Fix crash.
When a user calls full parse and a pattern contains a lot of pieces while they update a second call may cause a crash. --HG-- branch : develop
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@ -59,6 +59,12 @@
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#include "../vpatterndb/vpiecepath.h"
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#include "../vpatterndb/vnodedetail.h"
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#if QT_VERSION < QT_VERSION_CHECK(5, 12, 0)
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#include "../vmisc/backport/qscopeguard.h"
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#else
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#include <QScopeGuard>
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#endif
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#include <QMessageBox>
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#include <QUndoStack>
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#include <QtNumeric>
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@ -102,7 +108,7 @@ QString DefLabelLanguage()
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//---------------------------------------------------------------------------------------------------------------------
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VPattern::VPattern(VContainer *data, VMainGraphicsScene *sceneDraw, VMainGraphicsScene *sceneDetail, QObject *parent)
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: VAbstractPattern(parent), data(data), sceneDraw(sceneDraw), sceneDetail(sceneDetail), updatePieces()
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: VAbstractPattern(parent), data(data), sceneDraw(sceneDraw), sceneDetail(sceneDetail)
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{
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SCASSERT(sceneDraw != nullptr)
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SCASSERT(sceneDetail != nullptr)
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@ -851,7 +857,7 @@ void VPattern::ParseDetailElement(QDomElement &domElement, const Document &parse
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VToolSeamAllowance *piece = VToolSeamAllowance::Create(initData);
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if (parse == Document::FullParse)
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{
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updatePieces.append(piece);
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updatePieces.append(piece->getId());
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}
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//Rewrite attribute formula. Need for situation when we have wrong formula.
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if (w != initData.width)
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@ -3569,19 +3575,36 @@ quint32 VPattern::LastToolId() const
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//---------------------------------------------------------------------------------------------------------------------
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void VPattern::RefreshPieceGeometry()
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{
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auto CleanRefreshList = qScopeGuard([this]()
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{
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updatePieces.clear();
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VMainGraphicsView::NewSceneRect(sceneDetail, qApp->getSceneView());
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});
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if (qApp->IsGUIMode() && m_parsing)
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{
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return;
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}
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for(auto piece : qAsConst(updatePieces))
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for(auto pieceId : qAsConst(updatePieces))
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{
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if (qApp->IsGUIMode() && m_parsing)
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{
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return;
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}
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try
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{
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if (VToolSeamAllowance *piece = qobject_cast<VToolSeamAllowance *>(VAbstractPattern::getTool(pieceId)))
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{
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piece->RefreshGeometry();
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}
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}
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catch(const VExceptionBadId &)
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{
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// do nothing
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}
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QApplication::processEvents();
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if (qApp->IsGUIMode() && m_parsing)
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@ -3589,8 +3612,6 @@ void VPattern::RefreshPieceGeometry()
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return;
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}
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}
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updatePieces.clear();
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VMainGraphicsView::NewSceneRect(sceneDetail, qApp->getSceneView());
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -136,7 +136,7 @@ private:
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VMainGraphicsScene *sceneDraw;
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VMainGraphicsScene *sceneDetail;
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QVector<VToolSeamAllowance *> updatePieces;
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QVector<vidtype> updatePieces{};
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/**
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* @brief m_parsing true if parsing a pattern. Helps to stop updating piece when new parsing happend before
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