Improve editing a spline path through control points for locked angles.

When a user locks one segment of a spline path, the neighboring segment must not be able to override it.
This commit is contained in:
Roman Telezhynskyi 2020-10-26 13:15:28 +02:00
parent 92028ddbc4
commit b15a11dac2
2 changed files with 82 additions and 6 deletions

View File

@ -1,6 +1,7 @@
# Version 0.7.37 (unreleased)
- Fix Tape crash on Mac OS X.
- Fix issue in VAbstractCurve::CurveIntersectAxis.
- Improve editing a spline path through control points for locked angles.
# Version 0.7.36 October 24, 2020
- [#892] Show tooltip for piece node point.

View File

@ -111,14 +111,38 @@ VToolSplinePath::VToolSplinePath(const VToolSplinePathInitData &initData, QGraph
{
const VSpline spl = splPath->GetSpline(i);
const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
bool freeAngle1 = true;
if (i > 1)
{
const VSpline prevSpl = splPath->GetSpline(i-1);
freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula()) &&
qmu::QmuTokenParser::IsSingle(prevSpl.GetEndAngleFormula());
}
else
{
freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
}
const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula());
auto *controlPoint = new VControlPointSpline(i, SplinePointPosition::FirstPoint,
static_cast<QPointF>(spl.GetP2()), freeAngle1, freeLength1, this);
InitControlPoint(controlPoint);
const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
bool freeAngle2 = true;
if (i < splPath->CountSubSpl())
{
const VSpline nextSpl = splPath->GetSpline(i+1);
freeAngle2 = qmu::QmuTokenParser::IsSingle(nextSpl.GetStartAngleFormula()) &&
qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
}
else
{
freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
}
const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula());
controlPoint = new VControlPointSpline(i, SplinePointPosition::LastPoint, static_cast<QPointF>(spl.GetP3()),
@ -325,12 +349,39 @@ void VToolSplinePath::UpdateControlPoints(const VSpline &spl, QSharedPointer<VSp
qint32 indexSpline) const
{
VSplinePoint p = splPath->GetSplinePoint(indexSpline, SplinePointPosition::FirstPoint);
p.SetAngle2(spl.GetStartAngle(), spl.GetStartAngleFormula());
if (indexSpline >1)
{
VSpline prevSpline = splPath->GetSpline(indexSpline-1);
if (qmu::QmuTokenParser::IsSingle(prevSpline.GetEndAngleFormula()))
{
p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula());
}
}
else
{
p.SetAngle2(spl.GetStartAngle(), spl.GetStartAngleFormula());
}
p.SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula());
splPath->UpdatePoint(indexSpline, SplinePointPosition::FirstPoint, p);
p = splPath->GetSplinePoint(indexSpline, SplinePointPosition::LastPoint);
p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula());
if (indexSpline < splPath->CountSubSpl())
{
VSpline nextSpline = splPath->GetSpline(indexSpline+1);
if (qmu::QmuTokenParser::IsSingle(nextSpline.GetStartAngleFormula()))
{
p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula());
}
}
else
{
p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula());
}
p.SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula());
splPath->UpdatePoint(indexSpline, SplinePointPosition::LastPoint, p);
}
@ -732,7 +783,19 @@ void VToolSplinePath::RefreshCtrlPoints()
const auto spl = splPath->GetSpline(i);
{
const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
bool freeAngle1 = true;
if (i > 1)
{
const VSpline prevSpl = splPath->GetSpline(i-1);
freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula()) &&
qmu::QmuTokenParser::IsSingle(prevSpl.GetEndAngleFormula());
}
else
{
freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula());
}
const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula());
const auto splinePoint = spl.GetP1();
@ -741,7 +804,19 @@ void VToolSplinePath::RefreshCtrlPoints()
}
{
const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
bool freeAngle2 = true;
if (i < splPath->CountSubSpl())
{
const VSpline nextSpl = splPath->GetSpline(i+1);
freeAngle2 = qmu::QmuTokenParser::IsSingle(nextSpl.GetStartAngleFormula()) &&
qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
}
else
{
freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula());
}
const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula());
const auto splinePoint = spl.GetP4();