No need get chosen object for dialog anymore for just showing options.

--HG--
branch : develop
This commit is contained in:
dismine 2014-07-15 17:42:41 +03:00
parent 0c42eb06b2
commit 4b9e40175a
43 changed files with 44 additions and 46 deletions

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@ -112,7 +112,7 @@ DialogAlongLine::~DialogAlongLine()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogAlongLine::ChoosedObject(quint32 id, const SceneObject &type) void DialogAlongLine::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -60,7 +60,7 @@ public:
quint32 getSecondPointId() const; quint32 getSecondPointId() const;
void setSecondPointId(const quint32 &value, const quint32 &id); void setSecondPointId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -176,7 +176,7 @@ void DialogArc::SetRadius(const QString &value)
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogArc::ChoosedObject(quint32 id, const SceneObject &type) void DialogArc::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -58,7 +58,7 @@ public:
QString GetF2() const; QString GetF2() const;
void SetF2(const QString &value); void SetF2(const QString &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -123,7 +123,7 @@ DialogBisector::~DialogBisector()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogBisector::ChoosedObject(quint32 id, const SceneObject &type) void DialogBisector::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -65,7 +65,7 @@ public:
quint32 getThirdPointId() const; quint32 getThirdPointId() const;
void setThirdPointId(const quint32 &value, const quint32 &id); void setThirdPointId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -88,7 +88,7 @@ DialogCutArc::~DialogCutArc()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogCutArc::ChoosedObject(quint32 id, const SceneObject &type) void DialogCutArc::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Arc) if (type == SceneObject::Arc)
{ {

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@ -56,7 +56,7 @@ public:
quint32 getArcId() const; quint32 getArcId() const;
void setArcId(const quint32 &value, const quint32 &id); void setArcId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -114,7 +114,7 @@ void DialogCutSpline::setSplineId(const quint32 &value, const quint32 &id)
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogCutSpline::ChoosedObject(quint32 id, const SceneObject &type) void DialogCutSpline::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Spline) if (type == SceneObject::Spline)
{ {

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@ -55,7 +55,7 @@ public:
quint32 getSplineId() const; quint32 getSplineId() const;
void setSplineId(const quint32 &value, const quint32 &id); void setSplineId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -114,7 +114,7 @@ void DialogCutSplinePath::setSplinePathId(const quint32 &value, const quint32 &i
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogCutSplinePath::ChoosedObject(quint32 id, const SceneObject &type) void DialogCutSplinePath::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::SplinePath) if (type == SceneObject::SplinePath)
{ {

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@ -55,7 +55,7 @@ public:
quint32 getSplinePathId() const; quint32 getSplinePathId() const;
void setSplinePathId(const quint32 &value, const quint32 &id); void setSplinePathId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -80,7 +80,7 @@ DialogDetail::DialogDetail(const VContainer *data, QWidget *parent)
* @param id id of objects (points, arcs, splines, spline paths) * @param id id of objects (points, arcs, splines, spline paths)
* @param type type of object * @param type type of object
*/ */
void DialogDetail::ChoosedObject(quint32 id, const SceneObject &type) void DialogDetail::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type != SceneObject::Line && type != SceneObject::Detail) if (type != SceneObject::Line && type != SceneObject::Detail)
{ {

