.h"
#include "../vgeometry/vabstractcurve.h"
#include "../vgeometry/vgobject.h"
#include "../vgeometry/vpointf.h"
#include "../vgeometry/vspline.h"
#include "../vgeometry/vsplinepoint.h"
#include "../vmisc/vabstractapplication.h"
#include "../vmisc/vmath.h"
#include "../vpatterndb/vcontainer.h"
#include "../vwidgets/../vgeometry/vsplinepath.h"
#include "../vwidgets/vcontrolpointspline.h"
#include "../vwidgets/vmaingraphicsscene.h"
#include "../../vabstracttool.h"
#include "../vdrawtool.h"
#include "vabstractspline.h"
const QString VToolSplinePath::ToolType = QStringLiteral("pathInteractive");
const QString VToolSplinePath::OldToolType = QStringLiteral("path");
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VToolSplinePath constructor.
* @param initData init data.
* @param parent parent object.
*/
VToolSplinePath::VToolSplinePath(const VToolSplinePathInitData &initData, QGraphicsItem *parent)
: VAbstractSpline(initData.doc, initData.data, initData.id, parent),
oldPosition(),
splIndex(-1),
moved(false),
oldMoveSplinePath(),
newMoveSplinePath()
{
sceneType = SceneObject::SplinePath;
this->setFlag(QGraphicsItem::ItemIsMovable, true);
this->setFlag(QGraphicsItem::ItemIsFocusable, true);// For keyboard input focus
auto InitControlPoint = [this](VControlPointSpline* cPoint)
{
connect(cPoint, &VControlPointSpline::ControlPointChangePosition, this,
&VToolSplinePath::ControlPointChangePosition);
connect(this, &VToolSplinePath::setEnabledPoint, cPoint, &VControlPointSpline::setEnabledPoint);
connect(cPoint, &VControlPointSpline::ShowContextMenu, this, &VToolSplinePath::contextMenuEvent);
connect(cPoint, &VControlPointSpline::Released, this, &VToolSplinePath::CurveReleased);
connect(cPoint, &VControlPointSpline::Selected, this, &VToolSplinePath::CurveSelected);
controlPoints.append(cPoint);
};
const QSharedPointer<VSplinePath> splPath = initData.data->GeometricObject<VSplinePath>(initData.id);
for (qint32 i = 1; i<=splPath->CountSubSpl(); ++i)
{
const VSpline spl = splPath->GetSpline(i);
const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula());
auto *controlPoint = new VControlPointSpline(i, SplinePointPosition::FirstPoint,
static_cast<QPointF>(spl.GetP2()), freeAngle1, freeLength1, this);
InitControlPoint(controlPoint);
const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula());
controlPoint = new VControlPointSpline(i, SplinePointPosition::LastPoint, static_cast<QPointF>(spl.GetP3()),
freeAngle2, freeLength2, this);
InitControlPoint(controlPoint);
}
ShowHandles(detailsMode);
ToolCreation(initData.typeCreation);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setDialog set dialog when user want change tool option.
*/
void VToolSplinePath::setDialog()
{
SCASSERT(not m_dialog.isNull())
QSharedPointer<DialogSplinePath> dialogTool = m_dialog.objectCast<DialogSplinePath>();
SCASSERT(not dialogTool.isNull())
const QSharedPointer<VSplinePath> splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
dialogTool->SetPath(*splPath);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Create help create tool from GUI.
* @param dialog dialog.
* @param scene pointer to scene.
* @param doc dom document container.
* @param data container with variables.
*/
VToolSplinePath* VToolSplinePath::Create(QSharedPointer<DialogTool> dialog, VMainGraphicsScene *scene,
VAbstractPattern *doc, VContainer *data)
{
SCASSERT(not dialog.isNull())
QSharedPointer<DialogSplinePath> dialogTool = dialog.objectCast<DialogSplinePath>();
SCASSERT(not dialogTool.isNull())
VToolSplinePathInitData initData;
initData.scene = scene;
initData.doc = doc;
initData.data = data;
initData.parse = Document::FullParse;
initData.typeCreation = Source::FromGui;
VSplinePath *path = new VSplinePath(dialogTool->GetPath());
for (qint32 i = 0; i < path->CountPoints(); ++i)
{
doc->IncrementReferens((*path)[i].P().getIdTool());
}
VToolSplinePath* spl = Create(initData, path);
if (spl != nullptr)
{
spl->m_dialog = dialogTool;
}
return spl;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Create help create tool.
