Fixed issue #521. Error: Can't create Seam Allowance after using Union Tool.

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2016-07-06 13:34:05 +03:00
parent 14afb2ce9b
commit 0e24fae91c
4 changed files with 215 additions and 226 deletions

View File

@ -187,6 +187,7 @@ void DialogDetail::NameDetailChanged()
void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode, void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
qreal mx, qreal my, bool reverse) qreal mx, qreal my, bool reverse)
{ {
SCASSERT(id > NULL_ID);
QString name; QString name;
switch (typeTool) switch (typeTool)
{ {
@ -214,8 +215,7 @@ void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &t
} }
else else
{ {
const QString previousItemName = ui.listWidget->item(ui.listWidget->count()-1)->text(); if(RowId(ui.listWidget->count()-1) != id)
if(QString::compare(previousItemName, name) != 0)
{ {
canAddNewPoint = true; canAddNewPoint = true;
} }
@ -289,6 +289,15 @@ void DialogDetail::EnableObjectGUI(bool value)
} }
} }
//---------------------------------------------------------------------------------------------------------------------
quint32 DialogDetail::RowId(int i) const
{
const QListWidgetItem *rowItem = ui.listWidget->item(i);
SCASSERT(rowItem != nullptr);
const VNodeDetail rowNode = qvariant_cast<VNodeDetail>(rowItem->data(Qt::UserRole));
return rowNode.getId();
}
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
/** /**
* @brief setDetails set detail * @brief setDetails set detail
@ -523,10 +532,7 @@ bool DialogDetail::DetailIsValid() const
{ {
for (int i=0, sz = ui.listWidget->count()-1; i<sz; ++i) for (int i=0, sz = ui.listWidget->count()-1; i<sz; ++i)
{ {
const QString previousRow = ui.listWidget->item(i)->text(); if (RowId(i) == RowId(i+1))
const QString nextRow = ui.listWidget->item(i+1)->text();
if (QString::compare(previousRow, nextRow) == 0)
{ {
url += tr("You have double points!"); url += tr("You have double points!");
ui.helpLabel->setText(url); ui.helpLabel->setText(url);
@ -544,10 +550,7 @@ bool DialogDetail::FirstPointEqualLast() const
{ {
if (ui.listWidget->count() > 1) if (ui.listWidget->count() > 1)
{ {
const QString firstDetailPoint = ui.listWidget->item(0)->text(); if (RowId(0) == RowId(ui.listWidget->count()-1))
const QString lastDetailPoint = ui.listWidget->item(ui.listWidget->count()-1)->text();
if (QString::compare(firstDetailPoint, lastDetailPoint) == 0)
{ {
return true; return true;
} }

View File

@ -87,6 +87,7 @@ private:
VDetail CreateDetail() const; VDetail CreateDetail() const;
void ValidObjects(bool value); void ValidObjects(bool value);
void EnableObjectGUI(bool value); void EnableObjectGUI(bool value);
quint32 RowId(int i) const;
}; };
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------

