Clang's warnings.

--HG--
branch : develop
This commit is contained in:
dismine 2014-06-01 11:32:39 +03:00
parent b32e01f3a6
commit 8e912f5245
4 changed files with 186 additions and 181 deletions

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@ -468,7 +468,6 @@ CONFIG(debug, debug|release){
-Wunnamed-type-template-args \
-Wunneeded-internal-declaration \
-Wunneeded-member-function \
-Wunreachable-code \
-Wunsequenced \
-Wunsupported-visibility \
-Wunused \

View File

@ -27,16 +27,23 @@
*************************************************************************/
#include "vspline.h"
#include <cmath>
#include <QDebug>
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline default constructor
*/
VSpline::VSpline()
:VGObject(GObject::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0),
kAsm1(1), kAsm2(1), kCurve(1)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param spline spline from which the copy.
*/
VSpline::VSpline ( const VSpline & spline )
:VGObject(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
@ -44,6 +51,16 @@ VSpline::VSpline ( const VSpline & spline )
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p4 last point spline.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kCurve coefficient of curvature spline.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
*/
VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject, Valentina::Draws mode)
:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1),
@ -73,6 +90,13 @@ VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 second point spline.
*/
VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Valentina::Draws mode)
:VGObject(GObject::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1),
kAsm2(1), kCurve(1)
@ -98,18 +122,32 @@ VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve,
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return length of spline.
* @return length.
*/
qreal VSpline::GetLength () const
{
return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief name return spline name. Used for variables.
* @return name.
*/
QString VSpline::name() const
{
return _name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CrossingSplLine check intersection spline with line.
* @param line line.
* @param intersectionPoint intersection point.
* @return result intersection.
*/
// cppcheck-suppress unusedFunction
QLineF::IntersectType VSpline::CrossingSplLine ( const QLineF &line, QPointF *intersectionPoint ) const
{
@ -176,6 +214,16 @@ qreal VSpline::LengthT(qreal t) const
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
* of base spline will return forth point of second spline.
* @param length length first spline
* @param spl1p2 second point of first spline
* @param spl1p3 third point of first spline
* @param spl2p2 second point of second spline
* @param spl2p3 third point of second spline
* @return point of cutting. This point is forth point of first spline and first point of second spline.
*/
QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3 ) const
{
//Always need return two splines, so we must correct wrong length.
@ -236,12 +284,24 @@ QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPo
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list with spline points.
* @return list of points.
*/
QVector<QPointF> VSpline::GetPoints () const
{
return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list with spline points.
* @param p1 first spline point.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return list of points.
*/
QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4)
{
QVector<QPointF> pvector;
@ -263,6 +323,14 @@ QVector<QPointF> VSpline::GetPoints (const QPointF &p1, const QPointF &p2, const
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LengthBezier return spline length using 4 spline point.
* @param p1 first spline point
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return length.
*/
qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const
{
QPainterPath splinePath;
@ -276,6 +344,20 @@ qreal VSpline::LengthBezier ( const QPointF &p1, const QPointF &p2, const QPoint
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
*/
void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py)
@ -555,6 +637,14 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
{
qreal dx = x2 - x1;
@ -563,12 +653,19 @@ qreal VSpline::CalcSqDistance (qreal x1, qreal y1, qreal x2, qreal y2)
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CreateName create spline name.
*/
void VSpline::CreateName()
{
_name = QString(spl_+"%1_%2").arg(this->GetP1().name(), this->GetP4().name());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPath return QPainterPath for this spline.
* @return path.
*/
QPainterPath VSpline::GetPath() const
{
QPainterPath splinePath;
@ -589,6 +686,17 @@ QPainterPath VSpline::GetPath() const
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SplinePoints return list with spline points.
* @param p1 first spline point.
* @param p4 last spline point.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
* @param kCurve coefficient of curvature spline.
* @return list with spline points.
*/
// cppcheck-suppress unusedFunction
QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve)
@ -608,6 +716,11 @@ QVector<QPointF> VSpline::SplinePoints(const QPointF &p1, const QPointF &p4, qre
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignmeant operator
* @param spl spline
* @return spline
*/
VSpline &VSpline::operator =(const VSpline &spline)
{
VGObject::operator=(spline);