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@ -45,7 +45,7 @@ public:
VDetail getDetails() const; VDetail getDetails() const;
void setDetails(const VDetail &value); void setDetails(const VDetail &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -84,7 +84,7 @@ void DialogEndLine::DeployFormulaTextEdit()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogEndLine::ChoosedObject(quint32 id, const SceneObject &type) void DialogEndLine::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -61,7 +61,7 @@ public:
quint32 getBasePointId() const; quint32 getBasePointId() const;
void setBasePointId(const quint32 &value, const quint32 &id); void setBasePointId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -130,7 +130,7 @@ void DialogHeight::setP2LineId(const quint32 &value, const quint32 &id)
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogHeight::ChoosedObject(quint32 id, const SceneObject &type) void DialogHeight::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -61,7 +61,7 @@ public:
quint32 getP2LineId() const; quint32 getP2LineId() const;
void setP2LineId(const quint32 &value, const quint32 &id); void setP2LineId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -157,7 +157,7 @@ void DialogLine::ShowVisualization()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogLine::ChoosedObject(quint32 id, const SceneObject &type) void DialogLine::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -57,7 +57,7 @@ public:
QString getTypeLine() const; QString getTypeLine() const;
void setTypeLine(const QString &value); void setTypeLine(const QString &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -76,7 +76,7 @@ DialogLineIntersect::~DialogLineIntersect()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogLineIntersect::ChoosedObject(quint32 id, const SceneObject &type) void DialogLineIntersect::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -61,7 +61,7 @@ public:
QString getPointName() const; QString getPointName() const;
void setPointName(const QString &value); void setPointName(const QString &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -112,7 +112,7 @@ DialogNormal::~DialogNormal()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogNormal::ChoosedObject(quint32 id, const SceneObject &type) void DialogNormal::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -64,7 +64,7 @@ public:
quint32 getSecondPointId() const; quint32 getSecondPointId() const;
void setSecondPointId(const quint32 &value, const quint32 &id); void setSecondPointId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -130,7 +130,7 @@ void DialogPointOfContact::DeployFormulaTextEdit()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogPointOfContact::ChoosedObject(quint32 id, const SceneObject &type) void DialogPointOfContact::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -60,7 +60,7 @@ public:
quint32 getSecondPoint() const; quint32 getSecondPoint() const;
void setSecondPoint(const quint32 &value, const quint32 &id); void setSecondPoint(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -82,7 +82,7 @@ void DialogPointOfIntersection::setSecondPointId(const quint32 &value, const qui
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogPointOfIntersection::ChoosedObject(quint32 id, const SceneObject &type) void DialogPointOfIntersection::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -55,7 +55,7 @@ public:
quint32 getSecondPointId() const; quint32 getSecondPointId() const;
void setSecondPointId(const quint32 &value, const quint32 &id); void setSecondPointId(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -121,7 +121,7 @@ DialogShoulderPoint::~DialogShoulderPoint()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogShoulderPoint::ChoosedObject(quint32 id, const SceneObject &type) void DialogShoulderPoint::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -64,7 +64,7 @@ public:
quint32 getPShoulder() const; quint32 getPShoulder() const;
void setPShoulder(const quint32 &value, const quint32 &id); void setPShoulder(const quint32 &value, const quint32 &id);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -75,7 +75,7 @@ quint32 DialogSpline::getP1() const
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogSpline::ChoosedObject(quint32 id, const SceneObject &type) void DialogSpline::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -67,7 +67,7 @@ public:
qreal getKCurve() const; qreal getKCurve() const;
void setKCurve(const qreal &value); void setKCurve(const qreal &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -88,7 +88,7 @@ void DialogSplinePath::SetPath(const VSplinePath &value)
* @param id id of point or detail * @param id id of point or detail
* @param type don't show this id in list * @param type don't show this id in list
*/ */
void DialogSplinePath::ChoosedObject(quint32 id, const SceneObject &type) void DialogSplinePath::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -50,7 +50,7 @@ public:
VSplinePath GetPath() const; VSplinePath GetPath() const;
void SetPath(const VSplinePath &value); void SetPath(const VSplinePath &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -642,11 +642,11 @@ void DialogTool::CheckState()
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/** /**
* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong. * @brief ChosenObject gets id and type of selected object. Save right data and ignore wrong.
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogTool::ChoosedObject(quint32 id, const SceneObject &type) void DialogTool::ChosenObject(quint32 id, const SceneObject &type)
{ {
Q_UNUSED(id); Q_UNUSED(id);
Q_UNUSED(type); Q_UNUSED(type);

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@ -75,7 +75,7 @@ signals:
*/ */
void ToolTip(const QString &toolTip); void ToolTip(const QString &toolTip);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
void NamePointChanged(); void NamePointChanged();
virtual void DialogAccepted(); virtual void DialogAccepted();
/** /**

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@ -76,7 +76,7 @@ DialogTriangle::~DialogTriangle()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogTriangle::ChoosedObject(quint32 id, const SceneObject &type) void DialogTriangle::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (type == SceneObject::Point) if (type == SceneObject::Point)
{ {

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@ -61,7 +61,7 @@ public:
QString getPointName() const; QString getPointName() const;
void setPointName(const QString &value); void setPointName(const QString &value);
public slots: public slots:
virtual void ChoosedObject(quint32 id, const SceneObject &type); virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -57,7 +57,7 @@ DialogUnionDetails::~DialogUnionDetails()
* @param id id of point or detail * @param id id of point or detail
* @param type type of object * @param type type of object
*/ */
void DialogUnionDetails::ChoosedObject(quint32 id, const SceneObject &type) void DialogUnionDetails::ChosenObject(quint32 id, const SceneObject &type)
{ {
if (numberD == 0) if (numberD == 0)
{ {

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@ -51,7 +51,7 @@ public:
ptrdiff_t getIndexD1() const; ptrdiff_t getIndexD1() const;
ptrdiff_t getIndexD2() const; ptrdiff_t getIndexD2() const;
public slots: public slots:
void ChoosedObject(quint32 id, const SceneObject &type); void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted(); virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function /** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog. * @brief DialogApply apply data and emit signal about applied dialog.