View File

@ -112,165 +112,144 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
{ {
case (Tool::NodePoint): case (Tool::NodePoint):
{ {
if ( qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && (pRotate == 0)) VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
id = det.at(i).getId();
}
else
{
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle); BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle);
idObject = data->AddGObject(point);
children.append(idObject);
VPointF *point1 = new VPointF(*point);
point1->setMode(Draw::Modeling);
id = data->AddGObject(point1);
VNodePoint::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, drawName,
idTool);
} }
idObject = data->AddGObject(point);
children.append(idObject);
VPointF *point1 = new VPointF(*point);
point1->setMode(Draw::Modeling);
id = data->AddGObject(point1);
VNodePoint::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
} }
break; break;
case (Tool::NodeArc): case (Tool::NodeArc):
{ {
if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0) const QPointF p = *data->GeometricObject<VPointF>(pRotate);
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
VPointF *center = new VPointF(arc->GetCenter());
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
id = det.at(i).getId();
}
else
{
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
BiasRotatePoint(&p1, dx, dy, p, angle); BiasRotatePoint(&p1, dx, dy, p, angle);
VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, p, angle); BiasRotatePoint(center, dx, dy, p, angle);
QLineF l1(*center, p1);
QLineF l2(*center, p2);
center->setMode(Draw::Modeling);
quint32 idCenter = data->AddGObject(center);
Q_UNUSED(idCenter);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
l1.angle(), QString().setNum(l1.angle()), l2.angle(),
QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
idObject = data->AddGObject(arc1);
children.append(idObject);
VArc *arc2 = new VArc(*arc1);
arc2->setMode(Draw::Modeling);
id = data->AddGObject(arc2);
VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
} }
QLineF l1(*center, p1);
QLineF l2(*center, p2);
center->setMode(Draw::Modeling);
quint32 idCenter = data->AddGObject(center);
Q_UNUSED(idCenter);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
idObject = data->AddGObject(arc1);
children.append(idObject);
VArc *arc2 = new VArc(*arc1);
arc2->setMode(Draw::Modeling);
id = data->AddGObject(arc2);
VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
} }
break; break;
case (Tool::NodeSpline): case (Tool::NodeSpline):
{ {
if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0) const QSharedPointer<VAbstractCubicBezier> spline =
{ data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
id = det.at(i).getId();
}
else
{
const QSharedPointer<VAbstractCubicBezier> spline =
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
const QPointF p = *data->GeometricObject<VPointF>(pRotate); const QPointF p = *data->GeometricObject<VPointF>(pRotate);
VPointF *p1 = new VPointF(spline->GetP1()); VPointF *p1 = new VPointF(spline->GetP1());
VPointF p2 = VPointF(spline->GetP2());
VPointF p3 = VPointF(spline->GetP3());
VPointF *p4 = new VPointF(spline->GetP4());
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
BiasRotatePoint(p1, dx, dy, p, angle); BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle); BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, p, angle); BiasRotatePoint(p4, dx, dy, p, angle);
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
idObject = data->AddGObject(spl);
children.append(idObject);
VSpline *spl1 = new VSpline(*spl);
spl1->setMode(Draw::Modeling);
id = data->AddGObject(spl1);
VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
delete p4;
delete p1;
} }
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
idObject = data->AddGObject(spl);
children.append(idObject);
VSpline *spl1 = new VSpline(*spl);
spl1->setMode(Draw::Modeling);
id = data->AddGObject(spl1);
VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
delete p4;
delete p1;
} }
break; break;
case (Tool::NodeSplinePath): case (Tool::NodeSplinePath):
{ {
if (qFuzzyIsNull(dx) && qFuzzyIsNull(dy) && pRotate == 0) VSplinePath *path = new VSplinePath();
path->setMode(Draw::Modeling);
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
{ {
id = det.at(i).getId(); const VSpline spline = splinePath->GetSpline(i);
}
else const QPointF p = *data->GeometricObject<VPointF>(pRotate);
{ VPointF *p1 = new VPointF(spline.GetP1());
VSplinePath *path = new VSplinePath(); VPointF p2 = VPointF(spline.GetP2());
path->setMode(Draw::Modeling); VPointF p3 = VPointF(spline.GetP3());
const QSharedPointer<VAbstractCubicBezierPath> splinePath = VPointF *p4 = new VPointF(spline.GetP4());
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId()); if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
{ {
const VSpline spline = splinePath->GetSpline(i);
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
VPointF *p1 = new VPointF(spline.GetP1());
BiasRotatePoint(p1, dx, dy, p, angle); BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline.GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline.GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle); BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline.GetP4());
BiasRotatePoint(p4, dx, dy, p, angle); BiasRotatePoint(p4, dx, dy, p, angle);
VSpline spl = VSpline(*p1, p2, p3, *p4);
if (i==1)
{
const qreal angle1 = spl.GetStartAngle()+180;
const QString angle1F = QString().number(angle1);
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
}
const qreal angle2 = spl.GetEndAngle()+180;
const QString angle2F = QString().number(angle2);
qreal pL2 = 0;
QString pL2F("0");
if (i+1 <= splinePath->CountSubSpl())
{
const VSpline nextSpline = splinePath->GetSpline(i+1);
pL2 = nextSpline.GetC1Length();
pL2F = nextSpline.GetC1LengthFormula();
}
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
delete p4;
delete p1;
} }
idObject = data->AddGObject(path);
children.append(idObject);
VSplinePath *path1 = new VSplinePath(*path); VSpline spl = VSpline(*p1, p2, p3, *p4);
path1->setMode(Draw::Modeling); if (i==1)
id = data->AddGObject(path1); {
VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, const qreal angle1 = spl.GetStartAngle()+180;
idTool); const QString angle1F = QString().number(angle1);
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
}
const qreal angle2 = spl.GetEndAngle()+180;
const QString angle2F = QString().number(angle2);
qreal pL2 = 0;
QString pL2F("0");
if (i+1 <= splinePath->CountSubSpl())
{
const VSpline nextSpline = splinePath->GetSpline(i+1);
pL2 = nextSpline.GetC1Length();
pL2F = nextSpline.GetC1LengthFormula();
}
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
delete p4;
delete p1;
} }
idObject = data->AddGObject(path);
children.append(idObject);
VSplinePath *path1 = new VSplinePath(*path);
path1->setMode(Draw::Modeling);
