Do not use piece's path for nesting. Use only layout allowance path.
--HG-- branch : develop
This commit is contained in:
parent
928626d6be
commit
e18d328178
|
@ -856,24 +856,12 @@ int VLayoutPiece::LayoutEdgesCount() const
|
|||
return d->layoutAllowance.count();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QLineF VLayoutPiece::DetailEdge(int i) const
|
||||
{
|
||||
return Edge(DetailPath(), i);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QLineF VLayoutPiece::LayoutEdge(int i) const
|
||||
{
|
||||
return Edge(d->layoutAllowance, i);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
int VLayoutPiece::DetailEdgeByPoint(const QPointF &p1) const
|
||||
{
|
||||
return EdgeByPoint(DetailPath(), p1);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
int VLayoutPiece::LayoutEdgeByPoint(const QPointF &p1) const
|
||||
{
|
||||
|
|
|
@ -133,10 +133,7 @@ public:
|
|||
int DetailEdgesCount() const;
|
||||
int LayoutEdgesCount() const;
|
||||
|
||||
QLineF DetailEdge(int i) const;
|
||||
QLineF LayoutEdge(int i) const;
|
||||
|
||||
int DetailEdgeByPoint(const QPointF &p1) const;
|
||||
int LayoutEdgeByPoint(const QPointF &p1) const;
|
||||
|
||||
QRectF DetailBoundingRect() const;
|
||||
|
|
|
@ -239,15 +239,8 @@ bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge)
|
|||
}
|
||||
|
||||
if (flagMirror && not detail.IsForbidFlipping())
|
||||
{
|
||||
if (m_data.gContour.GetContour().isEmpty())
|
||||
{
|
||||
dEdge = detail.DetailEdgeByPoint(globalEdge.p2());
|
||||
}
|
||||
else
|
||||
{
|
||||
dEdge = detail.LayoutEdgeByPoint(globalEdge.p2());
|
||||
}
|
||||
|
||||
if (dEdge <= 0)
|
||||
{
|
||||
|
@ -367,15 +360,7 @@ bool VPosition::SheetContains(const QRectF &rect) const
|
|||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge)
|
||||
{
|
||||
QLineF detailEdge;
|
||||
if (m_data.gContour.GetContour().isEmpty())
|
||||
{
|
||||
detailEdge = detail.DetailEdge(dEdge);
|
||||
}
|
||||
else
|
||||
{
|
||||
detailEdge = detail.LayoutEdge(dEdge);
|
||||
}
|
||||
QLineF detailEdge = detail.LayoutEdge(dEdge);
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
|
@ -396,24 +381,9 @@ void VPosition::CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int
|
|||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, qreal angle) const
|
||||
{
|
||||
QLineF detailEdge;
|
||||
if (m_data.gContour.GetContour().isEmpty())
|
||||
{
|
||||
detailEdge = detail.DetailEdge(dEdge);
|
||||
}
|
||||
else
|
||||
{
|
||||
detailEdge = detail.LayoutEdge(dEdge);
|
||||
}
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
||||
|
||||
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
||||
|
||||
QLineF detailEdge = detail.LayoutEdge(dEdge);
|
||||
// Now we move detail to position near to global contour edge.
|
||||
detail.Translate(dx, dy);
|
||||
detail.Translate(globalEdge.x2() - detailEdge.x2(), globalEdge.y2() - detailEdge.y2());
|
||||
detail.Rotate(globalEdge.p2(), angle);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user