Don't save last options for creation a layout.
--HG-- branch : feature
This commit is contained in:
parent
28b2f97aaa
commit
56aa09a639
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@ -262,7 +262,7 @@ void DialogLayoutSettings::InitLayoutUnits()
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}
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ui->doubleSpinBoxLayoutWidth->setValue(VAbstractMeasurements::UnitConvertor(1, Unit::Mm, oldLayoutUnit));
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ui->doubleSpinBoxShift->setValue(VAbstractMeasurements::UnitConvertor(10, Unit::Mm, oldLayoutUnit));
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ui->doubleSpinBoxShift->setValue(VAbstractMeasurements::UnitConvertor(50, Unit::Mm, oldLayoutUnit));
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -54,8 +54,7 @@
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TableWindow::TableWindow(QWidget *parent)
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:QMainWindow(parent), ui(new Ui::TableWindow),
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listDetails(QVector<VLayoutDetail>()), papers(QList<QGraphicsItem *>()), shadows(QList<QGraphicsItem *>()),
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scenes(QList<QGraphicsScene *>()), fileName(QString()), description(QString()), paperHeight(0), paperWidth(0),
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shift(0), layoutWidth(0), group(Cases::CaseDesc), tempScene(nullptr)
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scenes(QList<QGraphicsScene *>()), fileName(QString()), description(QString()), tempScene(nullptr)
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{
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ui->setupUi(this);
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tempScene = new QGraphicsScene(QRectF(0, 0, qApp->toPixel(823, Unit::Mm), qApp->toPixel(1171, Unit::Mm)));
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@ -67,8 +66,8 @@ TableWindow::TableWindow(QWidget *parent)
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ui->view->setScene(tempScene);
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ui->view->fitInView(ui->view->scene()->sceneRect(), Qt::KeepAspectRatio);
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ui->horizontalLayout->addWidget(ui->view);
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//connect(ui->actionZoomIn, &QAction::triggered, ui->view, &VTableGraphicsView::ZoomIn);
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//connect(ui->actionZoomOut, &QAction::triggered, ui->view, &VTableGraphicsView::ZoomOut);
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connect(ui->actionZoomIn, &QAction::triggered, ui->view, &VTableGraphicsView::ZoomIn);
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connect(ui->actionZoomOut, &QAction::triggered, ui->view, &VTableGraphicsView::ZoomOut);
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connect(ui->actionStop, &QAction::triggered, this, &TableWindow::StopTable);
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//connect(ui->actionSave, &QAction::triggered, this, &TableWindow::saveScene);
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connect(ui->actionLayout, &QAction::triggered, this, &TableWindow::Layout);
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@ -255,49 +254,39 @@ void TableWindow::saveScene()
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// delete brush;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void TableWindow::ShowPaper(int index)
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{
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if (index < 0 || index > scenes.size())
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{
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ui->view->setScene(tempScene);
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}
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else
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{
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ui->view->setScene(scenes.at(index));
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}
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ui->view->fitInView(ui->view->scene()->sceneRect(), Qt::KeepAspectRatio);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void TableWindow::Layout()
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{
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DialogLayoutSettings layout(this);
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if (paperHeight != 0)
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{
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layout.SetPaperHeight(paperHeight);
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layout.SetPaperWidth(paperWidth);
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layout.SetLayoutWidth(layoutWidth);
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layout.SetShift(shift);
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layout.SetGroup(group);
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}
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if (layout.exec() == QDialog::Rejected)
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{
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return;
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}
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paperHeight = layout.GetPaperHeight();
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paperWidth = layout.GetPaperWidth();
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shift = layout.GetShift();
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layoutWidth = layout.GetLayoutWidth();
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group = layout.GetGroup();
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VLayoutGenerator lGenerator(this);
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lGenerator.SetDetails(listDetails);
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lGenerator.SetLayoutWidth(layoutWidth);
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lGenerator.SetCaseType(group);
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lGenerator.SetPaperHeight(paperHeight);
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lGenerator.SetPaperWidth(paperWidth);
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lGenerator.SetShift(shift);
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lGenerator.SetLayoutWidth(layout.GetLayoutWidth());
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lGenerator.SetCaseType(layout.GetGroup());
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lGenerator.SetPaperHeight(layout.GetPaperHeight());
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lGenerator.SetPaperWidth(layout.GetPaperWidth());
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lGenerator.SetShift(layout.GetShift());
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DialogLayoutProgress progress(lGenerator.DetailsCount(), this);
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DialogLayoutProgress progress(listDetails.count(), this);
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connect(&lGenerator, &VLayoutGenerator::Start, &progress, &DialogLayoutProgress::Start);
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connect(&lGenerator, &VLayoutGenerator::Arranged, &progress, &DialogLayoutProgress::Arranged);
