Fix for method InsideContour.
--HG-- branch : feature
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@ -600,28 +600,25 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
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const QVector<QPointF> p = Triplet(detailEdge);
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for (int n=0; n<p.size(); ++n )
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{
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if (p.at(n) != detailEdge.p1() && p.at(n) != detailEdge.p2())
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int j = polyCorners-1;
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bool oddNodes = false;
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for (int i=0; i<polyCorners; i++)
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{
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int j = polyCorners-1;
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bool oddNodes = false;
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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for (int i=0; i<polyCorners; i++)
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if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
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{
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
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{
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oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
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}
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j=i;
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oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
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}
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if (oddNodes)
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{
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return InsideType::Inside;
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}
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j=i;
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}
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if (oddNodes)
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{
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return InsideType::Inside;
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}
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}
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}
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