Optimization for method PointBezier_r().

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2018-11-16 17:44:54 +02:00
parent d099e441a4
commit f44484a364
3 changed files with 343 additions and 346 deletions

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@ -28,16 +28,350 @@
#include "vabstractcubicbezier.h" #include "vabstractcubicbezier.h"
#include <QFuture>
#include <QLineF> #include <QLineF>
#include <QMessageLogger> #include <QMessageLogger>
#include <QPoint> #include <QPoint>
#include <QtDebug> #include <QtDebug>
#include <QtConcurrent>
#include "../vmisc/def.h" #include "../vmisc/def.h"
#include "../vmisc/vmath.h" #include "../vmisc/vmath.h"
#include "../vgeometry/vpointf.h" #include "../vgeometry/vpointf.h"
#include "../vmisc/vabstractapplication.h" #include "../vmisc/vabstractapplication.h"
namespace
{
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
inline qreal CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2)
{
const qreal dx = x2 - x1;
const qreal dy = y2 - y1;
return dx * dx + dy * dy;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param points spline points coordinates.
* @param approximationScale curve approximation scale.
*/
QVector<QPointF> PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<QPointF> points, qreal approximationScale)
{
if (points.size() >= 2)
{
for (int i=1; i < points.size(); ++i)
{
if (points.at(i-1) == points.at(i))
{
qDebug("All neighbors points in path must be unique.");
}
}
}
const double curve_collinearity_epsilon = 1e-30;
const double curve_angle_tolerance_epsilon = 0.01;
const double m_angle_tolerance = 0.0;
enum curve_recursion_limit_e { curve_recursion_limit = 32 };
const double m_cusp_limit = 0.0;
double m_approximation_scale = approximationScale;
if(m_approximation_scale < minCurveApproximationScale || m_approximation_scale > maxCurveApproximationScale)
{
m_approximation_scale = qApp->Settings()->GetCurveApproximationScale();
}
double m_distance_tolerance_square;
m_distance_tolerance_square = 0.5 / m_approximation_scale;
m_distance_tolerance_square *= m_distance_tolerance_square;
if (level > curve_recursion_limit)
{
return points;
}
// Calculate all the mid-points of the line segments
//----------------------
const double x12 = (x1 + x2) / 2;
const double y12 = (y1 + y2) / 2;
const double x23 = (x2 + x3) / 2;
const double y23 = (y2 + y3) / 2;
const double x34 = (x3 + x4) / 2;
const double y34 = (y3 + y4) / 2;
const double x123 = (x12 + x23) / 2;
const double y123 = (y12 + y23) / 2;
const double x234 = (x23 + x34) / 2;
const double y234 = (y23 + y34) / 2;
const double x1234 = (x123 + x234) / 2;
const double y1234 = (y123 + y234) / 2;
// Try to approximate the full cubic curve by a single straight line
//------------------
const double dx = x4-x1;
const double dy = y4-y1;
double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx);
double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx);
switch ((static_cast<int>(d2 > curve_collinearity_epsilon) << 1) +
static_cast<int>(d3 > curve_collinearity_epsilon))
{
case 0:
{
// All collinear OR p1==p4
//----------------------
double k = dx*dx + dy*dy;
if (k < 0.000000001)
{
d2 = CalcSqDistance(x1, y1, x2, y2);
d3 = CalcSqDistance(x4, y4, x3, y3);
}
else
{
k = 1 / k;
{
const double da1 = x2 - x1;
const double da2 = y2 - y1;
d2 = k * (da1*dx + da2*dy);
}
{
const double da1 = x3 - x1;
const double da2 = y3 - y1;
d3 = k * (da1*dx + da2*dy);
}
if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1)
{
// Simple collinear case, 1---2---3---4
// We can leave just two endpoints
return points;
}
if (d2 <= 0)
{
d2 = CalcSqDistance(x2, y2, x1, y1);
}
else if (d2 >= 1)
{
d2 = CalcSqDistance(x2, y2, x4, y4);
}
else
{
d2 = CalcSqDistance(x2, y2, x1 + d2*dx, y1 + d2*dy);
}
if (d3 <= 0)
{
d3 = CalcSqDistance(x3, y3, x1, y1);
}
