Fix regression. Heavy method boundingRect() slows down the Details mode.
--HG-- branch : develop
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6ca77f6721
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651d22e488
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@ -86,31 +86,7 @@ QPainterPath VAbstractSpline::shape() const
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SceneScale(scene()))));
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}
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path.setFillRule(Qt::WindingFill);
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// We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
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// if we pass a value of 0.0 to QPainterPathStroker::setWidth()
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const qreal penWidthZero = qreal(0.00000001);
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if (path == QPainterPath() || pen() == Qt::NoPen)
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{
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return path;
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}
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QPainterPathStroker ps;
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ps.setCapStyle(pen().capStyle());
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if (pen().widthF() <= 0.0)
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{
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ps.setWidth(penWidthZero);
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}
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else
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{
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ps.setWidth(pen().widthF());
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}
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ps.setJoinStyle(pen().joinStyle());
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ps.setMiterLimit(pen().miterLimit());
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QPainterPath p = ps.createStroke(path);
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p.addPath(path);
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return p;
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return ItemShapeFromPath(path, pen());
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -807,18 +807,14 @@ void VToolSeamAllowance::paint(QPainter *painter, const QStyleOptionGraphicsItem
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VToolSeamAllowance::boundingRect() const
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{
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VPiece detail;
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try
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if (m_mainPathRect.isNull())
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{
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detail = VAbstractTool::data.GetPiece(id);
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return QGraphicsPathItem::boundingRect();
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}
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catch(const VExceptionBadId &)
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else
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{
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return QRectF();
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return m_mainPathRect;
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}
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return detail.MainPathPath(this->getData()).boundingRect();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -1114,6 +1110,8 @@ VToolSeamAllowance::VToolSeamAllowance(VAbstractPattern *doc, VContainer *data,
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const QString &drawName, QGraphicsItem *parent)
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: VInteractiveTool(doc, data, id),
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QGraphicsPathItem(parent),
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m_mainPath(),
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m_mainPathRect(),
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m_sceneDetails(scene),
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m_drawName(drawName),
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m_seamAllowance(new VNoBrushScalePathItem(this)),
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@ -1191,16 +1189,21 @@ void VToolSeamAllowance::RefreshGeometry()
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this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
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const VPiece detail = VAbstractTool::data.GetPiece(id);
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QPainterPath path;
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QPainterPath path = detail.MainPathPath(this->getData());
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if (not detail.IsHideMainPath() || not detail.IsSeamAllowance() || detail.IsSeamAllowanceBuiltIn())
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{
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m_mainPath = QPainterPath();
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m_mainPathRect = QRectF();
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m_seamAllowance->setBrush(QBrush(Qt::Dense7Pattern));
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path = detail.MainPathPath(this->getData());
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}
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else
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{
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m_seamAllowance->setBrush(QBrush(Qt::NoBrush)); // Disable if the main path was hidden
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// need for returning a bounding rect when main path is not visible
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m_mainPath = path;
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m_mainPathRect = m_mainPath.controlPointRect();
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path = QPainterPath();
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}
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this->setPath(path);
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@ -139,6 +139,9 @@ protected:
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private:
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Q_DISABLE_COPY(VToolSeamAllowance)
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QPainterPath m_mainPath; // Must be first to prevent crash
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QRectF m_mainPathRect;
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/** @brief sceneDetails pointer to the scene. */
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VMainGraphicsScene *m_sceneDetails;
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QString m_drawName;
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@ -104,3 +104,31 @@ qreal ScaleWidth(qreal width, qreal scale)
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}
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return width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath ItemShapeFromPath(const QPainterPath &path, const QPen &pen)
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{
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// We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
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// if we pass a value of 0.0 to QPainterPathStroker::setWidth()
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const qreal penWidthZero = qreal(0.00000001);
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if (path == QPainterPath() || pen == Qt::NoPen)
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{
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return path;
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}
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QPainterPathStroker ps;
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ps.setCapStyle(pen.capStyle());
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if (pen.widthF() <= 0.0)
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{
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ps.setWidth(penWidthZero);
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}
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else
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{
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ps.setWidth(pen.widthF());
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}
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ps.setJoinStyle(pen.joinStyle());
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ps.setMiterLimit(pen.miterLimit());
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QPainterPath p = ps.createStroke(path);
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p.addPath(path);
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return p;
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}
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@ -41,6 +41,8 @@ class QGraphicsEllipseItem;
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class QGraphicsLineItem;
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class QColor;
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class QRectF;
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class QPainterPath;
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class QPen;
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qreal SceneScale(QGraphicsScene *scene);
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@ -51,4 +53,6 @@ qreal ScaledRadius(qreal scale);
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void ScaleCircleSize(QGraphicsEllipseItem *item, qreal scale);
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qreal ScaleWidth(qreal width, qreal scale);
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QPainterPath ItemShapeFromPath(const QPainterPath &path, const QPen &pen);
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#endif // GLOBAL_H
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@ -66,31 +66,7 @@ QPainterPath VCurvePathItem::shape() const
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itemPath.addPath(arrowsPath);
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}
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itemPath.setFillRule(Qt::WindingFill);
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// We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
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// if we pass a value of 0.0 to QPainterPathStroker::setWidth()
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const qreal penWidthZero = qreal(0.00000001);
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if (itemPath == QPainterPath() || pen() == Qt::NoPen)
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{
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return itemPath;
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}
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QPainterPathStroker ps;
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ps.setCapStyle(pen().capStyle());
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if (pen().widthF() <= 0.0)
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{
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ps.setWidth(penWidthZero);
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}
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else
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{
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ps.setWidth(pen().widthF());
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}
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ps.setJoinStyle(pen().joinStyle());
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ps.setMiterLimit(pen().miterLimit());
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QPainterPath p = ps.createStroke(itemPath);
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p.addPath(itemPath);
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return p;
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return ItemShapeFromPath(itemPath, pen());
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}
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//---------------------------------------------------------------------------------------------------------------------
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