* @param initData init data.
* @param path spline path.
*/
VToolSplinePath* VToolSplinePath::Create(VToolSplinePathInitData &initData, VSplinePath *path)
{
if (initData.typeCreation == Source::FromGui)
{
initData.id = initData.data->AddGObject(path);
initData.data->AddCurveWithSegments(initData.data->GeometricObject<VAbstractCubicBezierPath>(initData.id),
initData.id);
}
else
{
initData.data->UpdateGObject(initData.id, path);
initData.data->AddCurveWithSegments(initData.data->GeometricObject<VAbstractCubicBezierPath>(initData.id),
initData.id);
if (initData.parse != Document::FullParse)
{
initData.doc->UpdateToolData(initData.id, initData.data);
}
}
if (initData.parse == Document::FullParse)
{
VAbstractTool::AddRecord(initData.id, Tool::SplinePath, initData.doc);
VToolSplinePath *spl = new VToolSplinePath(initData);
initData.scene->addItem(spl);
InitSplinePathToolConnections(initData.scene, spl);
VAbstractPattern::AddTool(initData.id, spl);
return spl;
}
return nullptr;
}
//---------------------------------------------------------------------------------------------------------------------
VToolSplinePath *VToolSplinePath::Create(VToolSplinePathInitData &initData)
{
auto path = new VSplinePath();
if (initData.duplicate > 0)
{
path->SetDuplicate(initData.duplicate);
}
for (int i = 0; i < initData.points.size(); ++i)
{
const qreal calcAngle1 = CheckFormula(initData.id, initData.a1[i], initData.data);
const qreal calcAngle2 = CheckFormula(initData.id, initData.a2[i], initData.data);
const qreal calcLength1 = qApp->toPixel(CheckFormula(initData.id, initData.l1[i], initData.data));
const qreal calcLength2 = qApp->toPixel(CheckFormula(initData.id, initData.l2[i], initData.data));
const auto p = *initData.data->GeometricObject<VPointF>(initData.points.at(i));
path->append(VSplinePoint(p, calcAngle1, initData.a1.at(i), calcAngle2, initData.a2.at(i), calcLength1,
initData.l1.at(i), calcLength2, initData.l2.at(i)));
}
path->SetColor(initData.color);
path->SetPenStyle(initData.penStyle);
path->SetApproximationScale(initData.approximationScale);
return VToolSplinePath::Create(initData, path);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ControlPointChangePosition handle change position control point.
* @param indexSpline position spline in spline list.
* @param position position point in spline.
* @param pos new position.
*/
void VToolSplinePath::ControlPointChangePosition(const qint32 &indexSpline, const SplinePointPosition &position,
const QPointF &pos)
{
const QSharedPointer<VSplinePath> oldSplPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
if (qApp->Settings()->IsFreeCurveMode() && not moved)
{
oldMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
moved = true;
}
QSharedPointer<VSplinePath> newSplPath = QSharedPointer<VSplinePath>::create(*oldSplPath);
const VSpline spl = CorrectedSpline(newSplPath->GetSpline(indexSpline), position, pos);
UpdateControlPoints(spl, newSplPath, indexSpline);
if (not qApp->Settings()->IsFreeCurveMode())
{
UndoCommandMove(*oldSplPath, *newSplPath);
}
else
{
newMoveSplinePath = newSplPath;
VAbstractTool::data.UpdateGObject(m_id, newMoveSplinePath);
RefreshGeometry();
if (QGraphicsScene *sc = scene())
{
VMainGraphicsView::NewSceneRect(sc, qApp->getSceneView(), this);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::EnableToolMove(bool move)
{
this->setFlag(QGraphicsItem::ItemIsMovable, move);
foreach (auto *point, controlPoints)
{
point->setFlag(QGraphicsItem::ItemIsMovable, move);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::ShowContextMenu(QGraphicsSceneContextMenuEvent *event, quint32 id)
{
Q_UNUSED(id)
try
{
ContextMenu<DialogSplinePath>(event);
}
catch(const VExceptionToolWasDeleted &e)
{
Q_UNUSED(e)
return;//Leave this method immediately!!!
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief UpdateControlPoints update position points control points in file.
* @param spl spline what was changed.
* @param splPath spline path.
* @param indexSpline index spline in spline path.
