/************************************************************************ ** ** @file vpuzzlelayer.cpp ** @author Ronan Le Tiec ** @date 13 4, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpuzzlelayer.h" //--------------------------------------------------------------------------------------------------------------------- VPuzzleLayer::VPuzzleLayer() : m_name(QString("")), m_pieces(QList()), m_isVisible(true) { } //--------------------------------------------------------------------------------------------------------------------- VPuzzleLayer::~VPuzzleLayer() { } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleLayer::AddPiece(VPuzzlePiece *piece) { m_pieces.append(piece); } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleLayer::RemovePiece(VPuzzlePiece *piece) { m_pieces.removeAll(piece); } //--------------------------------------------------------------------------------------------------------------------- QString VPuzzleLayer::GetName() { return m_name; } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleLayer::SetName(QString name) { m_name = name; } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleLayer::SetIsVisible(bool value) { m_isVisible = value; } //--------------------------------------------------------------------------------------------------------------------- bool VPuzzleLayer::GetIsVisible() { return m_isVisible; }