Combine edges not enough for all cases. Was added checking position after
rotation around point. --HG-- branch : feature
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parent
7970678575
commit
dac95d00fe
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@ -40,6 +40,12 @@ enum class LayoutErrors : char
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EmptyPaperError
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};
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enum class BestFrom : char
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{
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Rotation = 0,
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Combine = 1
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};
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//#define LAYOUT_DEBUG // Enable debug mode
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#ifdef LAYOUT_DEBUG
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@ -43,7 +43,7 @@ class BestResult
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public:
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BestResult();
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void NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror);
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void NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type);
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qint64 BestSquare() const;
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int GContourEdge() const;
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@ -51,6 +51,7 @@ public:
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QTransform Matrix() const;
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bool ValideResult() const;
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bool Mirror() const;
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BestFrom Type() const;
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private:
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// All nedded information about best result
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@ -60,18 +61,20 @@ private:
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qint64 resSquare; // Best square size (least). For begin set max value.
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bool valideResult;
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bool resMirror;
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BestFrom type;
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};
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//===================================================BestResult========================================================
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//---------------------------------------------------------------------------------------------------------------------
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BestResult::BestResult()
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:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX), valideResult(false), resMirror(false)
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:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX), valideResult(false), resMirror(false),
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type (BestFrom::Rotation)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void BestResult::NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror)
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void BestResult::NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type)
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{
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if (square <= resSquare && square > 0)
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if (square <= resSquare && square > 0 && type >= this->type)
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{
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resI = i;
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resJ = j;
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@ -79,6 +82,7 @@ void BestResult::NewResult(qint64 square, int i, int j, const QTransform &matrix
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resSquare = square;
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valideResult = true;
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resMirror = mirror;
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this->type = type;
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}
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}
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@ -118,6 +122,12 @@ bool BestResult::Mirror() const
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return resMirror;
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}
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//---------------------------------------------------------------------------------------------------------------------
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BestFrom BestResult::Type() const
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{
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return type;
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}
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//===================================================VLayoutPaper======================================================
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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@ -269,7 +279,7 @@ bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail, bool &stop)
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const QRectF rec = workDetail.BoundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix(), workDetail.IsMirror());
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workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Combine);
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}
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d->frame = d->frame + 3;
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@ -296,7 +306,7 @@ bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail, bool &stop)
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const QRectF rec = workDetail.BoundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, i,
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workDetail.GetMatrix(), workDetail.IsMirror());
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workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Rotation);
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}
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++d->frame;
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}
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@ -313,10 +323,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
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for (int j=1; j <= EdgesCount(); ++j)
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{
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= workDetail.EdgesCount(); i++)
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for (int i=1; i<= detail.EdgesCount(); i++)
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{
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QCoreApplication::processEvents();
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@ -325,6 +332,9 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
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return false;
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}
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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int dEdge = i;// For mirror detail edge will be different
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if (CheckCombineEdges(workDetail, j, dEdge))
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{
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@ -334,13 +344,43 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
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# endif
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#endif
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge);
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge, BestFrom::Combine);
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newGContour.append(newGContour.first());
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const QRectF rec = QPolygonF(newGContour).boundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix(), workDetail.IsMirror());
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workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Combine);
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}
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d->frame = d->frame + 3;
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for (int angle = 0; angle <= 360; angle = angle+20)
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{
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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if (CheckRotationEdges(workDetail, j, i, angle))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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++d->frame;
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DrawDebug(workDetail, d->frame);
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# endif
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#endif
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, i, BestFrom::Rotation);
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newGContour.append(newGContour.first());
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const QRectF rec = QPolygonF(newGContour).boundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, i,
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workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Rotation);
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}
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++d->frame;
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}
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}
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}
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@ -694,28 +734,12 @@ void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge,
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const
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QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const
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{
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QVector<QPointF> newContour;
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if (d->globalContour.isEmpty())
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{
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int processedEdges = 0;
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const int nD = detail.EdgesCount();
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int j = detJ+1;
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do
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{
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if (j > nD)
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{
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j=1;
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}
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const QVector<QPointF> points = CutEdge(detail.Edge(j));
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for (int i = 0; i < points.size()-1; ++i)
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{
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newContour.append(points.at(i));
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}
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++processedEdges;
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++j;
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}while (processedEdges < nD);
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AppendWhole(newContour, detail, detJ);
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}
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else
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{
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@ -743,6 +767,12 @@ QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int
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while(i < d->globalContour.count())
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{
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if (i == i2)
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{
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if (type == BestFrom::Rotation)
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{
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AppendWhole(newContour, detail, detJ);
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}
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else
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{
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int processedEdges = 0;
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const int nD = detail.EdgesCount();
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@ -765,6 +795,7 @@ QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int
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++j;
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}while (processedEdges < nD);
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}
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}
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if (newContour.isEmpty() == false)
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{
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@ -783,6 +814,28 @@ QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int
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return newContour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const
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{
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int processedEdges = 0;
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const int nD = detail.EdgesCount();
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int j = detJ+1;
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do
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{
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if (j > nD)
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{
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j=1;
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}
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const QVector<QPointF> points = CutEdge(detail.Edge(j));
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for (int i = 0; i < points.size()-1; ++i)
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{
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contour.append(points.at(i));
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}
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++processedEdges;
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++j;
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}while (processedEdges < nD);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VLayoutPaper::GlobalEdge(int i) const
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{
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@ -905,7 +958,7 @@ bool VLayoutPaper::SaveResult(const BestResult &bestResult, const VLayoutDetail
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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workDetail.SetMirror(bestResult.Mirror());
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const QVector<QPointF> newGContour = UniteWithContour(workDetail, bestResult.GContourEdge(),
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bestResult.DetailEdge());
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bestResult.DetailEdge(), bestResult.Type());
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if (newGContour.isEmpty())
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{
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return false;
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@ -30,6 +30,7 @@
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#define VLAYOUTPAPER_H
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#include <QSharedDataPointer>
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#include "vlayoutdef.h"
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class VLayoutPaperData;
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class VLayoutDetail;
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@ -98,7 +99,8 @@ private:
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void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const;
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void RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const;
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QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const;
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QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const;
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void AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const;
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QLineF GlobalEdge(int i) const;
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int EdgesCount() const;
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