Refactoring.
--HG-- branch : feature
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ab19b30713
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@ -94,36 +94,42 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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const Document::Documents &parse, const Tool::Sources &typeCreation)
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const Document::Documents &parse, const Tool::Sources &typeCreation)
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{
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{
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const VSplinePath *splPath = data->GeometricObject<const VSplinePath *>(splinePathId);
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const VSplinePath *splPath = data->GeometricObject<const VSplinePath *>(splinePathId);
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Q_CHECK_PTR(splPath);
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Calculator cal(data);
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Calculator cal(data);
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QString errorMsg;
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QString errorMsg;
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qreal result = cal.eval(formula, &errorMsg);
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qreal result = cal.eval(formula, &errorMsg);
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if (errorMsg.isEmpty())
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if (errorMsg.isEmpty())
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{
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{
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quint32 id = _id;
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QPointF spl1p2, spl1p3, spl2p2, spl2p3;
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QPointF spl1p2, spl1p3, spl2p2, spl2p3;
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qint32 p1 = 0, p2 = 0;
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qint32 p1 = 0, p2 = 0;
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QPointF point = splPath->CutSplinePath(toPixel(result), p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
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quint32 id = _id;
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const QPointF point = splPath->CutSplinePath(toPixel(result), p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
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quint32 splPath1id = 0;
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quint32 splPath2id = 0;
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if (typeCreation == Tool::FromGui)
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{
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VPointF *p = new VPointF(point.x(), point.y(), pointName, mx, my);
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VPointF *p = new VPointF(point.x(), point.y(), pointName, mx, my);
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Q_CHECK_PTR(p);
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Q_CHECK_PTR(p);
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if (typeCreation == Tool::FromGui)
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{
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id = data->AddGObject(p);
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id = data->AddGObject(p);
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splPath1id = id + 1;
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}
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splPath2id = id + 2;
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else
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{
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data->UpdateGObject(id, p);
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}
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VSplinePoint splP1 = splPath->at(p1);
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quint32 splPath1id = id + 1;
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VSplinePoint splP2 = splPath->at(p2);
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quint32 splPath2id = id + 2;
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VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->getKCurve());
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VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->getKCurve());
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const VSplinePoint splP1 = splPath->at(p1);
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const VSplinePoint splP2 = splPath->at(p2);
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const VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->getKCurve());
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const VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->getKCurve());
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VSplinePath *splPath1 = new VSplinePath();
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VSplinePath *splPath1 = new VSplinePath();
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Q_CHECK_PTR(splPath1);
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Q_CHECK_PTR(splPath1);
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VSplinePath *splPath2 = new VSplinePath();
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VSplinePath *splPath2 = new VSplinePath();
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Q_CHECK_PTR(splPath2);
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Q_CHECK_PTR(splPath2);
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if (typeCreation == Tool::FromGui)
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{
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for (qint32 i = 0; i < splPath->CountPoint(); i++)
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for (qint32 i = 0; i < splPath->CountPoint(); i++)
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{
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{
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if (i <= p1 && i < p2)
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if (i <= p1 && i < p2)
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@ -132,7 +138,7 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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{
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{
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splPath1->append(VSplinePoint(splP1.P(), splP1.KAsm1(), spl1.GetAngle1()+180, spl1.GetKasm1(),
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splPath1->append(VSplinePoint(splP1.P(), splP1.KAsm1(), spl1.GetAngle1()+180, spl1.GetKasm1(),
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spl1.GetAngle1()));
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spl1.GetAngle1()));
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VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl1.GetAngle2(),
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const VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl1.GetAngle2(),
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spl1.GetAngle2()+180, spl1.GetAngle2());
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spl1.GetAngle2()+180, spl1.GetAngle2());
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splPath1->append(cutPoint);
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splPath1->append(cutPoint);
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continue;
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continue;
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@ -143,8 +149,8 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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{
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{
