Fix issue with loop clearing.
--HG-- branch : develop
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5472bef03e
commit
81bde9bb95
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@ -547,6 +547,11 @@ QVector<QPointF> AngleBySecondRightAngle(QVector<QPointF> points, QPointF p2, QP
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seam.setAngle(seam.angle()+90);
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seam.setLength(p.GetSAAfter(width));
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points.append(seam.p2());
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if (needRollback != nullptr)
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{
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*needRollback = true;
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}
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}
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else
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{
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@ -982,6 +987,26 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
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ekvPoints.removeLast();
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if (IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), px))
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{
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if (ekvPoints.size() > 3)
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{
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const QLineF edge1(ekvPoints.at(ekvPoints.size()-2), ekvPoints.last());
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const QLineF edge2(ekvPoints.at(0), ekvPoints.at(1));
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QPointF crosPoint;
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const QLineF::IntersectType type = edge1.intersect(edge2, &crosPoint );
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if (type == QLineF::BoundedIntersection)
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{
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ekvPoints.removeFirst();
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ekvPoints.removeLast();
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ekvPoints.append(crosPoint);
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}
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}
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}
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else
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{
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bool success = false;
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ekvPoints = RollbackSeamAllowance(ekvPoints, edge, &success);
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@ -1000,6 +1025,15 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
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ekvPoints.append(ekvPoints.first());
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}
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}
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if (not ekvPoints.isEmpty())
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{
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if (ekvPoints.last().toPoint() != ekvPoints.first().toPoint())
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{
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ekvPoints.append(ekvPoints.first());// Should be always closed
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}
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}
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}
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break;
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}
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QT_WARNING_POP
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