else if (d3 >= 1)
{
d3 = CalcSqDistance(x3, y3, x4, y4);
}
else
{
d3 = CalcSqDistance(x3, y3, x1 + d3*dx, y1 + d3*dy);
}
}
if (d2 > d3)
{
if (d2 < m_distance_tolerance_square)
{
points.append(QPointF(x2, y2));
return points;
}
}
else
{
if (d3 < m_distance_tolerance_square)
{
points.append(QPointF(x3, y3));
return points;
}
}
break;
}
case 1:
{
// p1,p2,p4 are collinear, p3 is significant
//----------------------
if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
points.append(QPointF(x23, y23));
return points;
}
// Angle Condition
//----------------------
double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da1 < m_angle_tolerance)
{
points.append(QPointF(x2, y2));
points.append(QPointF(x3, y3));
return points;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
points.append(QPointF(x3, y3));
return points;
}
}
}
break;
}
case 2:
{
// p1,p3,p4 are collinear, p2 is significant
//----------------------
if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
points.append(QPointF(x23, y23));
return points;
}
// Angle Condition
//----------------------
double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da1 < m_angle_tolerance)
{
points.append(QPointF(x2, y2));
points.append(QPointF(x3, y3));
return points;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
points.append(QPointF(x2, y2));
return points;
}
}
}
break;
}
case 3:
{
// Regular case
//-----------------
if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
// If the curvature doesn't exceed the distance_tolerance value
// we tend to finish subdivisions.
//----------------------
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
points.append(QPointF(x23, y23));
return points;
}
// Angle & Cusp Condition
//----------------------
const double k = atan2(y3 - y2, x3 - x2);
double da1 = fabs(k - atan2(y2 - y1, x2 - x1));
double da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da2 >= M_PI)
{
da2 = M_2PI - da2;
}
if (da1 + da2 < m_angle_tolerance)
{
// Finally we can stop the recursion
//----------------------
points.append(QPointF(x23, y23));
return points;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
points.append(QPointF(x2, y2));
return points;
}
if (da2 > m_cusp_limit)
{
points.append(QPointF(x3, y3));
return points;
}
}
}
break;
}
default:
break;
}
// Continue subdivision
//----------------------
auto BezierTailPoints = [x1234, y1234, x234, y234, x34, y34, x4, y4, level, approximationScale]()
{
QVector<QPointF> tail;
return PointBezier_r(x1234, y1234, x234, y234, x34, y34, x4, y4, static_cast<qint16>(level + 1), tail,
approximationScale);
};
auto BezierPoints = [x1, y1, x12, y12, x123, y123, x1234, y1234, level, points, approximationScale]()
{
return PointBezier_r(x1, y1, x12, y12, x123, y123, x1234, y1234, static_cast<qint16>(level + 1), points,
approximationScale);
};
if (level < 1)
{
QFuture<QVector<QPointF>> futureBezier = QtConcurrent::run(BezierPoints);
const QVector<QPointF> tail = BezierTailPoints();
return futureBezier.result() + tail;
}
else
{
return BezierPoints() + BezierTailPoints();
}
}
}
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
VAbstractCubicBezier::VAbstractCubicBezier(const GOType &type, const quint32 &idObject, const Draw &mode) VAbstractCubicBezier::VAbstractCubicBezier(const GOType &type, const quint32 &idObject, const Draw &mode)
: VAbstractBezier(type, idObject, mode) : VAbstractBezier(type, idObject, mode)
@ -182,333 +516,6 @@ void VAbstractCubicBezier::CreateName()
setName(name); setName(name);
} }
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
qreal VAbstractCubicBezier::CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2)
{
const qreal dx = x2 - x1;
const qreal dy = y2 - y1;
return dx * dx + dy * dy;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
* @param approximationScale curve approximation scale.
