Use QVector<T> & QVector::operator+=(const QVector<T> & other) instead for.

--HG--
branch : develop
This commit is contained in:
dismine 2014-01-29 10:53:01 +02:00
parent 08c6a40fde
commit f5e0e5b2a0

View File

@ -96,12 +96,7 @@ QVector<QPointF> VSplinePath::GetPathPoints() const
{ {
VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve); path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
//TODO Use QVector<T> & QVector::operator+=(const QVector<T> & other) instead for. pathPoints += spl.GetPoints();
QVector<QPointF> splP = spl.GetPoints();
for (qint32 j = 0; j < splP.size(); ++j)
{
pathPoints.append(splP[j]);
}
} }
return pathPoints; return pathPoints;
} }