Fixed issues with seam allowance.
More cases. (grafted from 7324a77cb8851a215d26269a8db7106a653915fd) --HG-- branch : develop
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@ -472,6 +472,21 @@ bool VGObject::IsPointOnLineSegment(const QPointF &t, const QPointF &p1, const Q
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return IsPointOnLineviaPDP(t, p1, p2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VGObject::CorrectDistortion(const QPointF &t, const QPointF &p1, const QPointF &p2)
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{
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if (not VFuzzyComparePoints(p1, p2))
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{
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QLineF line = QLineF(p1, p2);
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line.setLength(QLineF(p1, VGObject::ClosestPoint(QLineF(p1, p2), t)).length());
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return line.p2();
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}
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else
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{
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return t;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief IsPointOnLineviaPDP use the perp dot product (PDP) way.
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@ -97,6 +97,7 @@ public:
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static QPointF addVector (const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k);
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static void LineCoefficients(const QLineF &line, qreal *a, qreal *b, qreal *c);
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static bool IsPointOnLineSegment (const QPointF &t, const QPointF &p1, const QPointF &p2);
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static QPointF CorrectDistortion(const QPointF &t, const QPointF &p1, const QPointF &p2);
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static bool IsPointOnLineviaPDP(const QPointF &t, const QPointF &p1, const QPointF &p2);
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template <typename T>
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@ -262,11 +262,18 @@ QVector<QPointF> AngleByLength(QVector<QPointF> points, QPointF p2, const QLineF
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else
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{
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if (not IsOutsidePoint(bigLine1.p1(), bigLine1.p2(), sp2))
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{
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if (p.GetAngleType() != PieceNodeAngle::ByLengthCurve)
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{
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bool success = false;
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points = RollbackSeamAllowance(points, bigLine2, &success);
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}
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else
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{
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points.append(sp2);
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}
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}
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else
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{
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if (p.GetAngleType() != PieceNodeAngle::ByLengthCurve)
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{
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@ -871,6 +878,9 @@ QVector<QPointF> VAbstractPiece::Equidistant(QVector<VSAPoint> points, qreal wid
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return QVector<QPointF>();
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}
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// Fix distorsion
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points = CorrectPathDistortion(points);
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if (points.last().toPoint() != points.first().toPoint())
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{
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points.append(points.at(0));// Should be always closed
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@ -1102,21 +1112,15 @@ QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoin
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return QVector<QPointF>(); // Wrong edges
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}
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// Correct distorsion
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if (VGObject::IsPointOnLineSegment(p2Line1, p1Line1, p1Line2))
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{
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QLineF line = QLineF(p1Line1, p1Line2);
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line.setLength(QLineF(p1Line1, p2Line1).length());
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p2Line1.setX(line.p2().x());
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p2Line1.setY(line.p2().y());
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p2Line2.setX(line.p2().x());
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p2Line2.setY(line.p2().y());
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}
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const QLineF bigLine1 = ParallelLine(p1Line1, p2Line1, width );
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const QLineF bigLine2 = ParallelLine(p2Line2, p1Line2, width );
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if (VFuzzyComparePoints(bigLine1.p2(), bigLine2.p1()))
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{
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points.append(bigLine1.p2());
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return points;
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}
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QPointF crosPoint;
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const QLineF::IntersectType type = bigLine1.intersect( bigLine2, &crosPoint );
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switch (type)
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@ -1129,8 +1133,21 @@ QVector<QPointF> VAbstractPiece::EkvPoint(QVector<QPointF> points, const VSAPoin
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{ // Most common case
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/* Case when a path has point on line (both segments lie on the same line) and seam allowance creates
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* prong. */
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auto IsOnLine = [](const QPointF &base, const QPointF &sp1, const QPointF &sp2)
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{
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if (not VFuzzyComparePoints(base, sp1))
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{
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return VGObject::IsPointOnLineviaPDP(sp2, base, sp1);
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}
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if (not VFuzzyComparePoints(base, sp2))
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{
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return VGObject::IsPointOnLineviaPDP(sp1, base, sp2);
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}
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return true;
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};
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if (VGObject::IsPointOnLineSegment(p2Line1, p1Line1, p1Line2)
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&& qAbs(QLineF(p2Line1, bigLine1.p2()).angle() - QLineF(p2Line1, bigLine2.p1()).angle()) < 0.001)
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&& IsOnLine(p2Line1, bigLine1.p2(), bigLine2.p1()))
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{
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points.append(bigLine1.p2());
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points.append(bigLine2.p1());
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@ -190,6 +190,9 @@ public:
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const VSAPoint &p1Line2, VSAPoint p2Line2, qreal width);
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static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width);
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template <class T>
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static QVector<T> CorrectPathDistortion(QVector<T> path);
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template <class T>
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static QVector<T> CorrectEquidistantPoints(const QVector<T> &points, bool removeFirstAndLast = true);
