Merged dismine/valentina into develop

--HG--
branch : develop
This commit is contained in:
Valentina Zhuravska 2016-06-06 01:29:54 +03:00
commit 9b48867ee6
5 changed files with 691 additions and 1 deletions

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CONTRIBUTING.md Normal file
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# Before pull request
This page describes how to create a pull request. We highly recommend you to read this page before you will decide to send us your changes.
## Named branches
First you should know little bit about our workflow. Right now we work with several named branches (https://www.mercurial-scm.org/wiki/NamedBranches).
* *default* - used only for releases.
* *develop* - branch that contains a code for the next major release. Code in this branch good enough for testing and sharing among developers.
* *feature* - branch that contains a code for unfinished features.
* *release* - used for feature freeze state before the next major release. And for preparing the next minor release.
These are the main branches you should know about. There are several long term task specific branches in repository too. But we will not discuss them in this document.
## Check yourself
There are several things you should know for successful creating a pull request.
- Please, read carefully official tutorial from Atlassian Making a Pull Request (https://www.atlassian.com/git/tutorials/making-a-pull-request).
- Normally you are not allowed create new named branches. You should use **develop**, **feature** or **release** depend on a purpose.
- Be sure you use correct branch for your changes. **This is the most popular mistake.**
- - For very small/trivial patches (contains only one commit) use the **develop** named branch directly.
- - For regular patches (contains several commits) you should use the branch **feature (recommended way)**. Don't worry if repository already contains one. We can have as many as we need.
- Add correct description for your pull request. It should contain string "Resolved (or Fixed) issue #XXX. <Text of an issue description>". Where XXX is a number of issue in the Issue Tracker. Read more about Resolving issues automatically when push code (https://confluence.atlassian.com/bitbucket/resolve-issues-automatically-when-users-push-code-221451126.html).
- Don't forget to add your changes to file ChangeLog.txt.
- Merge your **develop/feature** branch with **develop** branch.
# Reviewing
Most likely we will ask you to fix some issues in a code. In this case you will add your changes to the **feature** branch and update your pull request. No need to create new one each time.

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<?xml version='1.0' encoding='UTF-8'?>
<pattern>
<!--Pattern created with Valentina (http://www.valentina-project.org/).-->
<version>0.3.1</version>
<unit>cm</unit>
<author>Timo Virtaneva</author>
<description>This a male shirt pattern.
All the values are increment values in the table of the variables.
Look the values and adjust those for your own needs.
The design is based on the measuring table. The table must be loaded, but the values in the table of variables can be changed.
Adjust/verify curves after parameter modifications.
Delete layouts which are not needed.</description>
<notes></notes>
<measurements>MaleShirt.vit</measurements>
<increments>
<increment name="#ToBeVerified" description="" formula="0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0"/>
<increment name="#BackHeight" description="Calculation&#xa;&#xa;(1/4 Height )+ Ease&#xa;&#xa;+3,0 cm Slim Fit Ease &#xa;+3,0 cm Normal Fit Ease&#xa;+3,0 cm Loose Fit Ease" formula="neck_back_to_waist_b"/>
<increment name="#ArmSkyeHeightBack" description="Calculate:&#xa;(1/10 BustGirth + 12cm) + ease&#xa;&#xa;+3,0 cm Slim Fit Ease &#xa;+4,0 cm Normal Fit Ease&#xa;+5,0 cm Loose Fit Ease" formula="(bust_circ/10+12)+5"/>