*/
void VToolSplinePath::UpdateControlPoints(const VSpline &spl, QSharedPointer<VSplinePath> &splPath,
qint32 indexSpline) const
{
VSplinePoint p = splPath->GetSplinePoint(indexSpline, SplinePointPosition::FirstPoint);
p.SetAngle2(spl.GetStartAngle(), spl.GetStartAngleFormula());
p.SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula());
splPath->UpdatePoint(indexSpline, SplinePointPosition::FirstPoint, p);
p = splPath->GetSplinePoint(indexSpline, SplinePointPosition::LastPoint);
p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula());
p.SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula());
splPath->UpdatePoint(indexSpline, SplinePointPosition::LastPoint, p);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::SetSplinePathAttributes(QDomElement &domElement, const VSplinePath &path)
{
doc->SetAttribute(domElement, AttrType, ToolType);
if (path.GetDuplicate() > 0)
{
doc->SetAttribute(domElement, AttrDuplicate, path.GetDuplicate());
}
else
{
if (domElement.hasAttribute(AttrDuplicate))
{
domElement.removeAttribute(AttrDuplicate);
}
}
if (domElement.hasAttribute(AttrKCurve))
{
domElement.removeAttribute(AttrKCurve);
}
doc->SetAttribute(domElement, AttrColor, path.GetColor());
doc->SetAttribute(domElement, AttrPenStyle, path.GetPenStyle());
doc->SetAttribute(domElement, AttrAScale, path.GetApproximationScale());
UpdatePathPoints(doc, domElement, path);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::UndoCommandMove(const VSplinePath &oldPath, const VSplinePath &newPath)
{
MoveSplinePath *moveSplPath = new MoveSplinePath(doc, oldPath, newPath, m_id);
connect(moveSplPath, &VUndoCommand::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree);
qApp->getUndoStack()->push(moveSplPath);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief UpdatePathPoints update spline path in pattern file.
* @param doc dom document container.
* @param element tag in file.
* @param path spline path.
*/
void VToolSplinePath::UpdatePathPoints(VAbstractPattern *doc, QDomElement &element, const VSplinePath &path)
{
VDomDocument::RemoveAllChildren(element);
for (qint32 i = 0; i < path.CountPoints(); ++i)
{
AddPathPoint(doc, element, path.at(i));
}
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePath VToolSplinePath::getSplinePath() const
{
QSharedPointer<VSplinePath> splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
return *splPath.data();
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::setSplinePath(const VSplinePath &splPath)
{
QSharedPointer<VGObject> obj = VAbstractTool::data.GetGObject(m_id);
QSharedPointer<VSplinePath> splinePath = qSharedPointerDynamicCast<VSplinePath>(obj);
*splinePath.data() = splPath;
SaveOption(obj);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::ShowVisualization(bool show)
{
ShowToolVisualization<VisToolSplinePath>(show);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddPathPoint write path point to pattern file.
* @param domElement dom element.
* @param splPoint spline path point.
*/
void VToolSplinePath::AddPathPoint(VAbstractPattern *doc, QDomElement &domElement, const VSplinePoint &splPoint)
{
SCASSERT(doc != nullptr)
QDomElement pathPoint = doc->createElement(AttrPathPoint);
doc->SetAttribute(pathPoint, AttrPSpline, splPoint.P().id());
doc->SetAttribute(pathPoint, AttrLength1, splPoint.Length1Formula());
doc->SetAttribute(pathPoint, AttrLength2, splPoint.Length2Formula());
doc->SetAttribute(pathPoint, AttrAngle1, splPoint.Angle1Formula());
doc->SetAttribute(pathPoint, AttrAngle2, splPoint.Angle2Formula());
if (domElement.hasAttribute(AttrKAsm1))
{
domElement.removeAttribute(AttrKAsm1);
}
if (domElement.hasAttribute(AttrKAsm2))
{
domElement.removeAttribute(AttrKAsm2);
}
if (domElement.hasAttribute(AttrAngle))
{
domElement.removeAttribute(AttrAngle);
}
domElement.appendChild(pathPoint);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RemoveReferens decrement value of reference.
*/
void VToolSplinePath::RemoveReferens()
{
const QSharedPointer<VSplinePath> splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
for (qint32 i = 0; i < splPath->CountPoints(); ++i)
{
doc->DecrementReferens(splPath->at(i).P().getIdTool());
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SaveDialog save options into file after change in dialog.
