Improve scene point.
Scale line to label and make the line more transparent. --HG-- branch : feature
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@ -78,7 +78,9 @@ void VScenePoint::paint(QPainter *painter, const QStyleOptionGraphicsItem *optio
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m_namePoint->setVisible(m_showLabel);
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m_namePoint->setVisible(m_showLabel);
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QPen lPen = m_lineName->pen();
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QPen lPen = m_lineName->pen();
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lPen.setColor(CorrectColor(m_lineName, Qt::black));
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QColor color = CorrectColor(m_lineName, Qt::black);
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color.setAlpha(50);
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lPen.setColor(color);
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m_lineName->setPen(lPen);
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m_lineName->setPen(lPen);
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RefreshLine();
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RefreshLine();
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@ -148,7 +150,7 @@ void VScenePoint::RefreshLine()
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QLineF(QPointF(), nameRec.center() - scenePos()), p1, p2);
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QLineF(QPointF(), nameRec.center() - scenePos()), p1, p2);
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const QPointF pRec = VGObject::LineIntersectRect(nameRec, QLineF(scenePos(), nameRec.center()));
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const QPointF pRec = VGObject::LineIntersectRect(nameRec, QLineF(scenePos(), nameRec.center()));
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if (QLineF(p1, pRec - scenePos()).length() <= ToPixel(4, Unit::Mm))
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if (QLineF(p1, pRec - scenePos()).length() <= ToPixel(4/qMax(1.0, SceneScale(scene())), Unit::Mm))
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{
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{
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m_lineName->setVisible(false);
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m_lineName->setVisible(false);
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}
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}
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