ab01a5b064
--HG-- branch : develop
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/************************************************************************
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**
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** @file vsplineangle.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 1 6, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vsplineangle.h"
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#include "../libs/vgeometry/vabstractcurve.h"
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//---------------------------------------------------------------------------------------------------------------------
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VSplineAngle::VSplineAngle()
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:VCurveAngle()
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{
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SetType(VarType::SplineAngle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplineAngle::VSplineAngle(const quint32 &id, const quint32 &parentId, const VAbstractCurve *curve, CurveAngle angle)
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:VCurveAngle(id, parentId, curve, angle)
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{
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SetType(VarType::SplineAngle);
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SCASSERT(curve != nullptr);
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if (angle == CurveAngle::StartAngle)
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{
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SetName(QString(angle1_V+"%1").arg(curve->name()));
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}
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else
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{
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SetName(QString(angle2_V+"%1").arg(curve->name()));
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplineAngle::VSplineAngle(const VSplineAngle &var)
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:VCurveAngle(var)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VSplineAngle &VSplineAngle::operator=(const VSplineAngle &var)
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{
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if ( &var == this )
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{
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return *this;
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}
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VCurveAngle::operator=(var);
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplineAngle::~VSplineAngle()
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{}
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