*/
void VAbstractCubicBezier::PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py, qreal approximationScale)
{
if (px.size() >= 2)
{
for (int i=1; i < px.size(); ++i)
{
if (QPointF(px.at(i-1), py.at(i-1)) == QPointF(px.at(i), py.at(i)))
{
qDebug("All neighbors points in path must be unique.");
}
}
}
const double curve_collinearity_epsilon = 1e-30;
const double curve_angle_tolerance_epsilon = 0.01;
const double m_angle_tolerance = 0.0;
enum curve_recursion_limit_e { curve_recursion_limit = 32 };
const double m_cusp_limit = 0.0;
double m_approximation_scale = approximationScale;
if(m_approximation_scale < minCurveApproximationScale || m_approximation_scale > maxCurveApproximationScale)
{
m_approximation_scale = qApp->Settings()->GetCurveApproximationScale();
}
double m_distance_tolerance_square;
m_distance_tolerance_square = 0.5 / m_approximation_scale;
m_distance_tolerance_square *= m_distance_tolerance_square;
if (level > curve_recursion_limit)
{
return;
}
// Calculate all the mid-points of the line segments
//----------------------
const double x12 = (x1 + x2) / 2;
const double y12 = (y1 + y2) / 2;
const double x23 = (x2 + x3) / 2;
const double y23 = (y2 + y3) / 2;
const double x34 = (x3 + x4) / 2;
const double y34 = (y3 + y4) / 2;
const double x123 = (x12 + x23) / 2;
const double y123 = (y12 + y23) / 2;
const double x234 = (x23 + x34) / 2;
const double y234 = (y23 + y34) / 2;
const double x1234 = (x123 + x234) / 2;
const double y1234 = (y123 + y234) / 2;
// Try to approximate the full cubic curve by a single straight line
//------------------
const double dx = x4-x1;
const double dy = y4-y1;
double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx);
double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx);
switch ((static_cast<int>(d2 > curve_collinearity_epsilon) << 1) +
static_cast<int>(d3 > curve_collinearity_epsilon))
{
case 0:
{
// All collinear OR p1==p4
//----------------------
double k = dx*dx + dy*dy;
if (k < 0.000000001)
{
d2 = CalcSqDistance(x1, y1, x2, y2);
d3 = CalcSqDistance(x4, y4, x3, y3);
}
else
{
k = 1 / k;
{
const double da1 = x2 - x1;
const double da2 = y2 - y1;
d2 = k * (da1*dx + da2*dy);
}
{
const double da1 = x3 - x1;
const double da2 = y3 - y1;
d3 = k * (da1*dx + da2*dy);
}
if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1)
{
// Simple collinear case, 1---2---3---4
// We can leave just two endpoints
return;
}
if (d2 <= 0)
{
d2 = CalcSqDistance(x2, y2, x1, y1);
}
else if (d2 >= 1)
{
d2 = CalcSqDistance(x2, y2, x4, y4);
}
else
{
d2 = CalcSqDistance(x2, y2, x1 + d2*dx, y1 + d2*dy);
}
if (d3 <= 0)
{
d3 = CalcSqDistance(x3, y3, x1, y1);
}
else if (d3 >= 1)
{
d3 = CalcSqDistance(x3, y3, x4, y4);
}
else
{
d3 = CalcSqDistance(x3, y3, x1 + d3*dx, y1 + d3*dy);
}
}
if (d2 > d3)
{
if (d2 < m_distance_tolerance_square)
{
px.append(x2);
py.append(y2);
return;
}
}
else
{
if (d3 < m_distance_tolerance_square)
{
px.append(x3);
py.append(y3);
return;
}
}
break;
}
case 1:
{
// p1,p2,p4 are collinear, p3 is significant
//----------------------
if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
return;
}
// Angle Condition
//----------------------
double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da1 < m_angle_tolerance)
{
px.append(x2);
py.append(y2);
px.append(x3);
py.append(y3);
return;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
px.append(x3);
py.append(y3);
return;
}
}
}
break;
}
case 2:
{
// p1,p3,p4 are collinear, p2 is significant
//----------------------
if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
return;
}
// Angle Condition
//----------------------
double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da1 < m_angle_tolerance)
{
px.append(x2);
py.append(y2);
px.append(x3);
py.append(y3);
return;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
px.append(x2);
py.append(y2);
return;
}
}
}
break;
}
case 3:
{
// Regular case
//-----------------
if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
// If the curvature doesn't exceed the distance_tolerance value
// we tend to finish subdivisions.
