/************************************************************************ ** ** @file movedetail.h ** @author Roman Telezhynskyi ** @date 13 6, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef MOVEDETAIL_H #define MOVEDETAIL_H #include #include #include #include #include #include "vundocommand.h" class QGraphicsScene; class MovePiece : public VUndoCommand { Q_OBJECT public: MovePiece(VAbstractPattern *doc, const double &x, const double &y, const quint32 &id, QGraphicsScene *scene, QUndoCommand *parent = nullptr); virtual ~MovePiece(); virtual void undo() Q_DECL_OVERRIDE; virtual void redo() Q_DECL_OVERRIDE; // cppcheck-suppress unusedFunction virtual bool mergeWith(const QUndoCommand *command) Q_DECL_OVERRIDE; virtual int id() const Q_DECL_OVERRIDE; quint32 getDetId() const; double getNewX() const; double getNewY() const; private: Q_DISABLE_COPY(MovePiece) double m_oldX; double m_oldY; double m_newX; double m_newY; QGraphicsScene *m_scene; void SaveCoordinates(QDomElement &domElement, double x, double y); }; //--------------------------------------------------------------------------------------------------------------------- inline quint32 MovePiece::getDetId() const { return nodeId; } //--------------------------------------------------------------------------------------------------------------------- inline double MovePiece::getNewX() const { return m_newX; } //--------------------------------------------------------------------------------------------------------------------- inline double MovePiece::getNewY() const { return m_newY; } #endif // MOVEDETAIL_H