Few changes at vlayoutdetail class
--HG-- branch : feature
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@ -31,6 +31,7 @@
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#include <QGraphicsItem>
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#include <QGraphicsItem>
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#include <QPainterPath>
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#include <QPainterPath>
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#include <QFont>
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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# include "../vmisc/vmath.h"
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# include "../vmisc/vmath.h"
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@ -125,7 +126,7 @@ void VLayoutDetail::SetDetailLabelPoints(const QPointF& ptPos, qreal dWidth, qre
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QPointF ptCenter(ptPos.x() + dWidth/2, ptPos.y() + dHeight/2);
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QPointF ptCenter(ptPos.x() + dWidth/2, ptPos.y() + dHeight/2);
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QVector<QPointF> v;
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QVector<QPointF> v;
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v << ptPos << QPointF(ptPos.x() + dWidth, ptPos.y()) << QPointF(ptPos.x() + dWidth, ptPos.y() + dHeight)
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v << ptPos << QPointF(ptPos.x() + dWidth, ptPos.y()) << QPointF(ptPos.x() + dWidth, ptPos.y() + dHeight)
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<< QPointF(ptPos.x(), ptPos.y() + dHeight) << ptPos;
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<< QPointF(ptPos.x(), ptPos.y() + dHeight);
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for (int i = 0; i < v.count(); ++i)
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for (int i = 0; i < v.count(); ++i)
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v[i] = RotatePoint(ptCenter, v[i], dAng);
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v[i] = RotatePoint(ptCenter, v[i], dAng);
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d->detailLabel = RoundPoints(v);
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d->detailLabel = RoundPoints(v);
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@ -144,7 +145,7 @@ void VLayoutDetail::SetPatternInfoPoints(const QPointF& ptPos, qreal dWidth, qre
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QPointF ptCenter(ptPos.x() + dWidth/2, ptPos.y() + dHeight/2);
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QPointF ptCenter(ptPos.x() + dWidth/2, ptPos.y() + dHeight/2);
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QVector<QPointF> v;
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QVector<QPointF> v;
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v << ptPos << QPointF(ptPos.x() + dWidth, ptPos.y()) << QPointF(ptPos.x() + dWidth, ptPos.y() + dHeight)
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v << ptPos << QPointF(ptPos.x() + dWidth, ptPos.y()) << QPointF(ptPos.x() + dWidth, ptPos.y() + dHeight)
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<< QPointF(ptPos.x(), ptPos.y() + dHeight) << ptPos;
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<< QPointF(ptPos.x(), ptPos.y() + dHeight);
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for (int i = 0; i < v.count(); ++i)
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for (int i = 0; i < v.count(); ++i)
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v[i] = RotatePoint(ptCenter, v[i], dAng);
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v[i] = RotatePoint(ptCenter, v[i], dAng);
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d->patternInfo = RoundPoints(v);
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d->patternInfo = RoundPoints(v);
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@ -461,6 +462,7 @@ QPainterPath VLayoutDetail::ContourPath() const
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if (d->detailLabel.count() > 0)
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if (d->detailLabel.count() > 0)
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{
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{
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points = Map(d->detailLabel);
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points = Map(d->detailLabel);
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points.push_back(points.at(0));
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QPainterPath pathDet;
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QPainterPath pathDet;
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pathDet.moveTo(points.at(0));
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pathDet.moveTo(points.at(0));
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@ -475,6 +477,7 @@ QPainterPath VLayoutDetail::ContourPath() const
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if (d->patternInfo.count() > 0)
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if (d->patternInfo.count() > 0)
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{
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{
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points = Map(d->patternInfo);
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points = Map(d->patternInfo);
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points.push_back(points.at(0));
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QPainterPath pathDet;
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QPainterPath pathDet;
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pathDet.moveTo(points.at(0));
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pathDet.moveTo(points.at(0));
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@ -527,7 +530,7 @@ void VLayoutDetail::SetMirror(bool value)
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VLayoutDetail::RotatePoint(const QPointF &ptCenter, const QPointF& pt, qreal dAng)
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QPointF VLayoutDetail::RotatePoint(const QPointF &ptCenter, const QPointF& pt, qreal dAng) const
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{
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{
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QPointF ptDest;
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QPointF ptDest;
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QPointF ptRel = pt - ptCenter;
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QPointF ptRel = pt - ptCenter;
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@ -536,3 +539,4 @@ QPointF VLayoutDetail::RotatePoint(const QPointF &ptCenter, const QPointF& pt, q
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return ptDest + ptCenter;
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return ptDest + ptCenter;
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}
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}
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@ -93,7 +93,7 @@ private:
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QVector<QPointF> Map(const QVector<QPointF> &points) const;
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QVector<QPointF> Map(const QVector<QPointF> &points) const;
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static QVector<QPointF> RoundPoints(const QVector<QPointF> &points);
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static QVector<QPointF> RoundPoints(const QVector<QPointF> &points);
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QPointF RotatePoint(const QPointF& ptCenter, const QPointF& pt, qreal dAng);
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QPointF RotatePoint(const QPointF& ptCenter, const QPointF& pt, qreal dAng) const;
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};
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};
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Q_DECLARE_TYPEINFO(VLayoutDetail, Q_MOVABLE_TYPE);
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Q_DECLARE_TYPEINFO(VLayoutDetail, Q_MOVABLE_TYPE);
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