id = data->AddGObject(path1);
VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
} }
break; break;
default: default:
@ -301,124 +280,119 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
{ {
case (Tool::NodePoint): case (Tool::NodePoint):
{ {
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0) VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle); BiasRotatePoint(point, dx, dy, *data->GeometricObject<VPointF>(pRotate), angle);
data->UpdateGObject(TakeNextId(children), point);
} }
data->UpdateGObject(TakeNextId(children), point);
} }
break; break;
case (Tool::NodeArc): case (Tool::NodeArc):
{ {
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0) const QPointF p = *data->GeometricObject<VPointF>(pRotate);
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
VPointF p2 = VPointF(arc->GetP2());
VPointF *center = new VPointF(arc->GetCenter());
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
BiasRotatePoint(&p1, dx, dy, p, angle); BiasRotatePoint(&p1, dx, dy, p, angle);
VPointF p2 = VPointF(arc->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, p, angle); BiasRotatePoint(center, dx, dy, p, angle);
QLineF l1(*center, p1);
QLineF l2(*center, p2);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
data->UpdateGObject(TakeNextId(children), arc1);
delete center;
} }
QLineF l1(*center, p1);
QLineF l2(*center, p2);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
data->UpdateGObject(TakeNextId(children), arc1);
delete center;
} }
break; break;
case (Tool::NodeSpline): case (Tool::NodeSpline):
{ {
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0) const QSharedPointer<VAbstractCubicBezier> spline =
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
VPointF *p1 = new VPointF(spline->GetP1());
VPointF p2 = VPointF(spline->GetP2());
VPointF p3 = VPointF(spline->GetP3());
VPointF *p4 = new VPointF(spline->GetP4());
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
const QSharedPointer<VAbstractCubicBezier> spline =
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
VPointF *p1 = new VPointF(spline->GetP1());
BiasRotatePoint(p1, dx, dy, p, angle); BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle); BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, p, angle); BiasRotatePoint(p4, dx, dy, p, angle);
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
data->UpdateGObject(TakeNextId(children), spl);
delete p1;
delete p4;
} }
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
data->UpdateGObject(TakeNextId(children), spl);
delete p1;
delete p4;
} }
break; break;
case (Tool::NodeSplinePath): case (Tool::NodeSplinePath):
{ {
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != 0) VSplinePath *path = new VSplinePath();
path->setMode(Draw::Modeling);
const QSharedPointer<VAbstractCubicBezierPath> splinePath =
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId());
SCASSERT(splinePath != nullptr);
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i)
{ {
VSplinePath *path = new VSplinePath(); const VSpline spline = splinePath->GetSpline(i);
path->setMode(Draw::Modeling);
const QSharedPointer<VAbstractCubicBezierPath> splinePath = const QPointF p = *data->GeometricObject<VPointF>(pRotate);
data->GeometricObject<VAbstractCubicBezierPath>(det.at(i).getId()); VPointF *p1 = new VPointF(spline.GetP1());
SCASSERT(splinePath != nullptr); VPointF p2 = VPointF(spline.GetP2());
for (qint32 i = 1; i <= splinePath->CountSubSpl(); ++i) VPointF p3 = VPointF(spline.GetP3());
VPointF *p4 = new VPointF(spline.GetP4());
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{ {
const VSpline spline = splinePath->GetSpline(i);
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
VPointF *p1 = new VPointF(spline.GetP1());
BiasRotatePoint(p1, dx, dy, p, angle); BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline.GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle); BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline.GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle); BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline.GetP4());
BiasRotatePoint(p4, dx, dy, p, angle); BiasRotatePoint(p4, dx, dy, p, angle);
VSpline spl = VSpline(*p1, p2, p3, *p4);
if (i==1)
{
const qreal angle1 = spl.GetStartAngle()+180;
const QString angle1F = QString().number(angle1);
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
}
const qreal angle2 = spl.GetEndAngle()+180;
const QString angle2F = QString().number(angle2);
qreal pL2 = 0;
QString pL2F("0");
if (i+1 <= splinePath->CountSubSpl())
{
const VSpline nextSpline = splinePath->GetSpline(i+1);
pL2 = nextSpline.GetC1Length();
pL2F = nextSpline.GetC1LengthFormula();
}
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
delete p1;
delete p4;
} }
data->UpdateGObject(TakeNextId(children), path);
VSpline spl = VSpline(*p1, p2, p3, *p4);
if (i==1)
{
const qreal angle1 = spl.GetStartAngle()+180;
const QString angle1F = QString().number(angle1);
path->append(VSplinePoint(*p1, angle1, angle1F, spl.GetStartAngle(), spl.GetStartAngleFormula(),
0, "0", spline.GetC1Length(), spline.GetC1LengthFormula()));
}
const qreal angle2 = spl.GetEndAngle()+180;
const QString angle2F = QString().number(angle2);
qreal pL2 = 0;
QString pL2F("0");
if (i+1 <= splinePath->CountSubSpl())
{
const VSpline nextSpline = splinePath->GetSpline(i+1);
pL2 = nextSpline.GetC1Length();
pL2F = nextSpline.GetC1LengthFormula();
}
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
delete p1;
delete p4;
} }
data->UpdateGObject(TakeNextId(children), path);
} }
break; break;
default: default:
@ -671,11 +645,17 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
qint32 i = 0; qint32 i = 0;
do do
{ {
//UpdatePoints(data, d1.RemoveEdge(indexD1), i, children); // This check need for backward compatibility
++i; // Remove it if min version is 0.3.2
if (i > d1.indexOfNode(det1p1.getId())) // Instead:
// UpdatePoints(data, d1.RemoveEdge(indexD1), i, children);
if (children.size() != countNodeD2)
{
UpdatePoints(data, d1.RemoveEdge(indexD1), i, children);
}
++i;
if (i > d1.indexOfNode(det1p1.getId()) && pointsD2 < countNodeD2-1)
{ {
const int childrenCount = children.size();
VDetail d2REdge = d2.RemoveEdge(indexD2); VDetail d2REdge = d2.RemoveEdge(indexD2);
qint32 j = 0; qint32 j = 0;
FindIndexJ(pointsD2, d2, indexD2, j); FindIndexJ(pointsD2, d2, indexD2, j);
@ -688,8 +668,13 @@ VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d
UpdatePoints(data, d2REdge, j, children, dx, dy, det1p1.getId(), angle); UpdatePoints(data, d2REdge, j, children, dx, dy, det1p1.getId(), angle);
++pointsD2; ++pointsD2;
++j; ++j;
} while (pointsD2 < childrenCount); } while (pointsD2 < countNodeD2-1);
break; // This check need for backward compatibility
// Remove it if min version is 0.3.2
if (children.size() == countNodeD2)
{
break;
}
} }
} while (i<countNodeD1); } while (i<countNodeD1);
} }