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if (i == p2)
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if (i == p2)
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{
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{
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VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl2.GetAngle1()+180, spl2.GetKasm1(),
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const VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl2.GetAngle1()+180,
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spl2.GetAngle1());
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spl2.GetKasm1(), spl2.GetAngle1());
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splPath2->append(cutPoint);
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splPath2->append(cutPoint);
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splPath2->append(VSplinePoint(splP2.P(), spl2.GetKasm2(), spl2.GetAngle2(), splP2.KAsm2(),
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splPath2->append(VSplinePoint(splP2.P(), spl2.GetKasm2(), spl2.GetAngle2(), splP2.KAsm2(),
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spl2.GetAngle2()+180));
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spl2.GetAngle2()+180));
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@ -165,22 +171,6 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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}
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}
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else
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else
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{
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{
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VPointF *p = new VPointF(point.x(), point.y(), pointName, mx, my);
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Q_CHECK_PTR(p);
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data->UpdateGObject(id, p);
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splPath1id = id + 1;
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splPath2id = id + 2;
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VSplinePoint splP1 = splPath->at(p1);
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VSplinePoint splP2 = splPath->at(p2);
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VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->getKCurve());
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VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->getKCurve());
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VSplinePath *splPath1 = new VSplinePath();
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Q_CHECK_PTR(splPath1);
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VSplinePath *splPath2 = new VSplinePath();
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Q_CHECK_PTR(splPath2);
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for (qint32 i = 0; i < splPath->CountPoint(); i++)
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for (qint32 i = 0; i < splPath->CountPoint(); i++)
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{
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{
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if (i <= p1 && i < p2)
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if (i <= p1 && i < p2)
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@ -189,7 +179,7 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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{
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{
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splPath1->append(VSplinePoint(splP1.P(), splP1.KAsm1(), spl1.GetAngle1()+180, spl1.GetKasm1(),
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splPath1->append(VSplinePoint(splP1.P(), splP1.KAsm1(), spl1.GetAngle1()+180, spl1.GetKasm1(),
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spl1.GetAngle1()));
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spl1.GetAngle1()));
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VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl1.GetAngle2(),
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const VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl1.GetAngle2(),
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spl2.GetKasm1(), spl1.GetAngle2()+180);
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spl2.GetKasm1(), spl1.GetAngle2()+180);
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splPath1->append(cutPoint);
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splPath1->append(cutPoint);
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continue;
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continue;
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@ -200,8 +190,8 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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{
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{
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if (i == p2)
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if (i == p2)
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{
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{
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VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl2.GetAngle1()+180, spl2.GetKasm1(),
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const VSplinePoint cutPoint = VSplinePoint(*p, spl1.GetKasm2(), spl2.GetAngle1()+180,
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spl2.GetAngle1());
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spl2.GetKasm1(), spl2.GetAngle1());
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splPath2->append(cutPoint);
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splPath2->append(cutPoint);
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splPath2->append(VSplinePoint(splP2.P(), spl2.GetKasm2(), spl2.GetAngle2(), splP2.KAsm2(),
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splPath2->append(VSplinePoint(splP2.P(), spl2.GetKasm2(), spl2.GetAngle2(), splP2.KAsm2(),
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spl2.GetAngle2()+180));
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spl2.GetAngle2()+180));
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@ -230,6 +220,7 @@ void VToolCutSplinePath::Create(const quint32 _id, const QString &pointName, con
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{
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{
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VToolCutSplinePath *point = new VToolCutSplinePath(doc, data, id, formula, splinePathId, splPath1id,
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VToolCutSplinePath *point = new VToolCutSplinePath(doc, data, id, formula, splinePathId, splPath1id,
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splPath2id, typeCreation);
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splPath2id, typeCreation);
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Q_CHECK_PTR(point);
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scene->addItem(point);
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scene->addItem(point);
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connect(point, &VToolPoint::ChoosedTool, scene, &VMainGraphicsScene::ChoosedItem);
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connect(point, &VToolPoint::ChoosedTool, scene, &VMainGraphicsScene::ChoosedItem);
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connect(scene, &VMainGraphicsScene::NewFactor, point, &VToolPoint::SetFactor);
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connect(scene, &VMainGraphicsScene::NewFactor, point, &VToolPoint::SetFactor);
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