Fix reappearing internal piece path after scene update.
--HG-- branch : develop
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@ -309,10 +309,12 @@ void VToolPiecePath::RefreshGeometry()
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QPen pen = this->pen();
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QPen pen = this->pen();
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pen.setStyle(path.GetPenType());
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pen.setStyle(path.GetPenType());
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this->setPen(pen);
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this->setPen(pen);
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if (_referens > 0)
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{
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setVisible(path.IsVisible(this->getData()->DataVariables()));
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setVisible(path.IsVisible(this->getData()->DataVariables()));
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}
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VToolPiecePath::IncrementNodes(const VPiecePath &path) const
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void VToolPiecePath::IncrementNodes(const VPiecePath &path) const
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