*/
void VToolSplinePath::SaveDialog(QDomElement &domElement, QList<quint32> &oldDependencies,
QList<quint32> &newDependencies)
{
SCASSERT(not m_dialog.isNull())
QSharedPointer<DialogSplinePath> dialogTool = m_dialog.objectCast<DialogSplinePath>();
SCASSERT(not dialogTool.isNull())
const auto oldSplPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
for (qint32 i = 0; i < oldSplPath->CountPoints(); ++i)
{
AddDependence(oldDependencies, oldSplPath->at(i).P().id());
}
const VSplinePath splPath = dialogTool->GetPath();
for (qint32 i = 0; i < splPath.CountPoints(); ++i)
{
AddDependence(newDependencies, splPath.at(i).P().id());
}
for (qint32 i = 1; i <= splPath.CountSubSpl(); ++i)
{
VSpline spl = splPath.GetSpline(i);
qint32 j = i*2;
controlPoints[j-2]->blockSignals(true);
controlPoints[j-1]->blockSignals(true);
controlPoints[j-2]->setPos(static_cast<QPointF>(spl.GetP2()));
controlPoints[j-1]->setPos(static_cast<QPointF>(spl.GetP3()));
controlPoints[j-2]->blockSignals(false);
controlPoints[j-1]->blockSignals(false);
}
SetSplinePathAttributes(domElement, splPath);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::SaveOptions(QDomElement &tag, QSharedPointer<VGObject> &obj)
{
VAbstractSpline::SaveOptions(tag, obj);
QSharedPointer<VSplinePath> splPath = qSharedPointerDynamicCast<VSplinePath>(obj);
SCASSERT(splPath.isNull() == false)
SetSplinePathAttributes(tag, *splPath);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (flags() & QGraphicsItem::ItemIsMovable)
{
if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
{
oldPosition = event->scenePos();
const auto splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
splIndex = splPath->Segment(oldPosition);
if (IsMovable(splIndex))
{
SetItemOverrideCursor(this, cursorArrowCloseHand, 1, 1);
event->accept();
}
}
}
VAbstractSpline::mousePressEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (flags() & QGraphicsItem::ItemIsMovable)
{
if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
{
oldPosition = event->scenePos();
SetItemOverrideCursor(this, cursorArrowOpenHand, 1, 1);
CurveReleased();
}
}
VAbstractSpline::mouseReleaseEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// Don't need to check if left mouse button was pressed. According to the Qt documentation "If you do receive this
// event, you can be certain that this item also received a mouse press event, and that this item is the current
// mouse grabber.".
if (IsMovable(splIndex))
{
const auto oldSplPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
if (qApp->Settings()->IsFreeCurveMode() && not moved)
{
oldMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
moved = true;
}
newMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
VSpline spline = newMoveSplinePath->GetSpline(splIndex);
const qreal t = spline.ParamT(oldPosition);
if (qFloor(t) == -1)
{
return;
}
// Magic Bezier Drag Equations follow!
// "weight" describes how the influence of the drag should be distributed
// among the handles; 0 = front handle only, 1 = back handle only.
double weight;
if (t <= 1.0 / 6.0)
{
weight = 0;
}
else if (t <= 0.5)
{
weight = (pow((6 * t - 1) / 2.0, 3)) / 2;
}
else if (t <= 5.0 / 6.0)
{
weight = (1 - pow((6 * (1-t) - 1) / 2.0, 3)) / 2 + 0.5;
}
else
{
weight = 1;
}
const QPointF delta = event->scenePos() - oldPosition;
const QPointF offset0 = ((1-weight)/(3*t*(1-t)*(1-t))) * delta;
const QPointF offset1 = (weight/(3*t*t*(1-t))) * delta;
const QPointF p2 = static_cast<QPointF>(spline.GetP2()) + offset0;
const QPointF p3 = static_cast<QPointF>(spline.GetP3()) + offset1;
oldPosition = event->scenePos(); // Now mouse here
const VSpline spl = VSpline(spline.GetP1(), p2, p3, spline.GetP4());
UpdateControlPoints(spl, newMoveSplinePath, splIndex);
if (not qApp->Settings()->IsFreeCurveMode())
{
UndoCommandMove(*oldSplPath, *newMoveSplinePath);
}
else
{
VAbstractTool::data.UpdateGObject(m_id, newMoveSplinePath);
RefreshGeometry();
if (QGraphicsScene *sc = scene())
{
VMainGraphicsView::NewSceneRect(sc, qApp->getSceneView(), this);
}
}
// Each time we move something we call recalculation scene rect. In some cases this can cause moving
// objects positions. And this cause infinite redrawing. That's why we wait the finish of saving the last move.