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@ -264,7 +264,7 @@ void MainWindow::SetToolButton(bool checked, Tool t, const QString &cursor, cons
view->setCursor(cur); view->setCursor(cur);
helpLabel->setText(toolTip); helpLabel->setText(toolTip);
dialogTool = new Dialog(pattern, this); dialogTool = new Dialog(pattern, this);
connect(currentScene, &VMainGraphicsScene::ChoosedObject, dialogTool, &DialogTool::ChoosedObject); connect(currentScene, &VMainGraphicsScene::ChoosedObject, dialogTool, &DialogTool::ChosenObject);
connect(dialogTool, &DialogTool::DialogClosed, this, closeDialogSlot); connect(dialogTool, &DialogTool::DialogClosed, this, closeDialogSlot);
connect(dialogTool, &DialogTool::ToolTip, this, &MainWindow::ShowToolTip); connect(dialogTool, &DialogTool::ToolTip, this, &MainWindow::ShowToolTip);
connect(doc, &VPattern::FullUpdateFromFile, dialogTool, &DialogTool::UpdateList); connect(doc, &VPattern::FullUpdateFromFile, dialogTool, &DialogTool::UpdateList);
@ -302,7 +302,7 @@ void MainWindow::SetToolButtonWithApply(bool checked, Tool t, const QString &cur
view->setCursor(cur); view->setCursor(cur);
helpLabel->setText(toolTip); helpLabel->setText(toolTip);
dialogTool = new Dialog(pattern, this); dialogTool = new Dialog(pattern, this);
connect(currentScene, &VMainGraphicsScene::ChoosedObject, dialogTool, &DialogTool::ChoosedObject); connect(currentScene, &VMainGraphicsScene::ChoosedObject, dialogTool, &DialogTool::ChosenObject);
connect(dialogTool, &DialogTool::DialogClosed, this, closeDialogSlot); connect(dialogTool, &DialogTool::DialogClosed, this, closeDialogSlot);
connect(dialogTool, &DialogTool::DialogApplied, this, applyDialogSlot); connect(dialogTool, &DialogTool::DialogApplied, this, applyDialogSlot);
connect(dialogTool, &DialogTool::ToolTip, this, &MainWindow::ShowToolTip); connect(dialogTool, &DialogTool::ToolTip, this, &MainWindow::ShowToolTip);

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@ -121,8 +121,6 @@ protected:
dialog = new Dialog(getData(), qApp->getMainWindow()); dialog = new Dialog(getData(), qApp->getMainWindow());
dialog->setModal(true); dialog->setModal(true);
connect(qobject_cast< VMainGraphicsScene * >(tool->scene()),
&VMainGraphicsScene::ChoosedObject, dialog, &DialogTool::ChoosedObject);
connect(dialog, &DialogTool::DialogClosed, tool, &Tool::FullUpdateFromGuiOk); connect(dialog, &DialogTool::DialogClosed, tool, &Tool::FullUpdateFromGuiOk);
connect(dialog, &DialogTool::DialogApplied, tool, &Tool::FullUpdateFromGuiApply); connect(dialog, &DialogTool::DialogApplied, tool, &Tool::FullUpdateFromGuiApply);
if (ignoreFullUpdate == false) if (ignoreFullUpdate == false)

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@ -408,7 +408,7 @@ void VToolDetail::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
dialog = new DialogDetail(getData(), qApp->getMainWindow()); dialog = new DialogDetail(getData(), qApp->getMainWindow());
dialog->setModal(true); dialog->setModal(true);
connect(qobject_cast< VMainGraphicsScene * >(this->scene()), &VMainGraphicsScene::ChoosedObject, connect(qobject_cast< VMainGraphicsScene * >(this->scene()), &VMainGraphicsScene::ChoosedObject,
dialog, &DialogTool::ChoosedObject); dialog, &DialogTool::ChosenObject);
connect(dialog, &DialogTool::DialogClosed, this, &VToolDetail::FullUpdateFromGuiOk); connect(dialog, &DialogTool::DialogClosed, this, &VToolDetail::FullUpdateFromGuiOk);
setDialog(); setDialog();
dialog->show(); dialog->show();