Enable/Disable Passmark through Context Menu in detail mode.
--HG-- branch : develop
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@ -359,24 +359,18 @@ QHash<int, QAction *> VNodePoint::InitContextMenu(QMenu *menu, vidtype pieceId,
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VNodePoint::InitPassmarkMenu(QMenu *menu, vidtype pieceId, QHash<int, QAction *> &contextMenu)
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void VNodePoint::InitPassmarkMenu(QMenu *menu, vidtype pieceId, QHash<int, QAction *> &contextMenu)
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{
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{
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QAction *actionPassmark = menu->addAction(tr("Passmark"));
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SCASSERT(menu != nullptr)
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actionPassmark->setCheckable(true);
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const VPiece detail = VAbstractTool::data.GetPiece(pieceId);
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const VPiece detail = VAbstractTool::data.GetPiece(pieceId);
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const int nodeIndex = detail.GetPath().indexOfNode(m_id);
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const int nodeIndex = detail.GetPath().indexOfNode(m_id);
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if (nodeIndex != -1)
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if (nodeIndex != -1)
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{
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{
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const VPieceNode &node = detail.GetPath().at(nodeIndex);
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QAction *actionPassmark = menu->addAction(tr("Passmark"));
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actionPassmark->setCheckable(true);
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actionPassmark->setChecked(detail.GetPath().at(nodeIndex).IsPassmark());
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actionPassmark->setChecked(node.IsPassmark());
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contextMenu.insert(static_cast<int>(ContextMenuOption::Passmark), actionPassmark);
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actionPassmark->setVisible(node.IsPassmark());
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}
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}
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else
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{
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actionPassmark->setVisible(false);
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}
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contextMenu.insert(static_cast<int>(ContextMenuOption::Passmark), actionPassmark);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -537,6 +531,7 @@ void VNodePoint::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
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PieceNodeAngle angleCurType = PieceNodeAngle::ByLength;
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PieceNodeAngle angleCurType = PieceNodeAngle::ByLength;
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PassmarkAngleType passmarkAngleCurType = PassmarkAngleType::Straightforward;
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PassmarkAngleType passmarkAngleCurType = PassmarkAngleType::Straightforward;
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PassmarkLineType passmarkLineCurType = PassmarkLineType::OneLine;
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PassmarkLineType passmarkLineCurType = PassmarkLineType::OneLine;
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bool isPassmark = false;
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const VPiece detail = VAbstractTool::data.GetPiece(piece->getId());
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const VPiece detail = VAbstractTool::data.GetPiece(piece->getId());
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const int nodeIndex = detail.GetPath().indexOfNode(m_id);
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const int nodeIndex = detail.GetPath().indexOfNode(m_id);
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@ -546,6 +541,7 @@ void VNodePoint::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
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angleCurType = node.GetAngleType();
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angleCurType = node.GetAngleType();
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passmarkAngleCurType = node.GetPassmarkAngleType();
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passmarkAngleCurType = node.GetPassmarkAngleType();
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passmarkLineCurType = node.GetPassmarkLineType();
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passmarkLineCurType = node.GetPassmarkLineType();
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isPassmark = node.IsPassmark();
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}
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}
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auto SelectSeamAllowanceAngle = [angleCurType, this](PieceNodeAngle type)
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auto SelectSeamAllowanceAngle = [angleCurType, this](PieceNodeAngle type)
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@ -635,7 +631,7 @@ QT_WARNING_DISABLE_GCC("-Wswitch-default")
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SelectSeamAllowanceAngle(PieceNodeAngle::BySecondEdgeRightAngle);
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SelectSeamAllowanceAngle(PieceNodeAngle::BySecondEdgeRightAngle);
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break;
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break;
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case ContextMenuOption::Passmark:
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case ContextMenuOption::Passmark:
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emit TogglePassmark(m_id, false);
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emit TogglePassmark(m_id, not isPassmark);
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break;
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break;
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case ContextMenuOption::Straightforward:
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case ContextMenuOption::Straightforward:
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SelectPassmarkAngle(PassmarkAngleType::Straightforward);
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SelectPassmarkAngle(PassmarkAngleType::Straightforward);
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