<increment name="#BustCircumfence" description="" formula="bust_circ+4"/>
<increment name="#FrontWidth" description="Calculation&#xa;&#xa;2/10 BustGirth - 1cm+Ease, when BustGirth &lt; 112 cm&#xa;1/2 BustGirth - (ArmSkyeWidth + BackWidth)+ Ease, when BustGirth > 112 cm&#xa;&#xa;+0,75 cm Slim Fit Ease &#xa;+1,0 cm Normal Fit Ease&#xa;+1,5 cm Loose Fit Ease&#xa;&#xa;&#xa;" formula="(#BustCircumfence &lt; 112 ? #BustCircumfence/5-1 : #BustCircumfence/2-(#BustCircumfence/10+2+#BustCircumfence/10+10.5))+1.5"/>
<increment name="#BackWidth" description="Calculation&#xa;&#xa;2/10 BustGirth - 1cm+Ease, when BustGirth &lt; 100 cm&#xa;1/10 BustGirth + 10.5+Ease, when BustGirth > 100 cm&#xa;&#xa;+1,25 cm Slim Fit Ease &#xa;+2,0 cm Normal Fit Ease&#xa;+3.0 cm Loose Fit Ease&#xa;&#xa;&#xa;" formula="(#BustCircumfence &lt; 100 ? #BustCircumfence/5-1: #BustCircumfence/10+10.5)+3"/>
<increment name="#ArmSkyeHeightFront" description="Calculation&#xa;&#xa;ArmSkyeWidth - 1 cm + Ease = (bust_circ/10+12-1) + Ease&#xa;&#xa;+3,0 cm Slim Fit Ease &#xa;+4,0 cm Normal Fit Ease&#xa;+5,0 cm Loose Fit Ease" formula="(#BustCircumfence/10+12-1)+5"/>
<increment name="#ArmSkyeWidth" description="Calculation:&#xa;(1/10 BustGirth + 2cm) + Ease&#xa;&#xa;+3,5 cm Slim Fit Ease &#xa;+4,5 cm Normal Fit Ease&#xa;+5,5 cm Loose Fit Ease" formula="(bust_circ/10+2)+5.5"/>
<increment name="#Hemline" description="Calculation&#xa;1/2 Height - 10 cm" formula="height/2-10"/>
<increment name="#Modications" description="" formula="0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 "/>
<increment name="#ArmSkyeDrop" description="The amount of drop of the arm skye" formula="1"/>
<increment name="#NeckLineHeightFront" description="The height of the hght of the neckline" formula="neck_circ/6+1"/>
<increment name="#NeckLineDropBack" description="The drop of the back neckline" formula="1"/>
<increment name="#YokeHeight" description="Height of the yoke" formula="8 "/>
<increment name="#HemlineCurve" description="" formula="5"/>
<increment name="#SideIntake" description="The amout intake in the side.&#xa;Can be adjusted manually." formula="(bust_circ-waist_circ)/2/2/2&lt;0?0:(bust_circ-waist_circ)/2/2/2"/>
<increment name="#SideIntakeWaist" description="The amout intake in the side of the hemline.&#xa;Can be adjusted manually." formula="(bust_circ-hip_circ)/8"/>
<increment name="#BackIntake" description="The amout intake in the back.&#xa;Can be adjusted manually." formula="(bust_circ-waist_circ)/2/2/2&lt;0?0:(bust_circ-waist_circ)/2/2/2"/>
<increment name="#BackIntakeWaist" description="The amout intake in the back in the hemline.&#xa;Can be adjusted manually." formula="(bust_circ-hip_circ)/8"/>
<increment name="#BackPleat" description="Pleat on the center of the back" formula="3"/>
<increment name="#YokeIntake" description="The side intake amount" formula="1.5"/>
<increment name="#ButtonPanelWidth" description="Amount fabric needed for button panel. The seam allowance will be added." formula="5.5"/>
<increment name="#ShortSleeveLenght" description="Length of the sleeve" formula="32"/>
<increment name="#PocketHeight" description="Height of the pocket" formula="13"/>
<increment name="#PocketWidth" description="Width of the pocket" formula="9"/>
<increment name="#PocketBottomForm" description="How much the pocekt bottom is dopped in the center. Value 0 means flat bottom." formula="1"/>
<increment name="#PocketFold" description="Pocket upper part fold amount" formula="3"/>
<increment name="#PocketFoldCenter" description="Pocket center form; Value 0 is flat center" formula="1"/>
<increment name="#PocketFlap" description="Height of the pocket flap" formula="3"/>
<increment name="#PocketFlapCenter" description="Pocket flap center form; Value 0 is flat center" formula="1"/>
