Additional checkings.

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2015-03-30 21:04:44 +03:00
parent d9a9df14f6
commit 8c5ea079d7
2 changed files with 9 additions and 11 deletions

View File

@ -308,7 +308,7 @@ VDetail VDetail::RemoveEdge(const quint32 &index) const
int j2 = this->indexOfNode(p2.getId()); int j2 = this->indexOfNode(p2.getId());
if (j2 == 0) if (j2 == 0)
{ {
j2 = this->CountNode()-1; j2 = this->CountNode();
} }
for (int j=j1; j<j2; ++j) for (int j=j1; j<j2; ++j)
{// Add "segment" except last point. Inside can be curves too. {// Add "segment" except last point. Inside can be curves too.

View File

@ -202,6 +202,7 @@ void VToolUnionDetails::AddToNewDetail(QObject *tool, VPattern *doc, VContainer
path->setMode(Draw::Modeling); path->setMode(Draw::Modeling);
const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId()); const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
qint32 k = splinePath->getMaxCountPoints(); qint32 k = splinePath->getMaxCountPoints();
SCASSERT (k >= 3)
for (qint32 i = 1; i <= splinePath->Count(); ++i) for (qint32 i = 1; i <= splinePath->Count(); ++i)
{ {
VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(), VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(),
@ -209,22 +210,18 @@ void VToolUnionDetails::AddToNewDetail(QObject *tool, VPattern *doc, VContainer
splinePath->at(i).KAsm1(), splinePath->GetKCurve()); splinePath->at(i).KAsm1(), splinePath->GetKCurve());
VPointF *p1 = new VPointF(spline.GetP1()); VPointF *p1 = new VPointF(spline.GetP1());
BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
angle);
//quint32 idP1 = data->AddGObject(p1); //quint32 idP1 = data->AddGObject(p1);
--k; --k;
VPointF p2 = VPointF(spline.GetP2()); VPointF p2 = VPointF(spline.GetP2());
BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
angle);
VPointF p3 = VPointF(spline.GetP3()); VPointF p3 = VPointF(spline.GetP3());
BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
angle);
VPointF *p4 = new VPointF(spline.GetP4()); VPointF *p4 = new VPointF(spline.GetP4());
BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
angle);
//quint32 idP4 = data->AddGObject(p4); //quint32 idP4 = data->AddGObject(p4);
--k; --k;
@ -595,7 +592,7 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
det1p1.getId(), angle); det1p1.getId(), angle);
++pointsD2; ++pointsD2;
++j; ++j;
} while (pointsD2 <= countNodeD2-skip); } while (pointsD2 < countNodeD2-skip);
} }
} while (i < countNodeD1); } while (i < countNodeD1);
@ -638,7 +635,7 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
UpdatePoints(id, data, d2.RemoveEdge(indexD2), j, idCount, dx, dy, det1p1.getId(), angle); UpdatePoints(id, data, d2.RemoveEdge(indexD2), j, idCount, dx, dy, det1p1.getId(), angle);
++pointsD2; ++pointsD2;
++j; ++j;
} while (pointsD2 <= countNodeD2-skip); } while (pointsD2 < countNodeD2-skip);
} }
} while (i<countNodeD1); } while (i<countNodeD1);
} }
@ -664,6 +661,7 @@ void VToolUnionDetails::FindIndexJ(const qint32 &pointsD2, const VDetail &d2, co
VNodeDetail node2; VNodeDetail node2;
d2.NodeOnEdge(indexD2, node1, node2); d2.NodeOnEdge(indexD2, node1, node2);
const int k = d2.RemoveEdge(indexD2).indexOfNode(node2.getId()); const int k = d2.RemoveEdge(indexD2).indexOfNode(node2.getId());
SCASSERT(k != -1)
if (k == d2.RemoveEdge(indexD2).CountNode()-1) if (k == d2.RemoveEdge(indexD2).CountNode()-1)
{//We have last node in detail, we wil begin from 0 {//We have last node in detail, we wil begin from 0
j = 0; j = 0;