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@ -207,6 +210,44 @@ private:
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Q_DECLARE_TYPEINFO(VAbstractPiece, Q_MOVABLE_TYPE);
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//---------------------------------------------------------------------------------------------------------------------
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template<class T>
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QVector<T> VAbstractPiece::CorrectPathDistortion(QVector<T> path)
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{
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if (path.size() < 3)
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{
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return path;
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}
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int prev = -1;
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for (qint32 i = 0; i < path.size(); ++i)
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{
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if (prev == -1)
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{
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i == 0 ? prev = path.size() - 1 : prev = i-1;
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}
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int next = i+1;
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if (i == path.size() - 1)
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{
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next = 0;
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}
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const QPointF &iPoint = path.at(i);
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const QPointF &prevPoint = path.at(prev);
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const QPointF &nextPoint = path.at(next);
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if (VGObject::IsPointOnLineSegment(iPoint, prevPoint, nextPoint))
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{
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const QPointF p = VGObject::CorrectDistortion(iPoint, prevPoint, nextPoint);
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path[i].setX(p.x());
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path[i].setY(p.y());
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}
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
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@ -1104,7 +1104,7 @@ bool VPiece::GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int in
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do
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{
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const VSAPoint previous = points.at(nodeIndex);
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if (passmarkSAPoint.toPoint() != previous.toPoint())
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if (not VFuzzyComparePoints(passmarkSAPoint, previous))
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{
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point = previous;
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found = true;
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@ -1141,7 +1141,7 @@ int VPiece::GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index,
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do
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{
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const VSAPoint next = points.at(nodeIndex);
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if (passmarkSAPoint.toPoint() != next.toPoint())
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if (not VFuzzyComparePoints(passmarkSAPoint, next))
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{
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point = next;
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found = true;
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@ -1159,32 +1159,22 @@ int VPiece::GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index,
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPiece::GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint,
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bool VPiece::GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, VSAPoint passmarkSAPoint,
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const VSAPoint &nextSAPoint, const VContainer *data, QPointF &point) const
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{
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SCASSERT(data != nullptr)
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QVector<QPointF> ekvPoints;
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const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
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// Correct distorsion
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if (VGObject::IsPointOnLineSegment(passmarkSAPoint, previousSAPoint, nextSAPoint))
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{
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const QPointF p = VGObject::CorrectDistortion(passmarkSAPoint, previousSAPoint, nextSAPoint);
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passmarkSAPoint.setX(p.x());
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passmarkSAPoint.setY(p.y());
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}
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/* Because method VAbstractPiece::EkvPoint has troubles with edges on a same line we should specially treat such
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cases.
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First check if two edges and seam alowance create paralell lines.
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Second case check if two edges are on a same line geometrically and a passmark point has equal SA width.*/
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if (IsEkvPointOnLine(passmarkSAPoint, previousSAPoint, nextSAPoint)// see issue #665
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|| (IsEkvPointOnLine(static_cast<QPointF>(passmarkSAPoint), static_cast<QPointF>(previousSAPoint),
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static_cast<QPointF>(nextSAPoint))
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&& qAbs(passmarkSAPoint.GetSABefore(width) - passmarkSAPoint.GetSAAfter(width)) < accuracyPointOnLine))
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{
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QLineF line (passmarkSAPoint, nextSAPoint);
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line.setAngle(line.angle() + 90);
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line.setLength(passmarkSAPoint.MaxLocalSA(width));
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ekvPoints.append(line.p2());
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}
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else
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{
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ekvPoints = EkvPoint(ekvPoints, previousSAPoint, passmarkSAPoint, nextSAPoint, passmarkSAPoint, width);
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}
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QVector<QPointF> ekvPoints;
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ekvPoints = EkvPoint(ekvPoints, previousSAPoint, passmarkSAPoint, nextSAPoint, passmarkSAPoint,
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ToPixel(GetSAWidth(), *data->GetPatternUnit()));
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if (ekvPoints.isEmpty())
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{ // Just in case
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@ -145,7 +145,7 @@ private:
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const VContainer *data, VSAPoint &point, int passmarkIndex) const;
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int GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
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const VContainer *data, VSAPoint &point, int passmarkIndex) const;
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bool GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint,
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bool GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, VSAPoint passmarkSAPoint,
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const VSAPoint &nextSAPoint, const VContainer *data, QPointF &point) const;
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bool IsPassmarkVisible(const QVector<VPieceNode> &path, int passmarkIndex) const;
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