<increment name="#CuffWidth" description="" formula="6 "/>
<increment name="#PlacketWidth" description="" formula="3 "/>
<increment name="#CanBeAdjusted" description="" formula="0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0"/>
<increment name="#PlacketDepth" description="The placket depth" formula="15"/>
<increment name="#CollarHeight" description="Collar top height on the back" formula="3.8"/>
<increment name="#CollarAngle" description="The angle of the collar" formula="120"/>
<increment name="#CollarFrontHeight" description="Collar front height" formula="7"/>
<increment name="#CalculationsMeasurements" description="" formula="0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0"/>
<increment name="#NecWidth" description="Calculation&#xa;&#xa;1/6 Neck Girth" formula="neck_circ/6"/>
<increment name="#ShoulderWidth" description="Calculation:&#xa;Shoulder lenght + ease" formula="shoulder_length+5"/>
<increment name="#ShoulderDropBack" description="Shoulder point drop on back" formula="2"/>
<increment name="#ShoulderDropFront" description="Shoulder point drop on front&#xa;" formula="4"/>
<increment name="#ShoulderShilft" description="Amount of the shift of the shoulder seam from back to front" formula="1.5 "/>
<increment name="#SleeveCapHeightAdjust" description="Adjusting sleeve cap heights" formula="6"/>
<increment name="#SleeveDart" description="The amount of the dart in the sleeve" formula="2"/>
<increment name="#SleeveWristGirth" description="Hand wristcircumfence + ease + darts" formula="hand_circ+3+2*#SleeveDart"/>
<increment name="#SleeveHemLineTurn" description="Short sleeve hemline turn amount" formula="2"/>
<increment name="#ArmLenght" description="Lenght of the arm" formula="arm_shoulder_tip_to_wrist_bent+3"/>
<increment name="#CuffGirth" description="Cuff circumfence" formula="#SleeveWristGirth-2*#SleeveDart"/>
<increment name="#PrintingFix" description="The is a value to control Valentina to print inside of the of the piece" formula="0.01"/>
<increment name="#CollarButton" description="The amount need to be added to the collar for the button panel" formula="1.5"/>
<increment name="#CollarFrontBaseHeight" description="Collabase height at the front" formula="2"/>
<increment name="#CollarUpperButtonLength" description="The length of the Collar Top from button" formula="#CollarButton+1"/>
</increments>
<draw name="Men shirt">
<calculation>
<point type="single" x="0.0130144" y="3.58763" id="1" name="ShoulderLine" mx="0.201702" my="-1.01083"/>
<point type="endLine" typeLine="none" id="2" name="Hemline" basePoint="1" mx="-2.54342" lineColor="black" my="0.539015" angle="270" length="#Hemline"/>
<point type="alongLine" typeLine="none" id="3" name="BustLine" firstPoint="1" secondPoint="2" mx="0.132292" lineColor="black" my="0.264583" length="#ArmSkyeHeightBack"/>
<point type="alongLine" typeLine="none" id="4" name="Waistline" firstPoint="1" secondPoint="2" mx="0.132292" lineColor="black" my="0.264583" length="#BackHeight"/>
<point type="normal" typeLine="dotLine" id="5" name="A1" firstPoint="3" secondPoint="1" mx="0.132292" lineColor="black" my="0.264583" angle="0" length="#FrontWidth+#ArmSkyeWidth+#BackWidth"/>
<point type="alongLine" typeLine="none" id="6" name="A2" firstPoint="3" secondPoint="5" mx="0.132292" lineColor="black" my="0.264583" length="#BackWidth"/>
<point type="alongLine" typeLine="none" id="7" name="A3" firstPoint="6" secondPoint="5" mx="0.132292" lineColor="black" my="0.264583" length="#ArmSkyeWidth"/>
<point type="alongLine" typeLine="none" id="8" name="A4" firstPoint="3" secondPoint="5" mx="-0.603039" lineColor="black" my="-1.31921" length="Line_BustLine_A1/2"/>
<point type="normal" typeLine="none" id="9" name="A5" firstPoint="6" secondPoint="3" mx="0.157301" lineColor="black" my="-1.43966" angle="0" length="#ArmSkyeHeightBack"/>