View File

@ -72,10 +72,10 @@ public:
static void AddToNewDetail(VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, static void AddToNewDetail(VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data,
VDetail &newDetail, const VDetail &det, const int &i, const quint32 &idTool, VDetail &newDetail, const VDetail &det, const int &i, const quint32 &idTool,
QVector<quint32> &children, const QString &drawName, const qreal &dx = 0, QVector<quint32> &children, const QString &drawName, const qreal &dx = 0,
const qreal &dy = 0, const quint32 &pRotate = 0, const qreal &angle = 0); const qreal &dy = 0, const quint32 &pRotate = NULL_ID, const qreal &angle = 0);
static void UpdatePoints(VContainer *data, const VDetail &det, const int &i, static void UpdatePoints(VContainer *data, const VDetail &det, const int &i,
QVector<quint32> &children, const qreal &dx = 0, const qreal &dy = 0, QVector<quint32> &children, const qreal &dx = 0, const qreal &dy = 0,
const quint32 &pRotate = 0, const qreal &angle = 0); const quint32 &pRotate = NULL_ID, const qreal &angle = 0);
static void BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate, static void BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate,
const qreal &angle); const qreal &angle);
virtual QString getTagName() const Q_DECL_OVERRIDE; virtual QString getTagName() const Q_DECL_OVERRIDE;