Fixed bug with wrong last spline path angle.

--HG--
branch : feature
This commit is contained in:
Roman Telezhynskyi 2016-03-05 15:37:47 +02:00
parent e120fc1d0a
commit b12ede529f

View File

@ -74,7 +74,7 @@ VSplinePath::VSplinePath(const QVector<VFSplinePoint> &points, qreal kCurve, qui
newPoints[i-1].SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula()); newPoints[i-1].SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula());
newPoints[i].SetP(p2.P()); newPoints[i].SetP(p2.P());
newPoints[i].SetAngle2(p2.Angle1(), spl.GetEndAngleFormula()); newPoints[i].SetAngle1(p2.Angle1(), spl.GetEndAngleFormula());
newPoints[i].SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula()); newPoints[i].SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula());
} }