<point type="normal" typeLine="none" id="10" name="A6" firstPoint="7" secondPoint="8" mx="0.358548" lineColor="black" my="-0.414184" angle="0" length="#ArmSkyeHeightFront"/>
<point type="normal" typeLine="none" id="11" name="A7" firstPoint="5" secondPoint="7" mx="0.132292" lineColor="black" my="0.264583" angle="0" length="#ArmSkyeHeightFront"/>
<point type="normal" typeLine="dotLine" id="12" name="A8" firstPoint="2" secondPoint="4" mx="0.132292" lineColor="black" my="0.264583" angle="0" length="Line_BustLine_A1"/>
<point type="normal" typeLine="dotLine" id="13" name="A9" firstPoint="4" secondPoint="3" mx="0.132292" lineColor="black" my="0.264583" angle="0" length="Line_BustLine_A1"/>
<point type="alongLine" typeLine="none" id="14" name="A10" firstPoint="2" secondPoint="12" mx="-0.624595" lineColor="black" my="0.340275" length="Line_Hemline_A8/2"/>
<point type="alongLine" typeLine="none" id="15" name="A11" firstPoint="4" secondPoint="13" mx="-0.548906" lineColor="black" my="0.567338" length="Line_Waistline_A9/2"/>
<point type="alongLine" typeLine="none" id="16" name="A12" firstPoint="1" secondPoint="9" mx="-1.79088" lineColor="black" my="-0.527311" length="#NecWidth+1"/>
<point type="normal" typeLine="none" id="17" name="A13" firstPoint="16" secondPoint="1" mx="-1.73432" lineColor="black" my="-0.301056" angle="0" length="2"/>
<point type="normal" typeLine="none" id="18" name="A14" firstPoint="9" secondPoint="16" mx="-0.0397645" lineColor="black" my="0.195759" angle="180" length="#ShoulderDropBack"/>
<point type="normal" typeLine="none" id="19" name="A15" firstPoint="17" secondPoint="18" mx="-1.56462" lineColor="black" my="-1.03639" angle="180" length="#ShoulderShilft"/>
<point type="normal" typeLine="none" id="20" name="A16" firstPoint="18" secondPoint="17" mx="-1.78771" lineColor="black" my="-1.15544" angle="0" length="1.5"/>
<point type="alongLine" typeLine="none" id="21" name="A17" firstPoint="19" secondPoint="20" mx="-1.9139" lineColor="black" my="-0.420032" length="#ShoulderWidth"/>
<point type="alongLine" typeLine="none" id="22" name="A18" firstPoint="11" secondPoint="10" mx="-1.73432" lineColor="black" my="-0.583875" length="#NecWidth"/>
<point type="alongLine" typeLine="none" id="23" name="A19" firstPoint="10" secondPoint="7" mx="0.24542" lineColor="black" my="-0.470748" length="#ShoulderDropFront"/>
<point type="alongLine" typeLine="none" id="24" name="A20" firstPoint="11" secondPoint="5" mx="0.132292" lineColor="black" my="0.264583" length="#NeckLineHeightFront"/>
<point type="alongLine" typeLine="none" id="25" name="A21" firstPoint="23" secondPoint="7" mx="-2.16305" lineColor="black" my="-0.0211618" length="#ShoulderShilft"/>
<point type="normal" typeLine="none" id="26" name="A22" firstPoint="22" secondPoint="10" mx="-1.90401" lineColor="black" my="-0.35762" angle="180" length="#ShoulderShilft"/>
<point type="alongLine" typeLine="none" id="27" name="A23" firstPoint="26" secondPoint="25" mx="-3.35397" lineColor="black" my="0.800932" length="#ShoulderWidth"/>
<point type="alongLine" typeLine="none" id="28" name="A24" firstPoint="8" secondPoint="14" mx="-1.84745" lineColor="black" my="0.208019" length="#ArmSkyeDrop"/>
<spline type="pathInteractive" id="29" color="black">
<pathPoint angle1="82.679" pSpline="27" angle2="262.679" length1="0" length2="14.1361"/>
<pathPoint angle1="182.66" pSpline="28" angle2="2.66009" length1="10.8903" length2="15.8268"/>
<pathPoint angle1="281.751" pSpline="21" angle2="101.751" length1="15.8466" length2="0"/>
</spline>
<point type="alongLine" typeLine="none" id="30" name="A25" firstPoint="1" secondPoint="3" mx="-1.73432" lineColor="black" my="0.151455" length="#YokeHeight"/>
<point type="curveIntersectAxis" typeLine="hair" id="31" name="A26" curve="29" basePoint="30" mx="-1.95438" lineColor="black" my="-0.618638" angle="180"/>