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@ -307,14 +296,25 @@ void TableWindow::Layout()
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lGenerator.Generate();
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if (lGenerator.State() == LayoutErrors::NoError)
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switch (lGenerator.State())
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{
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case LayoutErrors::NoError:
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ClearLayout();
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papers = lGenerator.GetItems();
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CreateShadows();
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CreateScenes();
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// Create previews
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PrepareSceneList();
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break;
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case LayoutErrors::ProcessStoped:
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break;
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case LayoutErrors::PrepareLayoutError:
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case LayoutErrors::PaperSizeError:
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case LayoutErrors::EmptyPaperError:
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ClearLayout();
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break;
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default:
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break;
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}
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}
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@ -470,9 +470,9 @@ void TableWindow::ClearLayout()
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{
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qDeleteAll (scenes);
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scenes.clear();
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listDetails.clear();
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shadows.clear();
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papers.clear();
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ui->listWidget->clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -517,9 +517,14 @@ void TableWindow::CreateScenes()
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void TableWindow::PrepareSceneList()
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{
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const QIcon ico("://icon/64x64/icon64x64.png");
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for (int i=0; i<scenes.size(); ++i)
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for (int i=1; i<=scenes.size(); ++i)
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{
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QListWidgetItem *item = new QListWidgetItem(ico, QString::number(i));
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ui->listWidget->addItem(item);
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}
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if (scenes.isEmpty() == false)
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{
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ui->listWidget->setCurrentRow(0);
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}
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}
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@ -87,12 +87,6 @@ private:
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/** @brief description pattern description */
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QString description;
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int paperHeight;
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int paperWidth;
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unsigned int shift;
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qreal layoutWidth;
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Cases group;
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QGraphicsScene* tempScene;
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void SvgFile(const QString &name)const;
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@ -40,12 +40,13 @@ enum class LayoutErrors : char
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EmptyPaperError
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};
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#define LAYOUT_DEBUG // Enable debug mode
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//#define LAYOUT_DEBUG // Enable debug mode
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#ifdef LAYOUT_DEBUG
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# define SHOW_VERTICES // Show contour vertices
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# define SHOW_DIRECTION // Show contour direction
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# define ARRANGED_DETAILS // Show already arranged details
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//# define SHOW_ROTATION
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#endif//LAYOUT_DEBUG
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#endif // VLAYOUTDEF_H
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@ -119,6 +119,11 @@ void VLayoutGenerator::Generate()
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}
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} while(bank->LeftArrange() > 0);
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if (stopGeneration)
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{
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break;
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}
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if (paper.Count() > 0)
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{
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papers.append(paper);
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@ -69,7 +69,7 @@ BestResult::BestResult()
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//---------------------------------------------------------------------------------------------------------------------
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void BestResult::NewResult(qint64 square, int i, int j, const QMatrix &matrix)
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{
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if (square < resSquare && square > 0)
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if (square <= resSquare && square > 0)
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{
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resI = i;
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resJ = j;
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@ -409,7 +409,9 @@ bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, i
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_ROTATION
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DrawDebug(detail, d->frame);
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#endif
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#endif
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switch (Crossing(detail, j, dEdge))
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