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@ -46,263 +46,154 @@ class QString;
class VSpline :public VGObject
{
public:
/**
* @brief VSpline default constructor
*/
VSpline();
/**
* @brief VSpline constructor.
* @param spline spline from which the copy.
*/
VSpline (const VSpline &spline );
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p4 last point spline.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kCurve coefficient of curvature spline.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
*/
VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject = 0, Valentina::Draws mode = Valentina::Calculation);
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 second point spline.
*/
VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
Valentina::Draws mode = Valentina::Calculation);
VPointF GetP1 () const;
QPointF GetP2 () const;
QPointF GetP3 () const;
VPointF GetP4 () const;
qreal GetAngle1 () const;
qreal GetAngle2() const;
qreal GetLength () const;
QString name () const;
qreal GetKasm1() const;
qreal GetKasm2() const;
qreal GetKcurve() const;
// cppcheck-suppress unusedFunction
QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
qreal LengthT(qreal t) const;
QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
QVector<QPointF> GetPoints () const;
QPainterPath GetPath() const;
// cppcheck-suppress unusedFunction
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve);
VSpline &operator=(const VSpline &spl);
protected:
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
private:
/** @brief p1 first spline point. */
VPointF p1;
/** @brief p2 first control point. */
QPointF p2;
/** @brief p3 second control point. */
QPointF p3;
/** @brief p4 last spline point. */
VPointF p4;
/** @brief angle1 first angle control line. */
qreal angle1;
/** @brief angle2 second angle control line. */
qreal angle2;
/** @brief kAsm1 coefficient of length first control line. */
qreal kAsm1;
/** @brief kAsm2 coefficient of length second control line. */
qreal kAsm2;
/** @brief kCurve coefficient of curvature spline. */
qreal kCurve;
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py);
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
void CreateName();
};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return first spline point.
* @return first point.
*/
VPointF GetP1 () const {return p1;}
inline VPointF VSpline::GetP1() const
{
return p1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return first control point.
* @return first control point.
*/
QPointF GetP2 () const;
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
QPointF GetP3 () const;
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
VPointF GetP4 () const;
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
qreal GetAngle1 () const;
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
qreal GetAngle2() const;
/**
* @brief GetLength return length of spline.
* @return length.
*/
qreal GetLength () const;
/**
* @brief name return spline name. Used for variables.
* @return name.
*/
QString name () const;
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
qreal GetKasm1() const;
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
qreal GetKasm2() const;
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
qreal GetKcurve() const;
/**
* @brief CrossingSplLine check intersection spline with line.
* @param line line.
* @param intersectionPoint intersection point.
* @return result intersection.
*/
// cppcheck-suppress unusedFunction
QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
qreal LengthT(qreal t) const;
/**
* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
* of base spline will return forth point of second spline.
* @param length length first spline
* @param spl1p2 second point of first spline
* @param spl1p3 third point of first spline
* @param spl2p2 second point of second spline
* @param spl2p3 third point of second spline
* @return point of cutting. This point is forth point of first spline and first point of second spline.
*/
QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
/**
* @brief GetPoints return list with spline points.
* @return list of points.
*/
QVector<QPointF> GetPoints () const;
/**
* @brief GetPath return QPainterPath for this spline.
* @return path.
*/
QPainterPath GetPath() const;
/**
* @brief SplinePoints return list with spline points.
* @param p1 first spline point.
* @param p4 last spline point.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
* @param kCurve coefficient of curvature spline.
* @return
*/
// cppcheck-suppress unusedFunction
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve);
/**
* @brief operator = assignmeant operator
* @param spl spline
* @return spline
*/
VSpline &operator=(const VSpline &spl);
protected:
/**
* @brief GetPoints return list with spline points.
* @param p1 first spline point.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return list of points.
*/
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
private:
/**
* @brief p1 first spline point.
*/
VPointF p1;
/**
* @brief p2 first control point.
*/
QPointF p2;
/**
* @brief p3 second control point.
*/
QPointF p3;
/**
* @brief p4 last spline point.
*/
VPointF p4;
/**
* @brief angle1 first angle control line.
*/
qreal angle1;
/**
* @brief angle2 second angle control line.
*/
qreal angle2;
/**
* @brief kAsm1 coefficient of length first control line.
*/
qreal kAsm1;
/**
* @brief kAsm2 coefficient of length second control line.
*/
qreal kAsm2;
/**
* @brief kCurve coefficient of curvature spline.
*/
qreal kCurve;
/**
* @brief LengthBezier return spline length using 4 spline point.
* @param p1 first spline point
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return length.
*/
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
*/
static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py);
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
/**
* @brief CreateName create spline name.
*/
void CreateName();
};
inline QPointF VSpline::GetP2() const
{
return p2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
inline QPointF VSpline::GetP3() const
{
return p3;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
inline VPointF VSpline::GetP4() const
{
return p4;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle1() const
{
return angle1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle2() const
{
return angle2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm1() const
{
return kAsm1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm2() const
{
return kAsm2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
inline qreal VSpline::GetKcurve() const
{
return kCurve;

View File

@ -30,7 +30,9 @@
#define STABLE_H
/* I like to include this pragma too, so the build log indicates if pre-compiled headers were in use. */
#ifndef __clang__
#pragma message("Compiling precompiled headers for QmuParser library.\n")
#endif
/* Add C includes here */