25e6df1c1d
--HG-- branch : feature
432 lines
14 KiB
C++
432 lines
14 KiB
C++
/************************************************************************
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**
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** @file vequidistant.cpp
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** @author Roman Telezhinsky <dismine@gmail.com>
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** @date 28 1, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vequidistant.h"
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QPainterPath VEquidistant::ContourPath(const quint32 &idDetail, const VContainer *data) const
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{
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Q_CHECK_PTR(data);
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VDetail detail = data->GetDetail(idDetail);
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QVector<QPointF> points;
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QVector<QPointF> pointsEkv;
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for (ptrdiff_t i = 0; i< detail.CountNode(); ++i)
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{
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switch (detail.at(i).getTypeTool())
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{
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case (Tool::NodePoint):
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{
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const VPointF *point = data->GeometricObject<const VPointF*>(detail.at(i).getId());
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points.append(point->toQPointF());
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if (detail.getSeamAllowance() == true)
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{
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QPointF pEkv = point->toQPointF();
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pEkv.setX(pEkv.x()+detail.at(i).getMx());
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pEkv.setY(pEkv.y()+detail.at(i).getMy());
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pointsEkv.append(pEkv);
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}
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}
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break;
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case (Tool::NodeArc):
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{
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const VArc *arc = data->GeometricObject<const VArc *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, arc->GetPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(arc->GetPoints()));
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if (len1 <= lenReverse)
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{
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points << arc->GetPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(arc->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(arc->GetPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(arc->GetPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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case (Tool::NodeSpline):
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{
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const VSpline *spline = data->GeometricObject<const VSpline *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, spline->GetPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(spline->GetPoints()));
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if (len1 <= lenReverse)
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{
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points << spline->GetPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(spline->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(spline->GetPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(spline->GetPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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case (Tool::NodeSplinePath):
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{
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const VSplinePath *splinePath = data->GeometricObject<const VSplinePath *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, splinePath->GetPathPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(splinePath->GetPathPoints()));
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if (len1 <= lenReverse)
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{
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points << splinePath->GetPathPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(splinePath->GetPathPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(splinePath->GetPathPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(splinePath->GetPathPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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default:
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qWarning()<<"Get wrong tool type. Ignore."<<detail.at(i).getTypeTool();
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break;
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}
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}
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QPainterPath path;
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points[i]);
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}
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path.lineTo(points[0]);
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pointsEkv = CorrectEquidistantPoints(pointsEkv);
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pointsEkv = CheckLoops(pointsEkv);
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if (detail.getSeamAllowance() == true)
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{
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QPainterPath ekv;
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if (detail.getClosed() == true)
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{
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ekv = Equidistant(pointsEkv, Detail::CloseEquidistant, toPixel(detail.getWidth()));
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}
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else
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{
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ekv = Equidistant(pointsEkv, Detail::OpenEquidistant, toPixel(detail.getWidth()));
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}
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path.addPath(ekv);
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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qreal VEquidistant::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints)
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{
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qreal length = 0;
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QVector<QPointF> points;
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points << contour << newPoints;
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for (qint32 i = 0; i < points.size()-1; ++i)
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{
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QLineF line(points.at(i), points.at(i+1));
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length += line.length();
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}
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return length;
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}
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QVector<QPointF> VEquidistant::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
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{
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QVector<QPointF> p;
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for (qint32 i = 0; i < points.size(); ++i)
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{
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QPointF point = points.at(i);
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point.setX(point.x() + mx);
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point.setY(point.y() + my);
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p.append(point);
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}
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return p;
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}
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QVector<QPointF> VEquidistant::CorrectEquidistantPoints(const QVector<QPointF> &points)
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{
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QVector<QPointF> correctPoints;
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if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
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{
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qWarning()<<"Only three points.";
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return points;
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}
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//Clear equivalent points
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for (qint32 i = 0; i <points.size(); ++i)
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{
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if (i == points.size()-1)
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{
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correctPoints.append(points.at(i));
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continue;
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}
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if (points.at(i) == points.at(i+1))
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{
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correctPoints.append(points.at(i));
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++i;
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}
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else
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{
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correctPoints.append(points.at(i));
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}
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}
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if (correctPoints.size()<3)
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{
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return correctPoints;
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}
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//Remove point on line
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QPointF point;
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for (qint32 i = 1; i <correctPoints.size()-1; ++i)
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{
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QLineF l1(correctPoints[i-1], correctPoints[i]);
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QLineF l2(correctPoints[i], correctPoints[i+1]);
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QLineF::IntersectType intersect = l1.intersect(l2, &point);
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if (intersect == QLineF::NoIntersection)
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{
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correctPoints.remove(i);
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}
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}
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return correctPoints;
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}
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QPainterPath VEquidistant::Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv,
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const qreal &width) const
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{
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QPainterPath ekv;
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QVector<QPointF> ekvPoints;
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if ( points.size() < 3 )
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{
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qDebug()<<"Not enough points for building the equidistant.\n";
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return ekv;
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}
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for (qint32 i = 0; i < points.size(); ++i )
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{
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if (i != points.size()-1)
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{
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if (points[i] == points[i+1])
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{
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points.remove(i+1);
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}
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}
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else
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{
