Introduce mapped versions of methods. In some cases we will do mapping manually.
--HG-- branch : develop
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@ -467,11 +467,17 @@ QVector<VLayoutPassmark> VLayoutPiece::Map<VLayoutPassmark>(QVector<VLayoutPassm
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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// cppcheck-suppress unusedFunction
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QVector<QPointF> VLayoutPiece::GetContourPoints() const
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QVector<QPointF> VLayoutPiece::GetMappedContourPoints() const
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{
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{
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return Map(d->contour);
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return Map(d->contour);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VLayoutPiece::GetContourPoints() const
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{
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return d->contour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPiece::SetCountourPoints(const QVector<QPointF> &points, bool hideMainPath)
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void VLayoutPiece::SetCountourPoints(const QVector<QPointF> &points, bool hideMainPath)
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{
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{
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@ -481,11 +487,17 @@ void VLayoutPiece::SetCountourPoints(const QVector<QPointF> &points, bool hideMa
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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// cppcheck-suppress unusedFunction
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QVector<QPointF> VLayoutPiece::GetSeamAllowancePoints() const
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QVector<QPointF> VLayoutPiece::GetMappedSeamAllowancePoints() const
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{
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{
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return Map(d->seamAllowance);
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return Map(d->seamAllowance);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VLayoutPiece::GetSeamAllowancePoints() const
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{
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return d->seamAllowance;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPiece::SetSeamAllowancePoints(const QVector<QPointF> &points, bool seamAllowance, bool seamAllowanceBuiltIn)
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void VLayoutPiece::SetSeamAllowancePoints(const QVector<QPointF> &points, bool seamAllowance, bool seamAllowanceBuiltIn)
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{
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{
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@ -800,8 +812,8 @@ int VLayoutPiece::LayoutEdgeByPoint(const QPointF &p1) const
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VLayoutPiece::DetailBoundingRect() const
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QRectF VLayoutPiece::DetailBoundingRect() const
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{
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{
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return IsSeamAllowance() && not IsSeamAllowanceBuiltIn() ? BoundingRect(GetSeamAllowancePoints()) :
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return IsSeamAllowance() && not IsSeamAllowanceBuiltIn() ? BoundingRect(GetMappedSeamAllowancePoints()) :
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BoundingRect(GetContourPoints());
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BoundingRect(GetMappedContourPoints());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -850,7 +862,7 @@ void VLayoutPiece::SetLayoutAllowancePoints()
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{
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{
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if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn())
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if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn())
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{
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{
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d->layoutAllowance = Equidistant(PrepareAllowance(GetSeamAllowancePoints()), d->layoutWidth, GetName());
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d->layoutAllowance = Equidistant(PrepareAllowance(GetMappedSeamAllowancePoints()), d->layoutWidth, GetName());
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if (d->layoutAllowance.isEmpty() == false)
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if (d->layoutAllowance.isEmpty() == false)
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{
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{
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d->layoutAllowance.removeLast();
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d->layoutAllowance.removeLast();
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@ -858,7 +870,7 @@ void VLayoutPiece::SetLayoutAllowancePoints()
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}
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}
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else
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else
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{
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{
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d->layoutAllowance = Equidistant(PrepareAllowance(GetContourPoints()), d->layoutWidth, GetName());
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d->layoutAllowance = Equidistant(PrepareAllowance(GetMappedContourPoints()), d->layoutWidth, GetName());
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if (d->layoutAllowance.isEmpty() == false)
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if (d->layoutAllowance.isEmpty() == false)
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{
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{
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d->layoutAllowance.removeLast();
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d->layoutAllowance.removeLast();
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@ -941,7 +953,7 @@ QPainterPath VLayoutPiece::ContourPath() const
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// contour
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// contour
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if (not IsHideMainPath() || not IsSeamAllowance() || IsSeamAllowanceBuiltIn())
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if (not IsHideMainPath() || not IsSeamAllowance() || IsSeamAllowanceBuiltIn())
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{
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{
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path = PainterPath(GetContourPoints());
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path = PainterPath(GetMappedContourPoints());
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}
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}
