Improve calculation of the layout efficiency for cases with several pages.

This commit is contained in:
Roman Telezhynskyi 2020-03-22 18:21:13 +02:00
parent 49828889e2
commit 31f92c3610
2 changed files with 87 additions and 10 deletions

View File

@ -275,12 +275,7 @@ qreal VLayoutGenerator::LayoutEfficiency() const
qreal efficiency = 0;
if (not papers.isEmpty())
{
for(auto &paper : papers)
{
efficiency += paper.Efficiency();
}
efficiency /= papers.size();
efficiency = MasterPage().Efficiency();
}
return efficiency;
}
@ -613,7 +608,7 @@ void VLayoutGenerator::UnitePages()
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutGenerator::UniteDetails(int j, QList<QList<VLayoutPiece> > &nDetails, qreal length, int i)
void VLayoutGenerator::UniteDetails(int j, QList<QList<VLayoutPiece> > &nDetails, qreal length, int i) const
{
if ((j == 0 && nDetails.isEmpty()) || j >= nDetails.size())
{//First or new details in paper
@ -639,7 +634,7 @@ void VLayoutGenerator::UnitePapers(int j, QList<qreal> &papersLength, qreal leng
}
//---------------------------------------------------------------------------------------------------------------------
QList<VLayoutPiece> VLayoutGenerator::MoveDetails(qreal length, const QVector<VLayoutPiece> &details)
QList<VLayoutPiece> VLayoutGenerator::MoveDetails(qreal length, const QVector<VLayoutPiece> &details) const
{
if (qFuzzyIsNull(length))
{
@ -656,6 +651,87 @@ QList<VLayoutPiece> VLayoutGenerator::MoveDetails(qreal length, const QVector<VL
return newDetails;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief MasterPage return one "master" page combined all pieces on all pages.
*
* The main purpose of this method is to return the master page. This way we can efficiently calculate the efficiency
* of a solution taking into account empty space between bounding rectangles.
*
* @return master page
*/
VLayoutPaper VLayoutGenerator::MasterPage() const
{
if (papers.size() < 2)
{
return papers.first();
}
QList<QList<VLayoutPiece> > nDetails;
qreal length = 0;
const int j = 0; // papers count. Always 1.
for (int i = 0; i < papers.size(); ++i)
{
if (IsPortrait())
{
int paperHeight = 0;
if (autoCropLength)
{
const QRectF rec = papers.at(i).DetailsBoundingRect();
paperHeight = qRound(rec.y() + rec.height());
}
else
{
paperHeight = papers.at(i).GetHeight();
}
if (i != papers.size()-1)
{
paperHeight = qRound(paperHeight + bank->GetLayoutWidth()*2);
}
UniteDetails(j, nDetails, length, i);
length += paperHeight;
}
else
{
int paperWidth = 0;
if (autoCropLength)
{
const QRectF rec = papers.at(i).DetailsBoundingRect();
paperWidth = qRound(rec.x() + rec.width());
}
else
{
paperWidth = papers.at(i).GetWidth();
}
if (i != papers.size()-1)
{
paperWidth = qRound(paperWidth + bank->GetLayoutWidth()*2);
}
UniteDetails(j, nDetails, length, i);
length += paperWidth;
}
}
const int height = IsPortrait() ? qRound(length+accuracyPointOnLine*4) : PageHeight();
const int width = IsPortrait() ? PageWidth() : qRound(length+accuracyPointOnLine*4);
VLayoutPaper paper(height, width, bank->GetLayoutWidth());
paper.SetShift(shift);
paper.SetPaperIndex(static_cast<quint32>(0));
paper.SetRotate(rotate);
paper.SetFollowGrainline(followGrainline);
paper.SetRotationNumber(rotationNumber);
paper.SetSaveLength(saveLength);
paper.SetDetails(nDetails.at(0));
return paper;
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutGenerator::IsUnitePages() const
{

View File

@ -171,9 +171,10 @@ private:
void GatherPages();
void UnitePages();
void UniteDetails(int j, QList<QList<VLayoutPiece> > &nDetails, qreal length, int i);
void UniteDetails(int j, QList<QList<VLayoutPiece> > &nDetails, qreal length, int i) const;
void UnitePapers(int j, QList<qreal> &papersLength, qreal length);
QList<VLayoutPiece> MoveDetails(qreal length, const QVector<VLayoutPiece> &details);
QList<VLayoutPiece> MoveDetails(qreal length, const QVector<VLayoutPiece> &details) const;
VLayoutPaper MasterPage() const;
};
#endif // VLAYOUTGENERATOR_H