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if (points[i] == points[0])
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{
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points.remove(i);
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}
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}
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}
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if (eqv == Detail::CloseEquidistant)
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{
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points.append(points.at(0));
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}
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for (qint32 i = 0; i < points.size(); ++i )
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{
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if ( i == 0 && eqv == Detail::CloseEquidistant)
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{//first point, polyline closed
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ekvPoints<<EkvPoint(QLineF(points[points.size()-2], points[points.size()-1]), QLineF(points[1], points[0]),
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width);
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continue;
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}
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else if (i == 0 && eqv == Detail::OpenEquidistant)
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{//first point, polyline doesn't closed
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ekvPoints.append(SingleParallelPoint(QLineF(points[0], points[1]), 90, width));
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continue;
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}
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if (i == points.size()-1 && eqv == Detail::CloseEquidistant)
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{//last point, polyline closed
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ekvPoints.append(ekvPoints.at(0));
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continue;
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}
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else if (i == points.size()-1 && eqv == Detail::OpenEquidistant)
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{//last point, polyline doesn't closed
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ekvPoints.append(SingleParallelPoint(QLineF(points[points.size()-1], points[points.size()-2]), -90,
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width));
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continue;
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}
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//points in the middle of polyline
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ekvPoints<<EkvPoint(QLineF(points[i-1], points[i]), QLineF(points[i+1], points[i]), width);
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}
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ekvPoints = CheckLoops(ekvPoints);
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ekv.moveTo(ekvPoints[0]);
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for (qint32 i = 1; i < ekvPoints.count(); ++i)
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{
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ekv.lineTo(ekvPoints[i]);
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}
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return ekv;
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}
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QVector<QPointF> VEquidistant::CheckLoops(const QVector<QPointF> &points)
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{
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QVector<QPointF> ekvPoints;
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/*If we got less than 4 points no need seek loops.*/
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if (points.size() < 4)
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{
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return ekvPoints;
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}
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bool closed = false;
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if (points.at(0) == points.at(points.size()-1))
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{
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closed = true;
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}
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qint32 i, j;
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for (i = 0; i < points.size(); ++i)
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{
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/*Last three points no need check.*/
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if (i >= points.size()-3)
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{
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ekvPoints.append(points.at(i));
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continue;
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}
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QPointF crosPoint;
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QLineF::IntersectType intersect = QLineF::NoIntersection;
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QLineF line1(points.at(i), points.at(i+1));
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for (j = i+2; j < points.size()-1; ++j)
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{
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QLineF line2(points.at(j), points.at(j+1));
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intersect = line1.intersect(line2, &crosPoint);
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if (intersect == QLineF::BoundedIntersection)
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{
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break;
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}
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}
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if (intersect == QLineF::BoundedIntersection)
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{
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if (i == 0 && j+1 == points.size()-1 && closed)
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{
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/*We got closed contour.*/
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ekvPoints.append(points.at(i));
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}
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else
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{
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/*We found loop.*/
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ekvPoints.append(points.at(i));
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ekvPoints.append(crosPoint);
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i = j;
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}
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}
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else
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{
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/*We did not found loop.*/
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ekvPoints.append(points.at(i));
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}
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}
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return ekvPoints;
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}
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QVector<QPointF> VEquidistant::GetReversePoint(const QVector<QPointF> &points)
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{
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Q_ASSERT(points.size() > 0);
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QVector<QPointF> reversePoints;
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for (qint32 i = points.size() - 1; i >= 0; --i)
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{
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reversePoints.append(points.at(i));
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}
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return reversePoints;
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}
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QVector<QPointF> VEquidistant::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width) const
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{
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Q_ASSERT(width > 0);
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QVector<QPointF> points;
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if (line1.p2() != line2.p2())
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{
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qWarning()<<"Last point of two lines must be equal.";
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}
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QPointF CrosPoint;
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QLineF bigLine1 = ParallelLine(line1, width );
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QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
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QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
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switch (type)
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{
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case (QLineF::BoundedIntersection):
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points.append(CrosPoint);
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return points;
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break;
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case (QLineF::UnboundedIntersection):
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{
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QLineF line( line1.p2(), CrosPoint );
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if (line.length() > width + toPixel(8))
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{
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QLineF lineL = QLineF(bigLine1.p2(), CrosPoint);
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lineL.setLength(width);
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points.append(lineL.p2());
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lineL = QLineF(bigLine2.p1(), CrosPoint);
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lineL.setLength(width);
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points.append(lineL.p2());
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}
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else
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{
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points.append(CrosPoint);
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return points;
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}
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break;
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}
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case (QLineF::NoIntersection):
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/*If we have correct lines this means lines lie on a line.*/
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points.append(bigLine1.p2());
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return points;
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break;
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default:
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break;
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}
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return points;
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}
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QLineF VEquidistant::ParallelLine(const QLineF &line, qreal width) const
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{
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Q_ASSERT(width > 0);
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QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
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-90, width));
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return paralel;
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}
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QPointF VEquidistant::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width)
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{
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Q_ASSERT(width > 0);
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QLineF pLine = line;
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pLine.setAngle( pLine.angle() + angle );
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pLine.setLength( width );
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return pLine.p2();
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}
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