//----------------------
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
return;
}
// Angle & Cusp Condition
//----------------------
const double k = atan2(y3 - y2, x3 - x2);
double da1 = fabs(k - atan2(y2 - y1, x2 - x1));
double da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
if (da1 >= M_PI)
{
da1 = M_2PI - da1;
}
if (da2 >= M_PI)
{
da2 = M_2PI - da2;
}
if (da1 + da2 < m_angle_tolerance)
{
// Finally we can stop the recursion
//----------------------
px.append(x23);
py.append(y23);
return;
}
if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0)
{
if (da1 > m_cusp_limit)
{
px.append(x2);
py.append(y2);
return;
}
if (da2 > m_cusp_limit)
{
px.append(x3);
py.append(y3);
return;
}
}
}
break;
}
default:
break;
}
// Continue subdivision
//----------------------
PointBezier_r(x1, y1, x12, y12, x123, y123, x1234, y1234, static_cast<qint16>(level + 1), px, py,
approximationScale);
PointBezier_r(x1234, y1234, x234, y234, x34, y34, x4, y4, static_cast<qint16>(level + 1), px, py,
approximationScale);
}
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/** /**
* @brief GetCubicBezierPoints return list with cubic bezier curve points. * @brief GetCubicBezierPoints return list with cubic bezier curve points.
@ -523,20 +530,10 @@ QVector<QPointF> VAbstractCubicBezier::GetCubicBezierPoints(const QPointF &p1, c
const QPointF &p4, qreal approximationScale) const QPointF &p4, qreal approximationScale)
{ {
QVector<QPointF> pvector; QVector<QPointF> pvector;
QVector<qreal> x; pvector.append(p1);
QVector<qreal> y; pvector = PointBezier_r(p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y(), 0, pvector,
QVector<qreal>& wx = x; approximationScale);
QVector<qreal>& wy = y; pvector.append(p4);
x.append ( p1.x () );
y.append ( p1.y () );
PointBezier_r ( p1.x (), p1.y (), p2.x (), p2.y (),
p3.x (), p3.y (), p4.x (), p4.y (), 0, wx, wy, approximationScale );
x.append ( p4.x () );
y.append ( p4.y () );
for ( qint32 i = 0; i < x.count(); ++i )
{
pvector.append( QPointF ( x.at(i), y.at(i)) );
}
return pvector; return pvector;
} }

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@ -64,10 +64,6 @@ public:
protected: protected:
virtual void CreateName() override; virtual void CreateName() override;
static qreal CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2);
static void PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4,
qreal y4, qint16 level, QVector<qreal> &px, QVector<qreal> &py,
qreal approximationScale);
static QVector<QPointF> GetCubicBezierPoints(const QPointF &p1, const QPointF &p2, const QPointF &p3, static QVector<QPointF> GetCubicBezierPoints(const QPointF &p1, const QPointF &p2, const QPointF &p3,
const QPointF &p4, qreal approximationScale); const QPointF &p4, qreal approximationScale);
static qreal LengthBezier(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, static qreal LengthBezier(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4,

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@ -971,6 +971,10 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
const bool pathClosed = (points.first() == points.last()); const bool pathClosed = (points.first() == points.last());
QVector<QPointF> ekvPoints; QVector<QPointF> ekvPoints;
ekvPoints.reserve(points.size());
QVector<qint32> uniqueVertices;
uniqueVertices.reserve(4);
qint32 i, j, jNext = 0; qint32 i, j, jNext = 0;
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
@ -1000,7 +1004,7 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
continue; continue;
} }
QVector<qint32> uniqueVertices; uniqueVertices.clear();
auto AddUniqueIndex = [&uniqueVertices](qint32 i) auto AddUniqueIndex = [&uniqueVertices](qint32 i)
{ {