Hide line to control point if the center of connection is inside of the point.
--HG-- branch : develop
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21b3f4b5ae
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@ -271,16 +271,25 @@ void VControlPointSpline::Init()
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VControlPointSpline::SetCtrlLine(const QPointF &controlPoint, const QPointF &splinePoint)
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void VControlPointSpline::SetCtrlLine(const QPointF &controlPoint, const QPointF &splinePoint)
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{
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QLineF circleLine (QPointF(), splinePoint-controlPoint);
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const qreal radius = ScaledRadius(SceneScale(scene()));
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if (circleLine.length() > radius)
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{
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{
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QPointF p1, p2;
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QPointF p1, p2;
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VGObject::LineIntersectCircle(QPointF(), ScaledRadius(SceneScale(scene())),
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VGObject::LineIntersectCircle(QPointF(), radius, circleLine, p1, p2);
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QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
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QLineF line(splinePoint-controlPoint, p1);
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QLineF line(splinePoint-controlPoint, p1);
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controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
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controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
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controlLine->setLine(line);
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controlLine->setLine(line);
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controlLine->setVisible(not line.isNull());
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controlLine->setVisible(not line.isNull());
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controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
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controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
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}
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}
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else
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{
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controlLine->setVisible(false);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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/**
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/**
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