Check and correct a notch position if it is not on current seam allowance.

--HG--
branch : release
This commit is contained in:
Roman Telezhynskyi 2018-09-28 13:43:03 +03:00
parent fadc55983d
commit ac3b8a2726

View File

@ -268,6 +268,56 @@ bool IsPassmarksPossible(const QVector<VPieceNode> &path)
return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1); return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1);
} }
//---------------------------------------------------------------------------------------------------------------------
bool FixNotchPoint(const QVector<QPointF> &seamAllowance, const QPointF &notchBase, QPointF *notch)
{
bool fixed = true;
if (not VAbstractCurve::IsPointOnCurve(seamAllowance, *notch))
{
fixed = false;
QLineF axis = QLineF(notchBase, *notch);
axis.setLength(ToPixel(50, Unit::Cm));
const QVector<QPointF> points = VAbstractCurve::CurveIntersectLine(seamAllowance, axis);
if (points.size() > 0)
{
if (points.size() == 1)
{
*notch = points.at(0);
fixed = true;
}
else
{
QMap<qreal, int> forward;
for ( qint32 i = 0; i < points.size(); ++i )
{
if (points.at(i) == notchBase)
{ // Always seek unique intersection
continue;
}
const QLineF length(notchBase, points.at(i));
if (qAbs(length.angle() - axis.angle()) < 0.1)
{
forward.insert(length.length(), i);
}
}
// Closest point is not always want we need. First return point in forward direction if exists.
if (not forward.isEmpty())
{
*notch = points.at(forward.first());
fixed = true;
}
}
}
}
return fixed;
}
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
@ -1257,6 +1307,11 @@ QVector<QLineF> VPiece::SAPassmark(const QVector<VPieceNode> &path, VSAPoint &pr
return QVector<QLineF>(); // Something wrong return QVector<QLineF>(); // Something wrong
} }
if (not FixNotchPoint(seamAllowance, passmarkSAPoint, &seamPassmarkSAPoint))
{
// Show warning
}
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
QVector<QLineF> passmarksLines; QVector<QLineF> passmarksLines;