Fix searching edge index for mirrored piece.
--HG-- branch : develop
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@ -1361,9 +1361,14 @@ int VLayoutPiece::EdgeByPoint(const QVector<QPointF> &path, const QPointF &p1) c
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const QVector<QPointF> points = Map(path);
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const QVector<QPointF> points = Map(path);
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for (int i=0; i < points.size(); i++)
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for (int i=0; i < points.size(); i++)
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{
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{
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if (points.at(i) == p1)
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if (VFuzzyComparePoints(points.at(i), p1))
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{
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{
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return i+1;
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int pos = i+1;
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if (pos > points.size())
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{
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pos = 1;
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}
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return pos;
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}
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}
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}
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}
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return 0; // Did not find edge
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return 0; // Did not find edge
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