Clang's warnings.
--HG-- branch : develop
This commit is contained in:
parent
b32e01f3a6
commit
8e912f5245
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@ -468,7 +468,6 @@ CONFIG(debug, debug|release){
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-Wunnamed-type-template-args \
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-Wunneeded-internal-declaration \
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-Wunneeded-member-function \
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-Wunreachable-code \
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-Wunsequenced \
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-Wunsupported-visibility \
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-Wunused \
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@ -27,16 +27,23 @@
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*************************************************************************/
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#include "vspline.h"
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#include <cmath>
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#include <QDebug>
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSpline default constructor
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*/
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VSpline::VSpline()
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:VGObject(GObject::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0),
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kAsm1(1), kAsm2(1), kCurve(1)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSpline constructor.
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* @param spline spline from which the copy.
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*/
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VSpline::VSpline ( const VSpline & spline )
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:VGObject(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
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angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
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@ -44,6 +51,16 @@ VSpline::VSpline ( const VSpline & spline )
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSpline constructor.
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* @param p1 first point spline.
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* @param p4 last point spline.
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* @param angle1 angle from first point to first control point.
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* @param angle2 angle from second point to second control point.
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* @param kCurve coefficient of curvature spline.
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* @param kAsm1 coefficient of length first control line.
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* @param kAsm2 coefficient of length second control line.
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*/
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VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
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quint32 idObject, Valentina::Draws mode)
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:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1),
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@ -73,6 +90,13 @@ VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSpline constructor.
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* @param p1 first point spline.
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* @param p2 first control point.
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* @param p3 second control point.
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* @param p4 second point spline.
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*/
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VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Valentina::Draws mode)
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:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1),
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kAsm2(1), kCurve(1)
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@ -98,18 +122,32 @@ VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve,
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetLength return length of spline.
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* @return length.
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*/
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qreal VSpline::GetLength () const
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{
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return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief name return spline name. Used for variables.
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* @return name.
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*/
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QString VSpline::name() const
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{
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return _name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CrossingSplLine check intersection spline with line.
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* @param line line.
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* @param intersectionPoint intersection point.
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* @return result intersection.
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*/
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// cppcheck-suppress unusedFunction
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QLineF::IntersectType VSpline::CrossingSplLine ( const QLineF &line, QPointF *intersectionPoint ) const
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{
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@ -176,6 +214,16 @@ qreal VSpline::LengthT(qreal t) const
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
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* of base spline will return forth point of second spline.
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* @param length length first spline
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* @param spl1p2 second point of first spline
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* @param spl1p3 third point of first spline
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* @param spl2p2 second point of second spline
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* @param spl2p3 third point of second spline
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* @return point of cutting. This point is forth point of first spline and first point of second spline.
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*/
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QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3 ) const
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{
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//Always need return two splines, so we must correct wrong length.
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@ -236,12 +284,24 @@ QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPo
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list with spline points.
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* @return list of points.
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*/
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QVector<QPointF> VSpline::GetPoints () const
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{
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return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list with spline points.
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* @param p1 first spline point.
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* @param p2 first control point.
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* @param p3 second control point.
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* @param p4 last spline point.
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* @return list of points.
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*/
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QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4)
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{
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QVector<QPointF> pvector;
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@ -263,6 +323,14 @@ QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief LengthBezier return spline length using 4 spline point.
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* @param p1 first spline point
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* @param p2 first control point.
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* @param p3 second control point.
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* @param p4 last spline point.
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* @return length.
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*/
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qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const
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{
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QPainterPath splinePath;
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@ -276,6 +344,20 @@ qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPoint
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief PointBezier_r find spline point using four point of spline.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate first control point.
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* @param y2 у coordinate first control point.
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* @param x3 х coordinate second control point.
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* @param y3 у coordinate second control point.
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* @param x4 х coordinate last point.
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* @param y4 у coordinate last point.
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* @param level level of recursion. In the begin 0.
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* @param px list х coordinat spline points.
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* @param py list у coordinat spline points.