static bool changeFinished = true;
if (changeFinished)
{
changeFinished = false;
const QList<QGraphicsView *> viewList = scene()->views();
if (not viewList.isEmpty())
{
if (VMainGraphicsView *view = qobject_cast<VMainGraphicsView *>(viewList.at(0)))
{
VMainGraphicsScene *currentScene = qobject_cast<VMainGraphicsScene *>(scene());
SCASSERT(currentScene)
const QPointF cursorPosition = currentScene->getScenePos();
const qreal scale = SceneScale(scene());
view->EnsureVisibleWithDelay(QRectF(cursorPosition.x()-5/scale, cursorPosition.y()-5/scale, 10/scale,
10/scale),
VMainGraphicsView::scrollDelay);
}
}
changeFinished = true;
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (m_acceptHoverEvents)
{
if (flags() & QGraphicsItem::ItemIsMovable)
{
oldPosition = event->scenePos();
const auto splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
splIndex = splPath->Segment(oldPosition);
if (IsMovable(splIndex))
{
SetItemOverrideCursor(this, cursorArrowOpenHand, 1, 1);
}
else
{
setCursor(qApp->getSceneView()->viewport()->cursor());
}
}
else
{
setCursor(qApp->getSceneView()->viewport()->cursor());
}
VAbstractSpline::hoverEnterEvent(event);
}
else
{
setCursor(qApp->getSceneView()->viewport()->cursor());
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
if (m_acceptHoverEvents)
{
VAbstractSpline::hoverLeaveEvent(event);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::SetVisualization()
{
if (not vis.isNull())
{
VisToolSplinePath *visual = qobject_cast<VisToolSplinePath *>(vis);
SCASSERT(visual != nullptr)
QSharedPointer<VSplinePath> splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
visual->setPath(*splPath.data());
visual->setLineStyle(LineStyleToPenStyle(splPath->GetPenStyle()));
visual->SetMode(Mode::Show);
visual->RefreshGeometry();
}
}
//---------------------------------------------------------------------------------------------------------------------
bool VToolSplinePath::IsMovable(int index) const
{
const auto splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
//index == -1 - can delete, but decided to left
if (index == -1 || index < 1 || index > splPath->CountSubSpl())
{
return false;
}
const VSplinePoint p1 = splPath->GetSplinePoint(index, SplinePointPosition::FirstPoint);
const VSplinePoint p2 = splPath->GetSplinePoint(index, SplinePointPosition::LastPoint);
return p1.IsMovable() && p2.IsMovable();
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::RefreshCtrlPoints()
{
// Very important to disable control points. Without it the pogram can't move the curve.
foreach (auto *point, controlPoints)
{
point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
}
const auto splPath = VAbstractTool::data.GeometricObject<VSplinePath>(m_id);
for (qint32 i = 1; i<=splPath->CountSubSpl(); ++i)
{
const qint32 j = i*2;
controlPoints[j-2]->blockSignals(true);
controlPoints[j-1]->blockSignals(true);
const auto spl = splPath->GetSpline(i);
{
const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula());
const auto splinePoint = spl.GetP1();
controlPoints[j-2]->RefreshCtrlPoint(i, SplinePointPosition::FirstPoint, static_cast<QPointF>(spl.GetP2()),
static_cast<QPointF>(splinePoint), freeAngle1, freeLength1);
}
{
const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula());
const auto splinePoint = spl.GetP4();
controlPoints[j-1]->RefreshCtrlPoint(i, SplinePointPosition::LastPoint, static_cast<QPointF>(spl.GetP3()),
static_cast<QPointF>(splinePoint), freeAngle2, freeLength2);
}
controlPoints[j-2]->blockSignals(false);
controlPoints[j-1]->blockSignals(false);
}
foreach (auto *point, controlPoints)
{
point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolSplinePath::CurveReleased()
{
if (qApp->Settings()->IsFreeCurveMode() && moved)
{
UndoCommandMove(*oldMoveSplinePath, *newMoveSplinePath);
oldMoveSplinePath.clear();
newMoveSplinePath.clear();
moved = false;
}
}