Refactoring.
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@ -98,16 +98,16 @@ void VisToolPointFromArcAndTangent::FindRays(const QPointF &p, const VArc *arc)
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const qreal radius = arc->GetRadius();
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const qreal radius = arc->GetRadius();
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const int res = VGObject::ContactPoints (p, center, radius, p1, p2);
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const int res = VGObject::ContactPoints (p, center, radius, p1, p2);
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QLineF r1Arc(center, p1);
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r1Arc.setLength(radius+10);
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QLineF r2Arc(center, p2);
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r2Arc.setLength(radius+10);
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switch(res)
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switch(res)
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{
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{
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case 2:
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case 2:
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{
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{
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QLineF r1Arc(center, p1);
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r1Arc.setLength(radius+10);
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QLineF r2Arc(center, p2);
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r2Arc.setLength(radius+10);
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int localRes = 0;
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int localRes = 0;
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bool flagP1 = false;
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bool flagP1 = false;
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