/************************************************************************ ** ** @file dialogpiecepath.h ** @author Roman Telezhynskyi ** @date 22 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef DIALOGPIECEPATH_H #define DIALOGPIECEPATH_H #include "dialogtool.h" namespace Ui { class DialogPiecePath; } class DialogPiecePath : public DialogTool { Q_OBJECT public: explicit DialogPiecePath(const VContainer *data, quint32 toolId, QWidget *parent = nullptr); virtual ~DialogPiecePath(); void DisableShowMode(bool disable); VPiecePath GetPiecePath() const; void SetPiecePath(const VPiecePath &path); quint32 GetPieceId() const; void SetPieceId(quint32 id); virtual void SetPiecesList(const QVector &list) Q_DECL_OVERRIDE; public slots: virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE; virtual void ShowDialog(bool click) Q_DECL_OVERRIDE; protected: /** @brief SaveData Put dialog data in local variables */ virtual void SaveData() Q_DECL_OVERRIDE; virtual void CheckState() Q_DECL_OVERRIDE; private slots: void ShowContextMenu(const QPoint &pos); void ListChanged(); void NameChanged(); private: Q_DISABLE_COPY(DialogPiecePath) Ui::DialogPiecePath *ui; bool m_showMode; void InitPathTypes(); void InitListPieces(); VPiecePath CreatePath() const; bool PathIsValid() const; void ValidObjects(bool value); void NewItem(const VPieceNode &node); PiecePathType GetType() const; void SetType(PiecePathType type); }; #endif // DIALOGPIECEPATH_H