The layout generator optimization. Let QPainterPath check intersections.
--HG-- branch : develop
This commit is contained in:
parent
dd586bf01e
commit
2e83967caf
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@ -32,6 +32,7 @@
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#include <QPointF>
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#include <QPointF>
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#include <QLineF>
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#include <QLineF>
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#include <QPainterPath>
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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# include "../vmisc/vmath.h"
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# include "../vmisc/vmath.h"
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@ -310,6 +311,23 @@ QRectF VContour::BoundingRect() const
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return QPolygonF(points).boundingRect();
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return QPolygonF(points).boundingRect();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VContour::ContourPath() const
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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const QVector<QPointF> points = GetContour();
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path.moveTo(points.at(0));
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const
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void VContour::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const
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{
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{
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@ -40,6 +40,7 @@ class QPointF;
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class VLayoutDetail;
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class VLayoutDetail;
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class QLineF;
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class QLineF;
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class QRectF;
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class QRectF;
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class QPainterPath;
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class VContour
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class VContour
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{
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{
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@ -76,6 +77,8 @@ public:
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QRectF BoundingRect() const;
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QRectF BoundingRect() const;
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QPainterPath ContourPath() const;
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private:
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private:
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QSharedDataPointer<VContourData> d;
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QSharedDataPointer<VContourData> d;
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@ -406,6 +406,23 @@ QPainterPath VLayoutDetail::ContourPath() const
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return path;
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return path;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VLayoutDetail::LayoutAllowencePath() const
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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const QVector<QPointF> points = GetLayoutAllowencePoints();
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path.moveTo(points.at(0));
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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QGraphicsItem *VLayoutDetail::GetItem() const
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QGraphicsItem *VLayoutDetail::GetItem() const
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{
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{
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@ -77,6 +77,7 @@ public:
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bool isNull() const;
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bool isNull() const;
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qint64 Square() const;
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qint64 Square() const;
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QPainterPath ContourPath() const;
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QPainterPath ContourPath() const;
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QPainterPath LayoutAllowencePath() const;
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QGraphicsItem *GetItem() const Q_REQUIRED_RESULT;
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QGraphicsItem *GetItem() const Q_REQUIRED_RESULT;
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private:
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private:
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@ -268,7 +268,7 @@ bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge)
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{
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{
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if (not gContour.GetContour().isEmpty())
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if (not gContour.GetContour().isEmpty())
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{
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{
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type = Crossing(detail, j, dEdge);
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type = Crossing(detail);
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}
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}
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else
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else
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{
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{
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@ -285,23 +285,8 @@ bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge)
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flagMirror = true;
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flagMirror = true;
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break;
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break;
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case CrossingType::NoIntersection:
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case CrossingType::NoIntersection:
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{
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flagSquare = true;
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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break;
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -323,7 +308,7 @@ bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge)
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CrossingType type = CrossingType::Intersection;
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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if (SheetContains(detail.BoundingRect()))
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{
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{
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type = Crossing(detail, j, dEdge);
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type = Crossing(detail);
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}
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}
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switch (type)
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switch (type)
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@ -334,22 +319,8 @@ bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge)
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flagSquare = false;
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flagSquare = false;
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break;
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break;
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case CrossingType::NoIntersection:
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case CrossingType::NoIntersection:
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{
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flagSquare = true;
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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break;
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -374,7 +345,7 @@ bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int
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CrossingType type = CrossingType::Intersection;
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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if (SheetContains(detail.BoundingRect()))
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{
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{
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type = Crossing(detail, j, dEdge);
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type = Crossing(detail);
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}
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}
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switch (type)
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switch (type)
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@ -385,22 +356,8 @@ bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int
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flagSquare = false;
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flagSquare = false;
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break;
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break;
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case CrossingType::NoIntersection:
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case CrossingType::NoIntersection:
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{
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flagSquare = true;
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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break;
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -408,7 +365,7 @@ bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const
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VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail) const
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{
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{
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const QRectF dRect = detail.BoundingRect();
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const QRectF dRect = detail.BoundingRect();
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const QRectF gRect = gContour.BoundingRect();
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const QRectF gRect = gContour.BoundingRect();
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@ -418,158 +375,14 @@ VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail, const i
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return CrossingType::NoIntersection;
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return CrossingType::NoIntersection;
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}
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}
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int globalEdgesCount = gContour.GlobalEdgesCount();
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if (gContour.ContourPath().intersects(detail.LayoutAllowencePath()))
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if (globalEdgesCount == 0)
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{
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{
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globalEdgesCount = 1;// For blank sheet
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return CrossingType::Intersection;