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*/
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void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
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qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<qreal> &px, QVector<qreal> &py)
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@ -555,6 +637,14 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CalcSqDistance calculate squared distance.
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* @param x1 х coordinate first point.
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* @param y1 у coordinate first point.
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* @param x2 х coordinate second point.
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* @param y2 у coordinate second point.
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* @return squared length.
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*/
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qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
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{
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qreal dx = x2 - x1;
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@ -563,12 +653,19 @@ qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CreateName create spline name.
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*/
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void VSpline::CreateName()
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{
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_name = QString(spl_+"%1_%2").arg(this->GetP1().name(), this->GetP4().name());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPath return QPainterPath for this spline.
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* @return path.
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*/
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QPainterPath VSpline::GetPath() const
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{
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QPainterPath splinePath;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SplinePoints return list with spline points.
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* @param p1 first spline point.
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* @param p4 last spline point.
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* @param angle1 angle from first point to first control point.
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* @param angle2 angle from second point to second control point.
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* @param kAsm1 coefficient of length first control line.
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* @param kAsm2 coefficient of length second control line.
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* @param kCurve coefficient of curvature spline.
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* @return list with spline points.
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*/
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// cppcheck-suppress unusedFunction
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QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
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qreal kAsm2, qreal kCurve)
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@ -608,6 +716,11 @@ QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qre
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator = assignmeant operator
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* @param spl spline
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* @return spline
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*/
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VSpline &VSpline::operator =(const VSpline &spline)
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{
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VGObject::operator=(spline);
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@ -46,263 +46,154 @@ class QString;
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class VSpline :public VGObject
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{
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public:
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/**
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* @brief VSpline default constructor
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*/
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VSpline();
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/**
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* @brief VSpline constructor.
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* @param spline spline from which the copy.
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*/
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VSpline (const VSpline &spline );
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/**
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* @brief VSpline constructor.
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* @param p1 first point spline.
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* @param p4 last point spline.
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* @param angle1 angle from first point to first control point.
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* @param angle2 angle from second point to second control point.
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* @param kCurve coefficient of curvature spline.
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* @param kAsm1 coefficient of length first control line.
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* @param kAsm2 coefficient of length second control line.
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*/
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VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
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quint32 idObject = 0, Valentina::Draws mode = Valentina::Calculation);
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/**
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* @brief VSpline constructor.
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* @param p1 first point spline.
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* @param p2 first control point.
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* @param p3 second control point.
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* @param p4 second point spline.
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*/
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VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
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Valentina::Draws mode = Valentina::Calculation);
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VPointF GetP1 () const;
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QPointF GetP2 () const;
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QPointF GetP3 () const;
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VPointF GetP4 () const;
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qreal GetAngle1 () const;
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qreal GetAngle2() const;
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qreal GetLength () const;
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QString name () const;
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qreal GetKasm1() const;
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qreal GetKasm2() const;
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qreal GetKcurve() const;
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// cppcheck-suppress unusedFunction
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QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
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qreal LengthT(qreal t) const;
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QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
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QVector<QPointF> GetPoints () const;
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QPainterPath GetPath() const;
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// cppcheck-suppress unusedFunction
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static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
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qreal kAsm2, qreal kCurve);
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VSpline &operator=(const VSpline &spl);
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protected:
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static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
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private:
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/** @brief p1 first spline point. */
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VPointF p1;
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/** @brief p2 first control point. */
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QPointF p2;
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/** @brief p3 second control point. */
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QPointF p3;
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/** @brief p4 last spline point. */
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VPointF p4;
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/** @brief angle1 first angle control line. */
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qreal angle1;
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/** @brief angle2 second angle control line. */
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qreal angle2;
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/** @brief kAsm1 coefficient of length first control line. */
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qreal kAsm1;
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/** @brief kAsm2 coefficient of length second control line. */
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qreal kAsm2;
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/** @brief kCurve coefficient of curvature spline. */
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qreal kCurve;
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qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
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static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<qreal> &px, QVector<qreal> &py);
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static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
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void CreateName();
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP1 return first spline point.