<point type="curveIntersectAxis" typeLine="none" id="32" name="A27" curve="29" basePoint="30" mx="-1.883" lineColor="black" my="-0.409598" angle="180+180/3.14*atan(#YokeIntake/Line_A25_A26)"/>
<point type="alongLine" typeLine="none" id="33" name="A28" firstPoint="1" secondPoint="30" mx="-1.79088" lineColor="black" my="0.208019" length="#NeckLineDropBack"/>
<point type="alongLine" typeLine="none" id="34" name="A29" firstPoint="14" secondPoint="15" mx="-0.729616" lineColor="black" my="-2.88874" length="#HemlineCurve"/>
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<point type="normal" typeLine="hair" id="37" name="A32" firstPoint="24" secondPoint="5" mx="0.358548" lineColor="black" my="0.208019" angle="180" length="#ButtonPanelWidth"/>
<point type="normal" typeLine="hair" id="38" name="A33" firstPoint="12" secondPoint="13" mx="0.132292" lineColor="black" my="0.264583" angle="0" length="#ButtonPanelWidth"/>
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<line typeLine="hair" id="44" firstPoint="21" secondPoint="19" lineColor="black"/>
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<spline type="pathInteractive" id="50" color="black">
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</spline>
<line typeLine="hair" id="51" firstPoint="28" secondPoint="35" lineColor="black"/>
<line typeLine="hair" id="53" firstPoint="28" secondPoint="36" lineColor="black"/>
<point type="normal" typeLine="hair" id="55" name="A34" firstPoint="30" secondPoint="33" mx="0.132292" lineColor="black" my="0.264583" angle="180" length="#BackPleat"/>
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<modeling>
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View File

@ -0,0 +1,27 @@
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<m name="hand_circ" value="24 "/>
<m name="neck_circ" value="41"/>
<m name="bust_circ" value="102"/>
<m name="waist_circ" value="92"/>
<m name="hip_circ" value="101"/>
<m name="neck_back_to_waist_b" value="50"/>
<m name="shoulder_length" value="13"/>
<m name="arm_shoulder_tip_to_wrist_bent" value="65"/>
</body-measurements>
</vit>

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@ -305,7 +305,9 @@ COLLECTION_FILES += \
$${PWD}/../../app/share/collection/Razmernye_priznaki_dlya_zhenskogo_zhaketa.vit \ $${PWD}/../../app/share/collection/Razmernye_priznaki_dlya_zhenskogo_zhaketa.vit \
$${PWD}/../../app/share/collection/IMK_Zhaketa_poluprilegayuschego_silueta.val \ $${PWD}/../../app/share/collection/IMK_Zhaketa_poluprilegayuschego_silueta.val \
$${PWD}/../../app/share/collection/Lara_Jil.vit \ $${PWD}/../../app/share/collection/Lara_Jil.vit \
$${PWD}/../../app/share/collection/modell_2.val $${PWD}/../../app/share/collection/modell_2.val \
$${PWD}/../../app/share/collection/MaleShirt/MaleShirt.val \
$${PWD}/../../app/share/collection/MaleShirt/MaleShirt.vit
# Compilation will fail without this files after we added them to this section. # Compilation will fail without this files after we added them to this section.

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@ -273,6 +273,7 @@ void TST_ValentinaCommandLine::TestOpenCollection_data() const
#endif #endif
QTest::newRow("TShirt_test") << "TShirt_test.val" << keyTest << true << V_EX_OK; QTest::newRow("TShirt_test") << "TShirt_test.val" << keyTest << true << V_EX_OK;
QTest::newRow("TestDart") << "TestDart.val" << keyTest << true << V_EX_OK; QTest::newRow("TestDart") << "TestDart.val" << keyTest << true << V_EX_OK;
QTest::newRow("MaleShirt") << "MaleShirt.val" << keyTest << true << V_EX_OK;
#ifndef Q_OS_WIN #ifndef Q_OS_WIN
QTest::newRow("patrón_blusa") << "patrón_blusa.val" << keyTest << true << V_EX_OK; QTest::newRow("patrón_blusa") << "patrón_blusa.val" << keyTest << true << V_EX_OK;
QTest::newRow("PajamaTopWrap2") << "PajamaTopWrap2.val" << keyTest << true << V_EX_OK; QTest::newRow("PajamaTopWrap2") << "PajamaTopWrap2.val" << keyTest << true << V_EX_OK;