Roman Telezhynskyi
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80f00b361d
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Use "Include What You Use" tool for optimizing #includes.
--HG--
branch : develop
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2016-08-08 14:44:49 +03:00 |
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Roman Telezhynskyi
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eec1240da0
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Fixed resizing scene when move detail.
When first time create detail MoveDetail class gets wrong scene pointer and this
cause refreshing wrong scene.
--HG--
branch : develop
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2016-07-07 15:38:55 +03:00 |
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Roman Telezhynskyi
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b05da647fe
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Moving labels and curves did not call resizing scene.
--HG--
branch : develop
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2016-05-20 15:20:08 +03:00 |
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Roman Telezhynskyi
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d4e13bfe34
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Use Q_DECL_OVERRIDE.
--HG--
branch : develop
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2015-07-03 16:36:54 +03:00 |
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Roman Telezhynskyi
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bfaeddfc85
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VTools static library.
--HG--
branch : feature
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2015-06-18 20:23:24 +03:00 |
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