If point intersects with rect the line to the label wrong.
--HG-- branch : develop
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@ -240,6 +240,10 @@ void VToolPoint::RefreshPointGeometry(const VPointF &point)
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* @brief RefreshLine refresh line to label on scene.
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* @brief RefreshLine refresh line to label on scene.
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*/
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*/
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void VToolPoint::RefreshLine()
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void VToolPoint::RefreshLine()
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{
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QRectF nRec = namePoint->sceneBoundingRect();
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nRec.translate(- scenePos());
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if (this->rect().intersects(nRec) == false)
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{
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{
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QRectF nameRec = namePoint->sceneBoundingRect();
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QRectF nameRec = namePoint->sceneBoundingRect();
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QPointF p1, p2;
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QPointF p1, p2;
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@ -254,6 +258,7 @@ void VToolPoint::RefreshLine()
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{
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{
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lineName->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthHairLine())/factor));
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lineName->setPen(QPen(Qt::black, qApp->toPixel(qApp->widthHairLine())/factor));
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}
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}
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if (QLineF(p1, pRec - scenePos()).length() <= qApp->toPixel(4, Unit::Mm))
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if (QLineF(p1, pRec - scenePos()).length() <= qApp->toPixel(4, Unit::Mm))
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{
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{
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lineName->setVisible(false);
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lineName->setVisible(false);
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@ -263,6 +268,11 @@ void VToolPoint::RefreshLine()
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lineName->setVisible(true);
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lineName->setVisible(true);
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}
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}
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}
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}
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else
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{
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lineName->setVisible(false);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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/**
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/**
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