valentina_old/src/app/puzzle/xml/vpuzzlelayoutfilewriter.cpp

215 lines
7.2 KiB
C++

/************************************************************************
**
** @file vpuzzlelayoutfilewriter.cpp
** @author Ronan Le Tiec
** @date 18 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlelayoutfilewriter.h"
#include "vpuzzlelayout.h"
#include "vpuzzlelayer.h"
#include "vpuzzlepiece.h"
#include "layoutliterals.h"
#include "../ifc/xml/vlayoutconverter.h"
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayoutFileWriter::VPuzzleLayoutFileWriter()
{
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayoutFileWriter::~VPuzzleLayoutFileWriter()
{
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteFile(VPuzzleLayout *layout, QFile *file)
{
setDevice(file);
setAutoFormatting(true);
writeStartDocument();
WriteLayout(layout);
writeEndDocument();
file->close();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteLayout(VPuzzleLayout *layout)
{
writeStartElement(ML::TagLayout);
SetAttribute(ML::AttrVersion, VLayoutConverter::LayoutMaxVerStr);
WriteProperties(layout);
WriteLayers(layout);
writeEndElement(); //layout
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteProperties(VPuzzleLayout *layout)
{
writeStartElement(ML::TagProperties);
writeTextElement(ML::TagUnit, UnitsToStr(layout->GetUnit()));
writeTextElement(ML::TagDescription, QString()); // TODO : define the value in layout
WriteSize(layout->GetLayoutSize());
WriteMargins(layout->GetLayoutMargins());
writeStartElement(ML::TagControl);
SetAttribute(ML::AttrFollowGrainLine, "no"); // TODO / Fixme get the right value
SetAttribute(ML::AttrWarningSuperposition, layout->GetWarningSuperpositionOfPieces());
SetAttribute(ML::AttrWarningOutOfBound, layout->GetWarningPiecesOutOfBound());
SetAttribute(ML::AttrStickyEdges, layout->GetStickyEdges());
SetAttribute(ML::AttrPiecesGap, layout->GetPiecesGap());
writeEndElement(); // control
// WriteTiles(layout); TODO: when tile functionality implemented, then uncomment this line
writeEndElement(); // properties
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteTiles(VPuzzleLayout *layout)
{
Q_UNUSED(layout); // to be removed
writeStartElement(ML::TagTiles);
SetAttribute(ML::AttrVisible, false); // TODO / Fixme get the right value
SetAttribute(ML::AttrMatchingMarks, "standard"); // TODO / Fixme get the right value
QSizeF size = QSizeF(); // TODO get the right size
WriteSize(size);
QMarginsF margins = QMarginsF(); // TODO get the right margins
WriteMargins(margins);
writeEndElement(); // tiles
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteLayers(VPuzzleLayout *layout)
{
writeStartElement(ML::TagLayers);
WriteLayer(layout->GetUnplacedPiecesLayer(), ML::TagUnplacedPiecesLayer);
QList<VPuzzleLayer*> layers = layout->GetLayers();
for (auto layer : layers)
{
WriteLayer(layer);
}
writeEndElement(); // layers
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteLayer(VPuzzleLayer *layer)
{
WriteLayer(layer, ML::TagLayer);
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteLayer(VPuzzleLayer *layer, const QString &tagName)
{
writeStartElement(tagName); // layer
SetAttribute(ML::AttrName, layer->GetName());
SetAttribute(ML::AttrVisible, layer->GetIsVisible());
// TODO selected info. Not sure how it's saved yet
//SetAttribute("selected", layer->GetIsSelected());
QList<VPuzzlePiece*> pieces = layer->GetPieces();
for (auto piece : pieces)
{
WritePiece(piece);
}
writeEndElement(); // layer
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WritePiece(VPuzzlePiece *piece)
{
Q_UNUSED(piece);
writeStartElement(ML::TagPiece);
SetAttribute(ML::AttrID, piece->GetUuid().toString());
SetAttribute(ML::AttrName, piece->GetName());
SetAttribute(ML::AttrMirrored, "false"); // TODO / Fixme get the right value
SetAttribute(ML::AttrTransform, "string representation of the transformation"); // TODO / Fixme get the right value
// TODO cuttingLine
// TODO seamLine
// TODO grainline
// TODO passmarks
// TODO internal paths
// TODO placeLabels (buttonholes etc.)
// TODO labels
writeEndElement();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteMargins(const QMarginsF &margins)
{
writeStartElement(ML::TagMargin);
SetAttribute(ML::AttrLeft, margins.left());
SetAttribute(ML::AttrTop, margins.top());
SetAttribute(ML::AttrRight, margins.right());
SetAttribute(ML::AttrBottom, margins.bottom());
writeEndElement(); // margin
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayoutFileWriter::WriteSize(QSizeF size)
{
// maybe not necessary to test this, the writer should "stupidly write", the application should take care of these tests
qreal width = size.width();
if(width < 0)
{
width = 0;
}
qreal length = size.height();
if(length < 0)
{
length = 0;
}
writeStartElement(ML::TagSize);
SetAttribute(ML::AttrWidth, width);
SetAttribute(ML::AttrLength, length);
writeEndElement(); // size
}