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// seam allowance
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// seam allowance
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@ -950,7 +962,7 @@ QPainterPath VLayoutPiece::ContourPath() const
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if (not IsSeamAllowanceBuiltIn())
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if (not IsSeamAllowanceBuiltIn())
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{
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{
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// Draw seam allowance
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// Draw seam allowance
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QVector<QPointF>points = GetSeamAllowancePoints();
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QVector<QPointF>points = GetMappedSeamAllowancePoints();
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if (points.last().toPoint() != points.first().toPoint())
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if (points.last().toPoint() != points.first().toPoint())
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{
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{
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@ -1218,7 +1230,7 @@ QGraphicsPathItem *VLayoutPiece::GetMainPathItem() const
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QPainterPath path;
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QPainterPath path;
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// contour
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// contour
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QVector<QPointF> points = GetContourPoints();
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QVector<QPointF> points = GetMappedContourPoints();
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path.moveTo(points.at(0));
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path.moveTo(points.at(0));
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for (qint32 i = 1; i < points.count(); ++i)
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for (qint32 i = 1; i < points.count(); ++i)
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@ -73,9 +73,11 @@ public:
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static VLayoutPiece Create(const VPiece &piece, const VContainer *pattern);
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static VLayoutPiece Create(const VPiece &piece, const VContainer *pattern);
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QVector<QPointF> GetMappedContourPoints() const;
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QVector<QPointF> GetContourPoints() const;
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QVector<QPointF> GetContourPoints() const;
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void SetCountourPoints(const QVector<QPointF> &points, bool hideMainPath = false);
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void SetCountourPoints(const QVector<QPointF> &points, bool hideMainPath = false);
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QVector<QPointF> GetMappedSeamAllowancePoints() const;
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QVector<QPointF> GetSeamAllowancePoints() const;
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QVector<QPointF> GetSeamAllowancePoints() const;
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void SetSeamAllowancePoints(const QVector<QPointF> &points, bool seamAllowance = true,
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void SetSeamAllowancePoints(const QVector<QPointF> &points, bool seamAllowance = true,
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bool seamAllowanceBuiltIn = false);
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bool seamAllowanceBuiltIn = false);
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@ -494,7 +494,7 @@ VPosition::CrossingType VPosition::Crossing(const VLayoutPiece &detail) const
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const QPainterPath layoutAllowancePath = VLayoutPiece::PainterPath(layoutPoints);
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const QPainterPath layoutAllowancePath = VLayoutPiece::PainterPath(layoutPoints);
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const QVector<QPointF> contourPoints = detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn() ?
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const QVector<QPointF> contourPoints = detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn() ?
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detail.GetSeamAllowancePoints() : detail.GetContourPoints();
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detail.GetMappedSeamAllowancePoints() : detail.GetMappedContourPoints();
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const QRectF detailBoundingRect = VLayoutPiece::BoundingRect(contourPoints);
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const QRectF detailBoundingRect = VLayoutPiece::BoundingRect(contourPoints);
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const QPainterPath contourPath = VLayoutPiece::PainterPath(contourPoints);
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const QPainterPath contourPath = VLayoutPiece::PainterPath(contourPoints);
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@ -60,7 +60,7 @@ void TST_VLayoutDetail::Case1() const
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det.SetCountourPoints(InputPointsCase1());
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det.SetCountourPoints(InputPointsCase1());
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// Begin comparison
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// Begin comparison
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Comparison(det.GetContourPoints(), OutputPointsCase1());
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Comparison(det.GetMappedContourPoints(), OutputPointsCase1());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -122,7 +122,7 @@ void TST_VLayoutDetail::Case2() const
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det.SetCountourPoints(InputPointsCase2());
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det.SetCountourPoints(InputPointsCase2());
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// Begin comparison
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// Begin comparison
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Comparison(det.GetContourPoints(), OutputPointsCase2());
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Comparison(det.GetMappedContourPoints(), OutputPointsCase2());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -163,7 +163,7 @@ void TST_VLayoutDetail::Case3() const
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det.SetCountourPoints(InputPointsCase3());
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det.SetCountourPoints(InputPointsCase3());
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// Begin comparison
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// Begin comparison
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Comparison(det.GetContourPoints(), OutputPointsCase3());
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Comparison(det.GetMappedContourPoints(), OutputPointsCase3());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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