/************************************************************************ ** ** @file vgobject.cpp ** @author Roman Telezhynskyi ** @date 27 12, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vgobject.h" //--------------------------------------------------------------------------------------------------------------------- VGObject::VGObject() :_id(0), type(GObject::Point), idObject(0), _name(QString()), mode(Valentina::Calculation) {} //--------------------------------------------------------------------------------------------------------------------- VGObject::VGObject(const GObject::Type &type, const quint32 &idObject, const Valentina::Draws &mode) :_id(0), type(type), idObject(idObject), _name(QString()), mode(mode) {} //--------------------------------------------------------------------------------------------------------------------- VGObject::VGObject(const VGObject &obj) :_id(obj.id()), type(obj.getType()), idObject(obj.getIdObject()), _name(obj.name()), mode(obj.getMode()) {} //--------------------------------------------------------------------------------------------------------------------- VGObject &VGObject::operator=(const VGObject &obj) { this->_id = obj.id(); this->type = obj.getType(); this->idObject = obj.getIdObject(); this->_name = obj.name(); this->mode = obj.getMode(); return *this; } //--------------------------------------------------------------------------------------------------------------------- quint32 VGObject::getIdObject() const { return idObject; } //--------------------------------------------------------------------------------------------------------------------- void VGObject::setIdObject(const quint32 &value) { idObject = value; } //--------------------------------------------------------------------------------------------------------------------- QString VGObject::name() const { return _name; } //--------------------------------------------------------------------------------------------------------------------- void VGObject::setName(const QString &name) { _name = name; } Valentina::Draws VGObject::getMode() const { return mode; } //--------------------------------------------------------------------------------------------------------------------- void VGObject::setMode(const Valentina::Draws &value) { mode = value; } //--------------------------------------------------------------------------------------------------------------------- GObject::Type VGObject::getType() const { return type; } //--------------------------------------------------------------------------------------------------------------------- quint32 VGObject::id() const { return _id; } //--------------------------------------------------------------------------------------------------------------------- void VGObject::setId(const quint32 &id) { _id = id; }