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* @return first point.
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*/
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VPointF GetP1 () const {return p1;}
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inline VPointF VSpline::GetP1() const
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{
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return p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP2 return first control point.
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* @return first control point.
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*/
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QPointF GetP2 () const;
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/**
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* @brief GetP3 return second control point.
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* @return second control point.
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*/
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QPointF GetP3 () const;
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/**
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* @brief GetP4 return last spline point.
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* @return остання точка сплайну.
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*/
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VPointF GetP4 () const;
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/**
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* @brief GetAngle1 return first angle control line.
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* @return angle.
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*/
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qreal GetAngle1 () const;
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/**
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* @brief GetAngle2 return second angle control line.
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* @return angle.
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*/
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qreal GetAngle2() const;
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/**
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* @brief GetLength return length of spline.
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* @return length.
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*/
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qreal GetLength () const;
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/**
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* @brief name return spline name. Used for variables.
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* @return name.
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*/
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QString name () const;
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/**
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* @brief GetKasm1 return coefficient of length first control line.
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* @return coefficient.
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*/
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qreal GetKasm1() const;
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/**
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* @brief GetKasm2 return coefficient of length second control line.
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* @return coefficient.
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*/
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qreal GetKasm2() const;
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/**
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* @brief GetKcurve return coefficient of curvature spline.
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* @return coefficient
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*/
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qreal GetKcurve() const;
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/**
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* @brief CrossingSplLine check intersection spline with line.
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||||
* @param line line.
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* @param intersectionPoint intersection point.
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* @return result intersection.
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*/
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// cppcheck-suppress unusedFunction
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QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
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qreal LengthT(qreal t) const;
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/**
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* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
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* of base spline will return forth point of second spline.
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* @param length length first spline
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* @param spl1p2 second point of first spline
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* @param spl1p3 third point of first spline
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* @param spl2p2 second point of second spline
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* @param spl2p3 third point of second spline
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* @return point of cutting. This point is forth point of first spline and first point of second spline.
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*/
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QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
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/**
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* @brief GetPoints return list with spline points.
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* @return list of points.
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*/
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QVector<QPointF> GetPoints () const;
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/**
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* @brief GetPath return QPainterPath for this spline.
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* @return path.
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||||
*/
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QPainterPath GetPath() const;
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/**
|
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* @brief SplinePoints return list with spline points.
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||||
* @param p1 first spline point.
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* @param p4 last spline point.
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* @param angle1 angle from first point to first control point.
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* @param angle2 angle from second point to second control point.
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* @param kAsm1 coefficient of length first control line.
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* @param kAsm2 coefficient of length second control line.
|
||||
* @param kCurve coefficient of curvature spline.
|
||||
* @return
|
||||
*/
|
||||
// cppcheck-suppress unusedFunction
|
||||
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
|
||||
qreal kAsm2, qreal kCurve);
|
||||
/**
|
||||
* @brief operator = assignmeant operator
|
||||
* @param spl spline
|
||||
* @return spline
|
||||
*/
|
||||
VSpline &operator=(const VSpline &spl);
|
||||
protected:
|
||||
/**
|
||||
* @brief GetPoints return list with spline points.
|
||||
* @param p1 first spline point.
|
||||
* @param p2 first control point.
|
||||
* @param p3 second control point.
|
||||
* @param p4 last spline point.
|
||||
* @return list of points.
|
||||
*/
|
||||
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
|
||||
private:
|
||||
/**
|
||||
* @brief p1 first spline point.
|
||||
*/
|
||||
VPointF p1;
|
||||
/**
|
||||
* @brief p2 first control point.
|
||||
*/
|
||||
QPointF p2;
|
||||
/**
|
||||
* @brief p3 second control point.
|
||||
*/
|
||||
QPointF p3;
|
||||
/**
|
||||
* @brief p4 last spline point.
|
||||
*/
|
||||
VPointF p4;
|
||||
/**
|
||||
* @brief angle1 first angle control line.
|
||||
*/
|
||||
qreal angle1;
|
||||
/**
|
||||
* @brief angle2 second angle control line.
