Don't allow selection details with less than 2 points and less than three
objects. --HG-- branch : develop
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parent
a38448623c
commit
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@ -87,14 +87,32 @@ void DialogUnionDetails::UpdateList()
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*/
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bool DialogUnionDetails::CheckObject(const quint32 &id, const quint32 &idDetail) const
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{
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if (idDetail == 0)
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if (idDetail == NULL_ID)
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{
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return false;
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}
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VDetail det = data->GetDetail(idDetail);
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const VDetail det = data->GetDetail(idDetail);
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return det.Containes(id);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogUnionDetails::CheckDetail(const quint32 &idDetail) const
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{
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if (idDetail == NULL_ID)
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{
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return false;
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}
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const VDetail det = data->GetDetail(idDetail);
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if (det.CountNode() >= 3 && det.listNodePoint().size() >= 2)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedDetail help save information about detail and points on detail
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@ -106,14 +124,22 @@ bool DialogUnionDetails::CheckObject(const quint32 &id, const quint32 &idDetail)
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void DialogUnionDetails::ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail,
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int &index)
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{
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if (idDetail == 0)
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if (idDetail == NULL_ID)
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{
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if (type == SceneObject::Detail)
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{
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if (CheckDetail(id))
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{
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idDetail = id;
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emit ToolTip(tr("Select first point"));
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emit ToolTip(tr("Select a first point"));
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return;
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}
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else
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{
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emit ToolTip(tr("Workpiece should have at least two points and three objects"));
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return;
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}
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}
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}
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if (CheckObject(id, idDetail) == false)
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{
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@ -125,14 +151,14 @@ void DialogUnionDetails::ChoosedDetail(const quint32 &id, const SceneObject &typ
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{
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p1 = id;
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++numberP;
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emit ToolTip(tr("Select second point"));
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emit ToolTip(tr("Select a second point"));
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return;
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}
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if (numberP == 1)
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{
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if (id == p1)
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{
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emit ToolTip(tr("Select another second point"));
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emit ToolTip(tr("Select a unique point"));
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return;
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}
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VDetail d = data->GetDetail(idDetail);
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@ -154,13 +180,13 @@ void DialogUnionDetails::ChoosedDetail(const quint32 &id, const SceneObject &typ
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numberP = 0;
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p1 = 0;
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p2 = 0;
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emit ToolTip(tr("Select detail"));
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emit ToolTip(tr("Select a detail"));
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return;
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}
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}
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else
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{
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emit ToolTip(tr("Select another second point"));
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emit ToolTip(tr("Select a point on edge"));
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return;
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}
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}
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@ -84,6 +84,8 @@ private:
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quint32 p2;
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bool CheckObject(const quint32 &id, const quint32 &idDetail) const;
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bool CheckDetail(const quint32 &idDetail) const;
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void ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail,
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int &index);
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};
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@ -186,7 +186,7 @@ void VDetail::setId(const quint32 &id)
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bool VDetail::OnEdge(const quint32 &p1, const quint32 &p2) const
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{
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QVector<VNodeDetail> list = listNodePoint();
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if (list.size() < 3)
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if (list.size() < 2)
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{
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qDebug()<<"Not enough points.";
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return false;
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@ -82,10 +82,10 @@ public:
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QVector<QPointF> SeamAllowancePoints(const VContainer *data) const;
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QPainterPath ContourPath(const VContainer *data) const;
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QVector<VNodeDetail> listNodePoint()const;
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private:
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QSharedDataPointer<VDetailData> d;
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QVector<VNodeDetail> listNodePoint()const;
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static int indexOfNode(const QVector<VNodeDetail> &list, const quint32 &id);
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QPointF StartSegment(const VContainer *data, const int &i) const;
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