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}
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const int detailEdgesCount = detail.EdgesCount();
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if (detailEdgesCount < 3)
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{
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return CrossingType::EdgeError;
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}
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const QLineF gEdge = gContour.GlobalEdge(globalI);
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const QLineF dEdge = detail.Edge(detailI);
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for (int i = 1; i <= globalEdgesCount; i++)
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{
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const QLineF globalEdge = gContour.GlobalEdge(i);
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if (globalEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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for (int j = 1; j <= detailEdgesCount; j++)
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{
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if (i == globalI && j == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(j);
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if (detailEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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QPointF xPoint;
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if (globalEdge.intersect(detailEdge, &xPoint) == QLineF::BoundedIntersection)
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{
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if (TrueIntersection(gEdge, dEdge, xPoint))
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{
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return CrossingType::Intersection;
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}
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}
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}
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}
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return CrossingType::NoIntersection;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::InsideType VPosition::InsideContour(const VLayoutDetail &detail, const int &detailI) const
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{
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if (detail.EdgesCount() < 3)
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
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const QLineF detailEdge = detail.Edge(detailI);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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if (gContour.GetContour().isEmpty())
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{
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const QLineF globalEdge = gContour.GlobalEdge(1);
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for (int i = 0; i < lPoints.count(); i++)
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{
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if (CheckSide(globalEdge, lPoints.at(i)) < 0)
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{
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return InsideType::Inside;
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}
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}
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}
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}
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else
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else
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{
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{
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const int polyCorners = gContour.GlobalEdgesCount();
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return CrossingType::NoIntersection;
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int j = polyCorners-1;
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QVector<qreal> constant;
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QVector<qreal> multiple;
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for (int i=0; i<polyCorners; i++)
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{
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const qreal xi = gContour.at(i).x(); //-V807
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const qreal xj = gContour.at(j).x(); //-V807
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const qreal yi = gContour.at(i).y();
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const qreal yj = gContour.at(j).y();
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if (VFuzzyComparePossibleNulls(yj, yi))
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{
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constant.insert(i, xi);
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multiple.insert(i, 0);
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}
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else
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{
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constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
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multiple.insert(i, (xj-xi)/(yj-yi));
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}
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j=i;
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}
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for (int m = 1; m <= detail.EdgesCount(); ++m)
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{
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if (m == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(m);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> p = Triplet(detailEdge);
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for (int n=0; n<p.size(); ++n )
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{
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int j = polyCorners-1;
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bool oddNodes = false;
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for (int i=0; i<polyCorners; i++)
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{
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const qreal yi = gContour.at(i).y();
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const qreal yj = gContour.at(j).y();
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const QPointF &pn = p.at(n);
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if (((yi < pn.y() && yj >= pn.y()) || (yj < pn.y() && yi >= pn.y())))
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{
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oddNodes ^= (pn.y() * multiple.at(i) + constant.at(i) < pn.x());
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}
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j=i;
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}
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if (oddNodes)
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{
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return InsideType::Inside;
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}
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}
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}
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}
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}
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return InsideType::Outside;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPosition::CheckSide(const QLineF &edge, const QPointF &p) const
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{
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return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -712,48 +525,6 @@ void VPosition::Rotate(int increase)
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
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{
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const QPointF pX = RoundedPoint(p);
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QPointF xPoint;
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if (gEdge.intersect(dEdge, &xPoint) == QLineF::NoIntersection)
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{
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const QPointF gP1 = RoundedPoint(gEdge.p1());
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const QPointF gP2 = RoundedPoint(gEdge.p2());
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const QPointF dP1 = RoundedPoint(dEdge.p1());
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const QPointF dP2 = RoundedPoint(dEdge.p2());
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// If two edges are same line ignorring all intersection point that are equal to the start or the end point
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return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
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}
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else
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{
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// Rotation case. Ignore intersection only in the point of edges intersection.
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return pX != RoundedPoint(xPoint);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPosition::RoundedPoint(const QPointF &p) const
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{
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return QPointF(qRound(p.x()), qRound(p.y()));
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPosition::Triplet(const QLineF &edge) const
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{
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QVector<QPointF> p;
|
|
||||||
QLineF line = edge;
|
|
||||||
line.setLength(edge.length()/2);
|
|
||||||
|
|
||||||
p.append(edge.p1());
|
|
||||||
p.append(line.p2());
|
|
||||||
p.append(edge.p2());
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------------------------------------------
|
||||||
QPainterPath VPosition::ShowDirection(const QLineF &edge)
|
QPainterPath VPosition::ShowDirection(const QLineF &edge)
|
||||||
{
|
{
|
||||||
|
|
|
@ -108,9 +108,7 @@ private:
|
||||||
bool CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge);
|
bool CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge);
|
||||||
bool CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const;
|
bool CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const;
|
||||||
|
|
||||||
CrossingType Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const;
|
CrossingType Crossing(const VLayoutDetail &detail) const;
|
||||||
InsideType InsideContour(const VLayoutDetail &detail, const int &detailI) const;
|
|
||||||
qreal CheckSide(const QLineF &edge, const QPointF &p) const;
|
|
||||||
bool SheetContains(const QRectF &rect) const;
|
bool SheetContains(const QRectF &rect) const;
|
||||||
|
|
||||||
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge);
|
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge);
|
||||||
|
@ -118,10 +116,6 @@ private:
|
||||||
|
|
||||||
QPolygonF GlobalPolygon() const;
|
QPolygonF GlobalPolygon() const;
|
||||||
|
|
||||||
bool TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const;
|
|
||||||
QPointF RoundedPoint(const QPointF &p) const;
|
|
||||||
QVector<QPointF> Triplet(const QLineF &edge) const;
|
|
||||||
|
|
||||||
static QPainterPath ShowDirection(const QLineF &edge);
|
static QPainterPath ShowDirection(const QLineF &edge);
|
||||||
static QPainterPath DrawContour(const QVector<QPointF> &points);
|
static QPainterPath DrawContour(const QVector<QPointF> &points);
|
||||||
static QPainterPath DrawDetails(const QVector<VLayoutDetail> &details);
|
static QPainterPath DrawDetails(const QVector<VLayoutDetail> &details);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user