|
||||
*/
|
||||
qreal angle2;
|
||||
/**
|
||||
* @brief kAsm1 coefficient of length first control line.
|
||||
*/
|
||||
qreal kAsm1;
|
||||
/**
|
||||
* @brief kAsm2 coefficient of length second control line.
|
||||
*/
|
||||
qreal kAsm2;
|
||||
/**
|
||||
* @brief kCurve coefficient of curvature spline.
|
||||
*/
|
||||
qreal kCurve;
|
||||
/**
|
||||
* @brief LengthBezier return spline length using 4 spline point.
|
||||
* @param p1 first spline point
|
||||
* @param p2 first control point.
|
||||
* @param p3 second control point.
|
||||
* @param p4 last spline point.
|
||||
* @return length.
|
||||
*/
|
||||
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
|
||||
/**
|
||||
* @brief PointBezier_r find spline point using four point of spline.
|
||||
* @param x1 х coordinate first point.
|
||||
* @param y1 у coordinate first point.
|
||||
* @param x2 х coordinate first control point.
|
||||
* @param y2 у coordinate first control point.
|
||||
* @param x3 х coordinate second control point.
|
||||
* @param y3 у coordinate second control point.
|
||||
* @param x4 х coordinate last point.
|
||||
* @param y4 у coordinate last point.
|
||||
* @param level level of recursion. In the begin 0.
|
||||
* @param px list х coordinat spline points.
|
||||
* @param py list у coordinat spline points.
|
||||
*/
|
||||
static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
|
||||
qint16 level, QVector<qreal> &px, QVector<qreal> &py);
|
||||
/**
|
||||
* @brief CalcSqDistance calculate squared distance.
|
||||
* @param x1 х coordinate first point.
|
||||
* @param y1 у coordinate first point.
|
||||
* @param x2 х coordinate second point.
|
||||
* @param y2 у coordinate second point.
|
||||
* @return squared length.
|
||||
*/
|
||||
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
|
||||
/**
|
||||
* @brief CreateName create spline name.
|
||||
*/
|
||||
void CreateName();
|
||||
};
|
||||
|
||||
inline QPointF VSpline::GetP2() const
|
||||
{
|
||||
return p2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetP3 return second control point.
|
||||
* @return second control point.
|
||||
*/
|
||||
inline QPointF VSpline::GetP3() const
|
||||
{
|
||||
return p3;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetP4 return last spline point.
|
||||
* @return остання точка сплайну.
|
||||
*/
|
||||
inline VPointF VSpline::GetP4() const
|
||||
{
|
||||
return p4;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetAngle1 return first angle control line.
|
||||
* @return angle.
|
||||
*/
|
||||
inline qreal VSpline::GetAngle1() const
|
||||
{
|
||||
return angle1;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetAngle2 return second angle control line.
|
||||
* @return angle.
|
||||
*/
|
||||
inline qreal VSpline::GetAngle2() const
|
||||
{
|
||||
return angle2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetKasm1 return coefficient of length first control line.
|
||||
* @return coefficient.
|
||||
*/
|
||||
inline qreal VSpline::GetKasm1() const
|
||||
{
|
||||
return kAsm1;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetKasm2 return coefficient of length second control line.
|
||||
* @return coefficient.
|
||||
*/
|
||||
inline qreal VSpline::GetKasm2() const
|
||||
{
|
||||
return kAsm2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief GetKcurve return coefficient of curvature spline.
|
||||
* @return coefficient
|
||||
*/
|
||||
inline qreal VSpline::GetKcurve() const
|
||||
{
|
||||
return kCurve;
|
||||
|
|
|
@ -30,7 +30,9 @@
|
|||
#define STABLE_H
|
||||
|
||||
/* I like to include this pragma too, so the build log indicates if pre-compiled headers were in use. */
|
||||
#ifndef __clang__
|
||||
#pragma message("Compiling precompiled headers for QmuParser library.\n")
|
||||
#endif
|
||||
|
||||
/* Add C includes here */
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user