Implicit Sharing for class VSplinePath.
--HG-- branch : develop
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@ -14,7 +14,8 @@ HEADERS += \
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geometry/vgobject_p.h \
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geometry/varc_p.h \
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geometry/vspline_p.h \
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geometry/vsplinepoint_p.h
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geometry/vsplinepoint_p.h \
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geometry/vsplinepath_p.h
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SOURCES += \
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geometry/vsplinepoint.cpp \
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@ -31,7 +31,6 @@
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#include <QPainterPath>
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#include <QtMath>
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCurve::VAbstractCurve(const GOType &type, const quint32 &idObject, const Draw &mode)
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:VGObject(type, idObject, mode)
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{}
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@ -27,29 +27,32 @@
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*************************************************************************/
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#include "vsplinepath.h"
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#include "vsplinepath_p.h"
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#include "../exception/vexception.h"
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePath::VSplinePath(qreal kCurve, quint32 idObject, Draw mode)
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: VAbstractCurve(GOType::SplinePath, idObject, mode), path(QVector<VSplinePoint>()), kCurve(kCurve),
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maxCountPoints(0)
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: VAbstractCurve(GOType::SplinePath, idObject, mode), d(new VSplinePathData(kCurve))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePath::VSplinePath(const VSplinePath &splPath)
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: VAbstractCurve(splPath), path(*splPath.GetPoint()), kCurve(splPath.getKCurve()),
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maxCountPoints(splPath.getMaxCountPoints())
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: VAbstractCurve(splPath), d(splPath.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePath::~VSplinePath()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePath::append(const VSplinePoint &point)
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{
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path.append(point);
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d->path.append(point);
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QString name = splPath;
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name.append(QString("_%1").arg(path.first().P().name()));
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if (path.size() > 1)
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name.append(QString("_%1").arg(d->path.first().P().name()));
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if (d->path.size() > 1)
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{
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name.append(QString("_%1").arg(path.last().P().name()));
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name.append(QString("_%1").arg(d->path.last().P().name()));
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}
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setName(name);
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}
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@ -57,13 +60,13 @@ void VSplinePath::append(const VSplinePoint &point)
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//---------------------------------------------------------------------------------------------------------------------
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qint32 VSplinePath::Count() const
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{
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if (path.size() == 0)
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if (d->path.size() == 0)
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{
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return 0;
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}
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else
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{
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return path.size() - 1;
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return d->path.size() - 1;
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}
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}
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@ -78,8 +81,8 @@ VSpline VSplinePath::GetSpline(qint32 index) const
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{
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throw VException(tr("This spline does not exist."));
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}
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VSpline spl(path.at(index-1).P(), path.at(index).P(), path.at(index-1).Angle2(), path.at(index).Angle1(),
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path.at(index-1).KAsm2(), path.at(index).KAsm1(), this->kCurve);
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VSpline spl(d->path.at(index-1).P(), d->path.at(index).P(), d->path.at(index-1).Angle2(),
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d->path.at(index).Angle1(), d->path.at(index-1).KAsm2(), d->path.at(index).KAsm1(), d->kCurve);
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return spl;
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}
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@ -89,8 +92,8 @@ QPainterPath VSplinePath::GetPath(PathDirection direction) const
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QPainterPath painterPath;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path.at(i-1).P(), path.at(i).P(), path.at(i-1).Angle2(), path.at(i).Angle1(),
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path.at(i-1).KAsm2(), path.at(i).KAsm1(), this->kCurve);
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VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(),
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d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve);
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painterPath.addPath(spl.GetPath(direction));
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}
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return painterPath;
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@ -102,8 +105,8 @@ QVector<QPointF> VSplinePath::GetPoints() const
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QVector<QPointF> pathPoints;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path.at(i-1).P(), path.at(i).P(), path.at(i-1).Angle2(), path.at(i).Angle1(),
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path.at(i-1).KAsm2(), path.at(i).KAsm1(), this->kCurve);
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VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(),
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d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve);
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pathPoints += spl.GetPoints();
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}
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return pathPoints;
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@ -115,8 +118,8 @@ qreal VSplinePath::GetLength() const
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qreal length = 0;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path.at(i-1).P(), path.at(i).P(), path.at(i-1).Angle2(), path.at(i).Angle1(), path.at(i-1).KAsm2(),
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path.at(i).KAsm1(), kCurve);
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VSpline spl(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(),
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d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve);
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length += spl.GetLength();
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}
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return length;
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@ -131,11 +134,11 @@ void VSplinePath::UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos
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}
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if (pos == SplinePointPosition::FirstPoint)
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{
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path[indexSpline-1] = point;
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d->path[indexSpline-1] = point;
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}
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else
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{
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path[indexSpline] = point;
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d->path[indexSpline] = point;
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}
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}
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@ -148,11 +151,11 @@ VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePointPosition
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}
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if (pos == SplinePointPosition::FirstPoint)
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{
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return path.at(indexSpline-1);
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return d->path.at(indexSpline-1);
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}
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else
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{
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return path.at(indexSpline);
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return d->path.at(indexSpline);
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}
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}
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@ -164,22 +167,20 @@ VSplinePath &VSplinePath::operator =(const VSplinePath &path)
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return *this;
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}
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VAbstractCurve::operator=(path);
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this->path = path.GetSplinePath();
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this->kCurve = path.getKCurve();
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this->maxCountPoints = path.getMaxCountPoints();
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d = path.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint & VSplinePath::operator[](ptrdiff_t indx)
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{
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return path[indx];
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return d->path[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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const VSplinePoint &VSplinePath::at(ptrdiff_t indx) const
