Refactoring. Remove unused argument.
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e2f4859d48
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@ -259,7 +259,7 @@ void VToolSeamAllowance::InsertNode(const QVector<VPieceNode> &nodes, quint32 pi
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VToolSeamAllowance *saTool = qobject_cast<VToolSeamAllowance*>(VAbstractPattern::getTool(pieceId));
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VToolSeamAllowance *saTool = qobject_cast<VToolSeamAllowance*>(VAbstractPattern::getTool(pieceId));
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SCASSERT(saTool != nullptr);
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SCASSERT(saTool != nullptr);
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InitNode(node, scene, data, doc, saTool);
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InitNode(node, scene, doc, saTool);
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}
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}
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qApp->getUndoStack()->push(new SavePieceOptions(oldDet, newDet, doc, pieceId));
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qApp->getUndoStack()->push(new SavePieceOptions(oldDet, newDet, doc, pieceId));
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@ -1744,16 +1744,15 @@ void VToolSeamAllowance::InitNodes(const VPiece &detail, VMainGraphicsScene *sce
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{
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{
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for (int i = 0; i< detail.GetPath().CountNodes(); ++i)
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for (int i = 0; i< detail.GetPath().CountNodes(); ++i)
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{
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{
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InitNode(detail.GetPath().at(i), scene, &(VAbstractTool::data), doc, this);
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InitNode(detail.GetPath().at(i), scene, doc, this);
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VToolSeamAllowance::InitNode(const VPieceNode &node, VMainGraphicsScene *scene, VContainer *data,
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void VToolSeamAllowance::InitNode(const VPieceNode &node, VMainGraphicsScene *scene, VAbstractPattern *doc,
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VAbstractPattern *doc, VToolSeamAllowance *parent)
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VToolSeamAllowance *parent)
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{
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{
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SCASSERT(scene != nullptr)
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SCASSERT(scene != nullptr)
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SCASSERT(data != nullptr)
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SCASSERT(doc != nullptr)
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SCASSERT(doc != nullptr)
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SCASSERT(parent != nullptr)
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SCASSERT(parent != nullptr)
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@ -202,7 +202,7 @@ private:
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qreal &rotationAngle, QPointF &pos);
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qreal &rotationAngle, QPointF &pos);
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void InitNodes(const VPiece &detail, VMainGraphicsScene *scene);
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void InitNodes(const VPiece &detail, VMainGraphicsScene *scene);
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static void InitNode(const VPieceNode &node, VMainGraphicsScene *scene, VContainer *data, VAbstractPattern *doc,
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static void InitNode(const VPieceNode &node, VMainGraphicsScene *scene, VAbstractPattern *doc,
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VToolSeamAllowance *parent);
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VToolSeamAllowance *parent);
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void InitCSAPaths(const VPiece &detail) const;
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void InitCSAPaths(const VPiece &detail) const;
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void InitInternalPaths(const VPiece &detail);
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void InitInternalPaths(const VPiece &detail);
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