Need additional point on each edge for check if workpiece inside of global
contour. --HG-- branch : feature
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@ -575,15 +575,23 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
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j=i;
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}
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for(int k = 0; k < lPoints.count(); k++)
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for(int m = 1; m <= detail.EdgesCount(); ++m)
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{
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const QPointF p = lPoints.at(k);
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if (p.isNull())
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if (m == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(m);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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if (p != detailEdge.p1() && p != detailEdge.p2())
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const QVector<QPointF> p = Triplet(detailEdge);
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for (int n=0; n<p.size(); ++n )
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{
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if (p.at(n) != detailEdge.p1() && p.at(n) != detailEdge.p2())
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{
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int j = polyCorners-1;
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bool oddNodes = false;
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@ -593,9 +601,9 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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if (((yi < p.y() && yj >= p.y()) || (yj < p.y() && yi >= p.y())))
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if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
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{
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oddNodes ^= (p.y() * multiple.at(i) + constant.at(i) < p.x());
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oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
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}
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j=i;
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@ -608,6 +616,7 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
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}
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}
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}
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}
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return InsideType::Outside;
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}
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@ -1030,6 +1039,19 @@ QPointF VLayoutPaper::RoundedPoint(const QPointF &p) const
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return QPointF(qRound(p.x()), qRound(p.y()));
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VLayoutPaper::Triplet(const QLineF &edge) const
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{
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QVector<QPointF> p;
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QLineF line = edge;
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line.setLength(edge.length()/2);
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p.append(edge.p1());
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p.append(line.p2());
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p.append(edge.p2());
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return p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QGraphicsItem *VLayoutPaper::GetItem() const
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{
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@ -116,6 +116,7 @@ private:
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bool TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const;
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QPointF RoundedPoint(const QPointF &p) const;
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QVector<QPointF> Triplet(const QLineF &edge) const;
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};
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#endif // VLAYOUTPAPER_H
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