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{
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return path[indx];
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return d->path[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -205,8 +206,8 @@ QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF
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fullLength = 0;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl = VSpline(path.at(i-1).P(), path.at(i).P(), path.at(i-1).Angle2(), path.at(i).Angle1(),
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path.at(i-1).KAsm2(), path.at(i).KAsm1(), kCurve);
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VSpline spl = VSpline(d->path.at(i-1).P(), d->path.at(i).P(), d->path.at(i-1).Angle2(), d->path.at(i).Angle1(),
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d->path.at(i-1).KAsm2(), d->path.at(i).KAsm1(), d->kCurve);
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fullLength += spl.GetLength();
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if (fullLength > length)
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{
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@ -221,11 +222,47 @@ QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF
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//---------------------------------------------------------------------------------------------------------------------
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qint32 VSplinePath::getMaxCountPoints() const
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{
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return maxCountPoints;
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return d->maxCountPoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePath::setMaxCountPoints(const qint32 &value)
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{
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maxCountPoints = value;
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d->maxCountPoints = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint32 VSplinePath::CountPoint() const
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{
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return d->path.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VSplinePoint> VSplinePath::GetSplinePath() const
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{
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return d->path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePath::Clear()
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{
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d->path.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VSplinePath::getKCurve() const
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{
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return d->kCurve;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePath::setKCurve(const qreal &value)
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{
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d->kCurve = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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const QVector<VSplinePoint> *VSplinePath::GetPoint() const
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{
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return &d->path;
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}
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@ -36,7 +36,7 @@
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#include <QVector>
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#include <QPainterPath>
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enum class SplinePointPosition : char { FirstPoint, LastPoint };
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class VSplinePathData;
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/**
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* @brief The VSplinePath class keep information about splinePath.
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@ -57,6 +57,7 @@ public:
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* @param splPath spline path.
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*/
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VSplinePath(const VSplinePath& splPath);
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virtual ~VSplinePath();
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/**
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* @brief append add point in the end of list points.
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* @param point new point.
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@ -184,55 +185,8 @@ public:
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* @param value max count.
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*/
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void setMaxCountPoints(const qint32 &value);
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protected:
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/**
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* @brief path list spline point.
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*/
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QVector<VSplinePoint> path;
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/**
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* @brief kCurve coefficient of curvature spline.
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*/
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qreal kCurve;
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/**
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* @brief maxCountPoints max count of points what can have spline path.
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*/
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qint32 maxCountPoints;
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private:
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QSharedDataPointer<VSplinePathData> d;
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};
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//---------------------------------------------------------------------------------------------------------------------
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inline qint32 VSplinePath::CountPoint() const
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{
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return path.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline QVector<VSplinePoint> VSplinePath::GetSplinePath() const
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{
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline void VSplinePath::Clear()
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{
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path.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline qreal VSplinePath::getKCurve() const
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{
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return kCurve;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline void VSplinePath::setKCurve(const qreal &value)
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{
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kCurve = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline const QVector<VSplinePoint> *VSplinePath::GetPoint() const
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{
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return &path;
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}
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#endif // VSPLINEPATH_H
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69
src/app/geometry/vsplinepath_p.h
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69
src/app/geometry/vsplinepath_p.h
Normal file
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@ -0,0 +1,69 @@
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/************************************************************************
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**
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** @file vsplinepath_p.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 20 8, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2014 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VSPLINEPATH_P_H
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#define VSPLINEPATH_P_H
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#include <QSharedData>
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#include "../options.h"
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#include "vsplinepoint.h"
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class VSplinePathData : public QSharedData
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{
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public:
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VSplinePathData()
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: path(QVector<VSplinePoint>()), kCurve(1), maxCountPoints(0)
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{}
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VSplinePathData(qreal kCurve)
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: path(QVector<VSplinePoint>()), kCurve(kCurve), maxCountPoints(0)
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{}
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VSplinePathData(const VSplinePathData &splPath)
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: QSharedData(splPath), path(splPath.path), kCurve(splPath.kCurve), maxCountPoints(splPath.maxCountPoints)
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{}
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virtual ~VSplinePathData() {}
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/**
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* @brief path list spline point.
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*/
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QVector<VSplinePoint> path;
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/**
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* @brief kCurve coefficient of curvature spline.
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*/
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qreal kCurve;
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/**
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* @brief maxCountPoints max count of points what can have spline path.
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*/
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qint32 maxCountPoints;
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};
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#endif // VSPLINEPATH_P_H
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@ -79,6 +79,7 @@ enum class NodeDetail : char { Contour, Modeling };
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enum class Contour : char { OpenContour, CloseContour };
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enum class EquidistantType : char { OpenEquidistant, CloseEquidistant };
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enum class GOType : char { Point, Arc, Spline, SplinePath, Unknown };
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enum class SplinePointPosition : char { FirstPoint, LastPoint };
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enum class GHeights : unsigned char { ALL,
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H92=92, H98=98, H104=104, H110=110, H116=116, H122=122, H128=128, H134=134,
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